Fingered
- August 18, 2015
- James Id
- 4h median play time
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
GUILTY! THEY ARE ALL GUILTY! FINGERED is a "whodunit" hyperrealisic police sim where you must finger the guilty and clean up this darn city using the descriptions of the local busy bodies. but everyone's perspective is different: one man's fat is another man's sexy! send him to the chair!!!
Reviews
- The game features a quirky and humorous premise that appeals to fans of dark comedy.
- It's a cheap and simple game that provides a fun distraction for short play sessions.
- The art style and character design are unique and reflect Edmund McMillen's signature style.
- The gameplay can become repetitive quickly, leading to a lack of long-term engagement.
- Clues provided by witnesses are often vague or contradictory, making it frustrating to identify the correct suspect.
- There are no options for fullscreen or sound control, which detracts from the overall experience.
- humor180 mentions
- 99 % positive mentions
- 0 % neutral mentions
- 1 % negative mentions
The humor in "Fingered" is characterized by its dark, quirky, and irreverent style, typical of Edmund McMillen's work, featuring absurd scenarios and offbeat characters that can elicit laughter. While many players appreciate the game's comedic elements and find it entertaining, some criticize its repetitive nature and the humor's tendency to wear thin over time. Overall, the game offers a unique blend of humor and gameplay that may appeal to fans of indie titles, though it may not resonate with everyone.
“Fingered: a quirky and darkly humorous whodunit puzzle game.”
“The game's hand-drawn characters and environments exude a quirky charm, while its tongue-in-cheek humor and absurd scenarios inject a sense of levity into the proceedings.”
“It's very funny, and the gameplay loop is a lot like playing a game of 'guess who.'”
“The 'international crime database' is not funny.”
“The 'international crime database' is not funny.”
- gameplay166 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 19 % negative mentions
The gameplay of "Fingered" is characterized by its simplicity and minimalism, making it easy to pick up but often leading to frustration due to its repetitive mechanics and reliance on trial and error. While some players appreciate its quirky premise and humor, many find the gameplay tedious and lacking in depth, with a core loop that can quickly become monotonous. Overall, the game offers a casual experience suitable for short play sessions, but it may not satisfy those seeking more substantial or varied gameplay.
“Discussing the positives, first of all, the gameplay is fun, which is achieved with a simple idea that brings fun while also challenging the player by increasing the difficulty as we advance.”
“The unique painting style, combined with the innovative gameplay, will undoubtedly provide players with a unique gaming experience.”
“Good art style, funny writing, and great, simple gameplay.”
“The game's core mechanics are simple and repetitive, leading to a lack of variety and depth that may leave players feeling uninspired after extended play sessions.”
“Game has a severe lack of quality of life options, clues are often inconsistent, contradictory, and/or straight up incorrect, and the core gameplay loop is just very boring.”
“Overall, fingered is a repetitive guessing game with annoying gameplay and terrible technical aspects of the production.”
- graphics128 mentions
- 17 % positive mentions
- 78 % neutral mentions
- 5 % negative mentions
The graphics of "Fingered" are characterized by a distinctive minimalist art style reminiscent of Edmund McMillen's previous works, featuring stark, hand-drawn visuals and a monochromatic color palette. While some players appreciate the quirky aesthetic and humor, others criticize the artwork as confusing and amateurish, making it difficult to discern character traits essential for gameplay. Overall, the visuals evoke a polarizing response, with opinions divided between those who find charm in the simplicity and those who feel it detracts from the gaming experience.
“Where 'fingered' shines is in its darkly humorous presentation and offbeat art style.”
“The game's monochromatic color palette and stark, hand-drawn visuals lend it a distinctive aesthetic that sets it apart from more visually complex titles.”
“It's a puzzle game with awesome artwork.”
“The artwork here is terrible; it's a hodge-podge of amateurish 'my first Wacom tablet' style drawings used instead of professional-looking game assets.”
“It's unclear if this is due to a lack of budget to arrange someone who can create graphical assets properly, or a lack of talent; regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.”
“You see, the art style makes all the characters look gross and like freaks, which fits in games like Binding of Isaac, but not in a game where you take hints and try to find criminals based on those hints. If you get a hint saying someone looks odd, it becomes useless as everyone looks gross and odd.”
- music58 mentions
- 31 % positive mentions
- 52 % neutral mentions
- 17 % negative mentions
The game's music has received mixed reviews, with many players enjoying the soundtrack and sound effects that complement the gameplay. However, a significant downside is the lack of audio controls, leading to frustration as the repetitive music can become annoying and loud without an option to turn it off. Overall, while the music is appreciated by some, the absence of volume control detracts from the experience for many players.
“Additionally, the soundtrack is fine and makes the gameplay more delightful.”
“Cool jazz music.”
“+great sound effects and a good soundtrack both of which fit in with the feel of the game rather well”
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying, broken audio (the audio is constantly stuttering!). You'll need to alt+tab out and stop the music using the Windows sound mixer.”
“No sound options, no resolution options, no fullscreen, very repetitive music that can't even be turned off --- it has a very unfinished feel to it.”
“The single music track can also be grating on the ears.”
- replayability38 mentions
- 16 % positive mentions
- 58 % neutral mentions
- 26 % negative mentions
The game's replayability is a mixed bag, with some players noting that randomized elements provide a degree of replay value, while others feel that the short, procedural levels and lack of engaging content lead to diminished interest over time. Completionists may find several hours of enjoyment, but many reviewers agree that the overall replay value is limited, with some stating it tapers off significantly after initial playthroughs.
“Each set of offenders is random, which gives the game some replayability.”
“The rounds themselves are rather short and procedurally generated, which makes replayability enjoyable.”
“This game is really fun, enjoyable, and has lots of replayability like all of Edmund's games.”
“The levels are short and to the point, but there is no replay value (hell, there's no value in playing it at all to be honest).”
“Fun little game, but little to no replay value.”
“The game has no replay value after you finish it.”
- story20 mentions
- 15 % positive mentions
- 55 % neutral mentions
- 30 % negative mentions
The game is criticized for lacking a substantial story, with many players finding it repetitive and shallow after a few playthroughs. It is described as suitable for casual gamers looking to pass the time, but those seeking a deeper narrative or more content will likely be disappointed. Overall, the absence of a compelling storyline significantly detracts from the game's appeal.
“Unless you're a completionist, you'll probably stop playing the game after your fourth time experiencing the story and the easy-to-digest gameplay.”
“It's good for people who prefer casual gameplay where you just want to burn time; it's a good game to pass the time for, but it's not the game for people who are expecting more background story.”
“Producers wanted to add something new, maybe more interesting than main missions, so they gave us a computer using which you can find guilty people after writing their names.”
“Unless you're a completionist, you'll probably stop playing the game after your fourth time experiencing the story and the easy to digest gameplay.”
“Another problem that might stop you from buying the game is that besides the 'story' there isn't much content that can be found in it.”
“It's good for people who prefer casual gameplay where you just want to burn time, but it's not the game for people who are expecting more background story.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, with many expressing that while the initial gameplay is engaging, it quickly becomes a chore as they attempt to complete levels and find special characters. The need for additional lives to facilitate grinding further contributes to the frustration, making the experience feel unnecessarily drawn out. Overall, the grinding mechanics detract from the enjoyment and flow of the game.
“The gameplay's not great and finding all the special characters is tedious.”
“It is interesting for around 10 minutes but becomes a tedious task trying to complete levels after a while.”
“Developing this kind of deep understanding of often arbitrary rules of categorization runs the risk of making the simple, early stages tedious to repeatedly navigate for a chance at the more difficult later stages.”
- emotional8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional responses to "Fingered" are mixed; while some players report feeling good and engaged, others find the game awkward and lacking in depth, leading to discomfort and unresolved questions. Overall, the emotional impact varies significantly among players.
“Burning questions have welled up too.”
- character development4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Character development is criticized for its simplistic and vague designs, leading to confusion as players struggle to differentiate between characters that appear as indistinct human-shaped blobs. This lack of detail detracts from the overall aesthetic and depth of the characters.
“The character designs are too simple and vague, so you'll frequently find yourself looking at 5 vaguely human-shaped blobs trying to decide which ones would be considered 'muscular' and which would be considered 'fat'.”
“The character designs are too simple and vague, so you'll frequently find yourself looking at 5 vaguely human-shaped blobs trying to decide which ones would be considered 'muscular' and which would be considered 'fat'.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is notably poor, particularly due to the lack of proper audio controls, resulting in constant audio stuttering that forces players to use the Windows sound mixer to manage sound.
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying, broken audio (the audio is constantly stuttering!). You'll need to alt+tab out and stop the music using the Windows sound mixer.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game experiences occasional glitches, which may affect overall stability.
“There are some glitches that disrupt the gameplay experience.”
“The game suffers from various glitches that affect stability.”
“I encountered several glitches that made the game feel unstable.”