Fingered
- August 18, 2015
- James Id
- 4h median play time
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
GUILTY! THEY ARE ALL GUILTY! FINGERED is a "whodunit" hyperrealisic police sim where you must finger the guilty and clean up this darn city using the descriptions of the local busy bodies. but everyone's perspective is different: one man's fat is another man's sexy! send him to the chair!!!
Reviews
- The game features a quirky and humorous art style that reflects Edmund McMillen's signature design.
- It's a fun and challenging deduction game that requires players to think critically about vague clues.
- For its low price, the game offers a unique and entertaining experience, especially for fans of McMillen's previous work.
- The gameplay can become repetitive quickly, leading to a lack of long-term engagement.
- Many clues are vague or contradictory, making it frustrating to identify the correct suspect.
- There are no options for fullscreen or sound control, which detracts from the overall experience.
- humor90 mentions
- 99 % positive mentions
- -2 % neutral mentions
- 3 % negative mentions
The humor in "Fingered" is characterized by its dark, quirky, and irreverent tone, often drawing on absurd scenarios and offbeat art styles that reflect Edmund McMillen's signature comedic approach. While many players find the game amusing and appreciate its clever writing and inside jokes, others note that the humor can become repetitive and frustrating, particularly when combined with the game's simplistic mechanics. Overall, the game offers a unique blend of humor that may appeal to fans of indie titles, though its comedic impact may diminish over time.
“Fingered: a quirky and darkly humorous whodunit puzzle game.”
“The game's hand-drawn characters and environments exude a quirky charm, while its tongue-in-cheek humor and absurd scenarios inject a sense of levity into the proceedings.”
“It's very funny, and the gameplay loop is a lot like playing a game of 'guess who.'”
“The 'international crime database' is not funny.”
“The jokes feel forced and fall flat.”
“I expected more clever humor, but it was mostly cringeworthy.”
- gameplay83 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 19 % negative mentions
The gameplay of "Fingered" is characterized by its simplicity and minimalism, making it easy to pick up but often leading to frustration due to its repetitive mechanics and reliance on trial and error. While some players appreciate its quirky premise and humor, many find the gameplay tedious and lacking in depth, with a core loop that can quickly become monotonous. Overall, the game offers a casual experience suitable for short play sessions, but it may not satisfy those seeking more substantial or varied gameplay.
“The gameplay is fun, achieved with a simple idea that brings enjoyment while also challenging the player by increasing the difficulty as we advance.”
“Fingered has simple gameplay with easy controls and a great deal of visual personality, but will be overstaying its welcome by the time you're a skilled enough detective to actually finish the game.”
“Good art style, funny writing, and great, simple gameplay.”
“The game's core mechanics are simple and repetitive, leading to a lack of variety and depth that may leave players feeling uninspired after extended play sessions.”
“While its eccentric premise and irreverent humor may appeal to some, its repetitive gameplay and lack of depth may limit its long-term appeal.”
“The gameplay itself is also very tiring, and after a short period of novelty, it may be difficult to keep players interested.”
- graphics64 mentions
- 17 % positive mentions
- 78 % neutral mentions
- 5 % negative mentions
The graphics of "Fingered" evoke mixed reactions, with some players appreciating the distinctive minimalist art style reminiscent of Edmund McMillen's previous works, while others criticize it for being confusing and amateurish. The monochromatic palette and hand-drawn visuals contribute to a quirky aesthetic that aligns with the game's dark humor, but many find the lack of clarity in character design hampers gameplay. Overall, the visuals are seen as a defining feature that may appeal to fans of indie titles, though they may deter those seeking more polished graphics.
“Where 'fingered' shines is in its darkly humorous presentation and offbeat art style.”
“The game's monochromatic color palette and stark, hand-drawn visuals lend it a distinctive aesthetic that sets it apart from more visually complex titles.”
“Good art style, funny writing, and great, simple gameplay.”
“The artwork here is terrible; it's a hodge-podge of amateurish 'my first Wacom tablet' style drawings used instead of professional-looking game assets.”
“It's unclear if this is due to a lack of budget to arrange someone who can create graphical assets properly, or a lack of talent; regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.”
“You see, the art style makes all the characters look gross and like freaks, which fits in games like Binding of Isaac, but not in a game where you take hints and try to find criminals based on those hints.”
- music29 mentions
- 31 % positive mentions
- 52 % neutral mentions
- 17 % negative mentions
The game's music has received mixed reviews, with some players enjoying the quirky soundtrack and voice acting, while others find it repetitive and annoying due to the lack of audio controls. Many users noted the absence of volume options, leading to frustration as the music can become overwhelming. Overall, while the soundtrack adds a unique charm, its limitations detract from the overall experience.
“Additionally, the soundtrack is fine and makes the gameplay more delightful.”
“Cool jazz music.”
“+great music from ridiculon”
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying, broken audio (the audio is constantly stuttering!). You'll need to alt+tab out and stop the music using the Windows sound mixer.”
“There is no plot, there is a single repeating song playing throughout the game, and there are really no funny moments.”
“No sound options, no resolution options, no fullscreen, very repetitive music that can't even be turned off --- it has a very unfinished feel to it.”
- replayability19 mentions
- 16 % positive mentions
- 58 % neutral mentions
- 26 % negative mentions
The game's replayability is a mixed bag, with some players noting that randomized elements provide a degree of replay value, while others feel that the short, procedural levels and lack of engaging content lead to diminished interest over time. Completionists may find several hours of enjoyment, but many agree that the overall replayability is limited, with some stating it may not be worth revisiting after initial playthroughs.
“Each set of offenders is random, which gives the game some replayability.”
“The rounds themselves are rather short and procedurally generated, which makes replayability enjoyable.”
“This game is really fun, enjoyable, and has lots of replayability like all of Edmund's games.”
“The levels are short and to the point, but there is no replay value (hell, there's no value in playing it at all to be honest).”
“Fun little game, but little to no replay value.”
“The game has no replay value after you finish it.”
- story10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's story is largely criticized for its absence, with many players noting that there is little to no narrative depth or engaging content beyond repetitive gameplay. It is described as suitable for casual players looking to pass the time, but disappointing for those seeking a more substantial story experience. Overall, the lack of a compelling storyline detracts from the game's appeal.
“It's good for people who prefer casual gameplay where you just want to burn time; it's a good game to pass the time for, but it's not the game for people who are expecting more background story.”
“Producers wanted to add something new, maybe more interesting than main missions, so they gave us a computer using which you can find guilty people after writing their names.”
“Unless you're a completionist, you'll probably stop playing the game after your fourth time experiencing the story and the easy-to-digest gameplay.”
“Another problem that might stop you from buying the game is that besides the 'story', there isn't much content that can be found in it.”
“It's good for people who prefer casual gameplay where you just want to burn time, but it's not the game for people who are expecting more background story.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, with many expressing that it detracts from the overall enjoyment. While some elements may initially engage players, the need to repeatedly navigate through levels and understand complex rules can lead to frustration over time. Overall, grinding is seen as a necessary but unenjoyable part of the gameplay experience.
“The gameplay's not great and finding all the special characters is tedious.”
“It is interesting for around 10 minutes but becomes a tedious task trying to complete levels after a while.”
“Developing this kind of deep understanding of often arbitrary rules of categorization runs the risk of making the simple, early stages tedious to repeatedly navigate for a chance at the more difficult later stages.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional responses to "Fingered" are mixed; while some players found it uplifting, others felt it was awkward and lacking depth, leading to discomfort during gameplay. The game also raises unsettling questions, particularly regarding its themes of crime and family dynamics.
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development has been criticized for its simplistic and vague designs, leading to confusion in distinguishing characters, as they often appear as indistinct human-shaped blobs. This lack of detail detracts from the overall aesthetic and execution of the character design.
“The character designs are too simple and vague, so you'll frequently find yourself looking at five vaguely human-shaped blobs trying to decide which ones would be considered 'muscular' and which would be considered 'fat'.”
“The execution of the character design leaves much to be desired, lacking depth and individuality.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is notably lacking, particularly due to the absence of proper audio controls, which leads to frustrating stuttering issues that require players to use external methods to manage sound.
“Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying, broken audio (the audio is constantly stuttering!). You'll need to alt+tab out and stop the music using the Windows sound mixer.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's stability is generally acceptable, though users have reported encountering some glitches that may affect gameplay.
“There are some glitches that disrupt the gameplay experience.”
“The game suffers from frequent stability issues, making it hard to enjoy.”
“I encountered several bugs that affected the overall stability of the game.”