- September 18, 2018
- +7 Software
- 1h median play time
Final Days
Platforms
About
"Final Days" is a post-apocalyptic survival game set in a world overrun by zombies. Gather resources, build a base, and fight off hordes of the undead to ensure your survival. The game features a dynamic day-night cycle, crafting system, and various weapons to choose from, providing a challenging and immersive experience.











- The game offers a fun and chaotic experience, especially when played with friends, making it a great choice for multiplayer sessions.
- It features a variety of game modes and a simple yet engaging gameplay mechanic, reminiscent of classic top-down shooters.
- The developers are active and responsive, providing regular updates and a demo version for players to try before buying.
- The gameplay can become repetitive and lacks depth, with many players finding it mindless after a short period.
- The online player base is very low, making it difficult to find multiplayer matches, often leaving players to rely on bots.
- The checkpoint system is poorly designed, causing players to restart from scratch without ammo, which can be frustrating during later levels.
- gameplay18 mentions Positive Neutral Negative
The gameplay is centered around wave-based zombie survival, featuring a mechanic where movement affects aiming, which discourages repetitive tactics. While some players find the arcade-style mechanics enjoyable and the tutorial effective, many criticize the gameplay as clunky, lacking precision, and ultimately boring, with low completion rates indicating a lack of engagement. Overall, the game offers several modes but struggles to captivate a broader audience.
“Good gameplay and several modes to choose from; it's quite different now, but honestly, I had fun.”
“The tutorial is simple but well done and explains almost entirely the mechanics of the game.”
“Fairly simple arcade mechanics, but well executed.”
“The gameplay is clunky and lacks precision.”
“You don't have to take my word for it, just look at the achievement stats: half the players who launched the game didn't even kill 100 zombies (literally a few minutes of gameplay), only 1 in 6 finished the first non-tutorial campaign, and only 1 in 10 finished the second non-tutorial campaign.”
“The 'moving/shooting makes your aim worse' mechanic works well and discourages tedious kiting and pillar dancing.”