- September 18, 2018
- +7 Software
- 1h median play time
Final Days
Platforms
About
"Final Days" is a post-apocalyptic survival game set in a world overrun by zombies. Gather resources, build a base, and fight off hordes of the undead to ensure your survival. The game features a dynamic day-night cycle, crafting system, and various weapons to choose from, providing a challenging and immersive experience.











- The game features interesting mechanics, such as a single weapon that can use multiple ammo types and destructible environments, enhancing gameplay variety.
- It's a fun and engaging experience, especially when played with friends, providing a nostalgic feel reminiscent of classic arcade shooters.
- The game is well-supported by active developers, with frequent updates and a responsive community, making it a worthwhile investment for fans of the genre.
- The gameplay can become repetitive and lacks depth, with similar level designs and enemy encounters across different modes.
- The multiplayer experience is hindered by a low player base, making it difficult to find online matches, often leaving players to rely on bots.
- The checkpoint system is poorly designed, as players restart without ammo, making it frustrating to progress through later levels.
gameplay
9 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players finding it fun and well-executed in its arcade-style mechanics, while others criticize it for being clunky, lacking precision, and ultimately boring. The unique aim penalty mechanic discourages repetitive strategies, but a significant portion of players struggle to engage with the content, as evidenced by low completion rates for campaigns. Overall, while there are enjoyable elements, the gameplay may not appeal to all gamers.
“Good gameplay and several modes to choose from; it's quite different now, but honestly, I had fun.”
“The tutorial is simple but well done and explains almost entirely the mechanics of the game.”
“Fairly simple arcade mechanics, but well executed.”
“You don't have to take my word for it, just look at the achievement stats: half the players who launched the game didn't even kill 100 zombies (literally a few minutes of gameplay), only 1 in 6 finished the first non-tutorial campaign, and only 1 in 10 finished the second non-tutorial campaign.”
“The gameplay is clunky and lacks precision.”
“The 'moving/shooting makes your aim worse' mechanic works well and discourages tedious kiting and pillar dancing.”