Festival Tycoon Game Cover

Festival Tycoon is a game where you can build and manage your own music festival. Set up stages, food stalls, and toilets, while managing the budget and hiring staff. Attract big-name acts and keep your audience happy to create the ultimate festival experience.

  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 214 reviews
music12 positive mentions
stability8 negative mentions
  • The gameplay is fun and engaging, especially for those who enjoy management and simulation games.
  • The game features a good design aesthetic and offers a variety of customization options for building and managing festivals.
  • The developer is responsive to feedback and actively works on updates and improvements, showing commitment to enhancing the game.
  • The game is plagued by numerous bugs, including issues with staff not performing their tasks and problems with the user interface.
  • The tutorial is insufficient and can be confusing, making it difficult for new players to understand the mechanics and objectives.
  • There is a lack of content, such as limited band options and small festival areas, which can lead to repetitive gameplay.
  • music50 mentions

    The music aspect of the game has received positive feedback for its custom-made soundtracks and a variety of genres, though players express a desire for more music types and improved audio features, such as renting speakers and sound engineers. While the soundtrack is appreciated, some find it short and the process for using custom music cumbersome. Overall, the game shows potential for growth in its musical offerings and festival management features, appealing particularly to music enthusiasts and those in the live music industry.

    • “There are a good number of music genres and each one has a list of bands and information about each one.”
    • “Love this game, the music is great, and it's all custom made too!”
    • “The maker clearly loves music and concerts and has put a lot of love into this title, with monthly updates and bug fixes.”
    • “But there are some things to improve, more music genres (like psytrance, electro, indie bands) and I'm missing the audio part like renting speakers and sound engineers.”
    • “Crowd engagement is poor and without sound effects, making the game outside of the music very bland and un-atmospheric.”
    • “Being a lightweight, different tycoon with the promise that you can build your own music festival the way you imagine it, Festival Tycoon delivers right what you pay for - no more, no less.”
  • gameplay44 mentions

    The gameplay offers a fun and visually appealing festival management experience, but it suffers from several design flaws, such as awkward entrance mechanics and a cumbersome staff management system that requires excessive micromanagement. While the core concept of balancing bands and sponsors is engaging, the repetitive nature and lack of content can detract from overall enjoyment, leaving players feeling that the game is still in early development. Many users express a desire for more streamlined mechanics and automation to enhance the gameplay experience.

    • “The gameplay is quite fun, the style looks good, the whole design of it is good, and the concept of managing a festival is quite enjoyable.”
    • “It isn't turn-based in the normal sense, but I find the mechanic of setting up and planning your festival, then running it in live mode, reminds me a lot of the tower defense games I enjoy while incorporating all the tycoon/management aspects as well.”
    • “The base of this game is fantastic; it is a bit lacking in content, though, and can become quite repetitive due to the lack of content, especially in the choice of festival sites.”
    • “The entire 'squad' mechanic and the staff mechanic are horrible and not fun.”
    • “The game could clearly handle a lot of the repetitive busywork automatically and allow players to interact with the genuinely interesting 'balancing bands and sponsors as they rise and fall' mechanics, but instead the designers chose to dump it all on the players.”
    • “But no, instead the players are forced into bad gameplay mechanics which detract all enjoyment from what the player made in the first place.”
  • graphics22 mentions

    The game's graphics are characterized by a low-poly, simplistic style that some players find charming, while others consider them mediocre, reminiscent of pixel art like that in Minecraft. Despite occasional glitches, the overall aesthetic is praised, and the performance remains solid even during large events, making it accessible for lower-spec PCs. There is a consensus on the potential for future improvements in the visual presentation.

    • “The game offers some nice graphics and environments, although some ugly glitches here and there, it is pleasant all the same and has a really great aesthetic.”
    • “The graphics here are simplistic yet very pleasant; you won't have problems even if you have a low spec PC, for example (just make sure to turn off anti-aliasing).”
    • “I really enjoy the art style.”
    • “And, I was never really a fan of pixel-type graphics, I guess they call it, like Minecraft-type art.”
    • “The graphics are, well, mediocre, but still okay.”
    • “Yes, the graphics are better, but there's no room to place anything.”
  • optimization8 mentions

    The game features low poly graphics that contribute to generally good performance, even during large events. However, performance can drop to 30fps or lower depending on the player's hardware. Overall, the optimization is considered effective, but hardware limitations may affect frame rates.

    • “The game's graphics are very low poly and the performance is good even during large festivals.”
    • “Optimized performance”
    • “Optimized performance”
    • “Performance can drop to 30fps or lower depending on the type of hardware you're using.”
    • “Performance can drop to 30fps or lower depending on the type of hardware you're using.”
    • “Optimized performance.”
  • stability8 mentions

    The game's stability has been heavily criticized, with users describing it as buggy and unplayable, likening it to abandonware. Despite some appealing graphics and environments, the overall experience is marred by persistent glitches and a steep learning curve, leading to frustration among players. Many feel that the developer's decision to release the game from early access was premature and indicative of a lack of concern for player experience.

    • “At this point, the game looks and feels like abandonware that's just here to make a quick buck in exchange for a buggy, unplayable game.”
    • “The audacity it takes to take a game out of early access when it's still this unplayable and bug-ridden shows the developer's terrible judgment and that he honestly doesn't care if you can play this game, only that you buy it and spend so much time making a venue that you don't have the chance to refund it.”
    • “One week after the first version, the game's kind of rough, with a harsh learning curve and some buggy things going on.”
  • story6 mentions

    The game lacks a narrative, with multiple users noting that there is essentially no story to engage with.

    • “No story.”
    • “Honestly, that's the story of this one.”
  • monetization4 mentions

    The monetization strategy of the game has been criticized for being exploitative, with DLC perceived as a cash grab that fails to enhance the experience. Additionally, players find the supporting functions, such as endorsements and ads, cumbersome and detracting from overall enjoyment.

    • “The game has been riddled with bugs from the start; the DLC is a pure cash grab that adds nothing meaningful to the game.”
    • “Doing a lot of the supporting functions like endorsements and ads, along with the pre-made maps, seems like a hassle sometimes.”
  • humor4 mentions

    The game is generally considered funny, featuring a humorous naming algorithm that can produce odd results, leading to memorable moments like "a chicken" being dubbed a favorite metal band. However, many users note that the experience is marred by numerous bugs.

    • “The naming algorithm, while humorous, is very odd at times; although 'a chicken' has become my favorite metal band.”
  • replayability4 mentions

    Players express concerns about the game's replayability, noting that despite the abundance of content for festival building, the experience tends to feel repetitive across different maps due to a limited variety of bands and similar festival outcomes. This lack of diversity significantly diminishes the incentive to replay the game.

    • “While there is a lot of content for building your festivals (but not enough bands), I'm not sure how much replayability the game has, as every festival, regardless of the map you are on, ends up being mostly the same as the last festival you played.”
    • “Not having this really hurts replayability, especially with the lack of maps.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be excessively time-consuming and tedious, particularly regarding managing staff like janitors. The rapid accumulation of litter makes it challenging to maintain cleanliness, often resulting in penalties for players despite their efforts.

    • “You'll need a second life for grinding.”
    • “The micro-management gets tedious, especially with staff like janitors, and the grounds get littered too quickly to keep up, even with a janitor army. You'll always lose some on 'festival is dirty'.”
  • atmosphere2 mentions

    The atmosphere of the game is criticized for being bland and lacking engagement, primarily due to poor crowd interaction and the absence of sound effects, which diminishes the overall immersive experience beyond the music.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Festival Tycoon

Play time

7hMedian play time
7hAverage play time
7-7hSpent by most gamers
*Based on 2 analyzed playthroughs

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