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[Unity]FBMNoise Terrain

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Overview This project is focused on building a Procedurally Generated Terrain using Unity 3D's Universal Render Pipeline (URP). All the self-written script files (with the help of online tutorials and all of them are mentioned in the last section) for this project are in the _Scripts directory. Initially, I created a two-dimensional texture image based on the FBMNoise library from AlanZucconi.Proc…

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