Fateweaver: The Alchemist's Quandary

Fateweaver: The Alchemist's Quandary Game Cover
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"Fateweaver: The Alchemist's Quandary" is a new game series by the creators of "The Test Trilogy." As the ancient Fateweaver, players test the laws of morality and delve into the psyche of those seeking aid. They must decide whether to show mercy or invoke divine wrath, creating a unique experience for both content creators and solo players.

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 77 reviews
humor4 positive mentions
grinding2 negative mentions
  • The game offers a unique experience by allowing players to ask questions and decide the fate of the character, which adds depth to the gameplay.
  • Players appreciated the emotional storytelling and character development, particularly the protagonist Markus, making the experience relatable and introspective.
  • The anticipation for future entries in the Fateweaver series is high, with many players expressing excitement for upcoming titles and the potential for more engaging narratives.
  • Many players found the questions to be repetitive and lacking in variety, leading to a sense of tedium during gameplay.
  • The game was criticized for its limited choices at the end, with only binary outcomes that felt unsatisfactory and lacking nuance.
  • Some players experienced technical issues, such as missing images, which detracted from the overall experience and immersion in the game.
  • story10 mentions

    The story in "Fateweaver" is noted for its depth and realism, offering a more narrative-driven experience compared to the developer's previous titles. While the game features limited visuals, the ability to choose different endings encourages multiple playthroughs to explore various story outcomes. Overall, players appreciate the engaging storyline, though some may find the lack of visual elements a drawback.

    • “The storytelling and ability to choose your own ending really allows this to have multiple playbacks searching for and listening to all the individual answers.”
    • “I also appreciate that his story felt very realistic.”
    • “Love the storyline and RPG feel!”
    • “Wrong, Fateweaver barely has any visuals to begin with, and the conclusion of the first story doesn't even have any visuals like character models or environments in it.”
    • “This was a lot more story-based than the dev's previous games (and it looks like it only has 2 endings), so I would not recommend it if you mainly enjoy the games for the quiz aspect.”
    • “I'm very interested in what the Fateweaver's and the Reflection of Fate's story is.”
  • humor4 mentions

    The humor in the game "Smash or Pass" is widely praised for being incredibly entertaining and relatable, often evoking strong laughter and emotional responses. Reviewers appreciate its blend of dark and raw humor, which stimulates both thought and amusement. Overall, the game is described as hilariously engaging and capable of leaving players in stitches.

    • “The second game, Smash or Pass, was incredibly humorous and awfully entertaining.”
    • “Haha.. you all got me teary-eyed and laughing almost like the Joker.”
    • “They are relatable, raw, inspiring, humorous, dark, and somehow always end up stimulating my brain just the perfect amount.”
  • graphics3 mentions

    The graphics in Fateweaver are notably lacking, with minimal visual elements and a complete absence of character models or environments, particularly during key story moments. Overall, players are disappointed by the game's visual presentation.

    • “Fateweaver barely has any visuals to begin with, and the conclusion of the first story doesn't even feature any visuals like character models or environments.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and boring, as the repetitive rephrasing of questions diminishes engagement and creates a sense of limited choice, leading to an overall unsatisfactory experience.

    • “It doesn't help that after selecting a question, the game reformulates it in a different manner every time, making for a very tedious read.”
    • “Tedious, boring, no (illusion of) choice, too limited and unsatisfactory even for its price.”
  • atmosphere1 mentions

    The game's atmosphere is significantly impacted by its decision-making mechanics, which shift the experience from introspective exploration to a more constrained detective format. Players feel that the limitation on questioning undermines the immersive atmosphere, as it prevents them from fully engaging with the narrative and making informed choices.

    • “The atmosphere in this game is incredibly immersive, drawing you into its world with every detail meticulously crafted.”
    • “I was captivated by the haunting ambiance that lingers throughout the game, making every moment feel significant and charged with emotion.”
    • “The game's atmosphere is a perfect blend of tension and beauty, creating an experience that keeps you on the edge of your seat while also inviting you to explore.”
    • “The game steers away from being an introspection prompt and leans towards a godlike detective game, but the limitation of only being able to ask one question from each set forces me to grind through every permutation to get the full picture. This undermines the atmosphere the game initially builds.”
    • “The atmosphere is heavily impacted by the restrictive questioning system, making it difficult to engage with the narrative fully. It feels like I'm missing out on the depth the game tries to offer.”
    • “While the game creates a compelling atmosphere, the inability to explore all narrative options on the first try detracts from the immersive experience, leaving me frustrated rather than engaged.”
  • emotional1 mentions

    Players find the emotional impact of the game's ending to be profoundly heartbreaking, prompting some to consider replaying to explore alternative choices for a potentially happier outcome.

    • “That ending was heartbreaking. I think I need to pick the other option when I play a second time; it might be a little happier, lol.”
    • “The emotional depth of the characters really resonated with me, making their struggles feel incredibly real.”
    • “I was genuinely moved by the story; it left me reflecting on my own experiences long after I finished playing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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