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Fateweaver: The Alchemist's Quandary

98%Game Brain Score
story, humor
grinding, atmosphere
98% User Score Based on 172 reviews

Platforms

PCWindows

About

"Fateweaver: The Alchemist's Quandary" is a new game series by the creators of "The Test Trilogy." As the ancient Fateweaver, players test the laws of morality and delve into the psyche of those seeking aid. They must decide whether to show mercy or invoke divine wrath, creating a unique experience for both content creators and solo players.

Fateweaver: The Alchemist's Quandary screenshot
Fateweaver: The Alchemist's Quandary screenshot
Fateweaver: The Alchemist's Quandary screenshot
Fateweaver: The Alchemist's Quandary screenshot

98%
Audience ScoreBased on 172 reviews
story6 positive mentions
grinding4 negative mentions

  • The game offers a unique experience by allowing players to ask questions and decide the fate of the character, which adds depth to the gameplay.
  • Markus is portrayed as a relatable character with a compelling backstory, making players feel invested in his journey and redemption.
  • The storytelling is engaging and thought-provoking, encouraging introspection and emotional connection with the characters.
  • The questions can feel repetitive and lead to predictable outcomes, diminishing the sense of choice and engagement.
  • The game lacks visual and audio elements, which can make the experience feel limited and less immersive.
  • Some players found the overall plot not captivating enough, with easily guessed answers and endings.
  • story
    20 mentions Positive Neutral Negative

    The story in "Fateweaver" is noted for its depth and realism, offering a more narrative-driven experience compared to the developer's previous titles. Players appreciate the ability to choose their own endings, which encourages multiple playthroughs to explore different outcomes, although the game lacks visual elements in its storytelling. Overall, the storyline is well-received, with many praising its emotional impact and RPG feel, despite some limitations in visual presentation.

    • “The storytelling and ability to choose your own ending really allows this to have multiple playbacks searching for and listening to all the individual answers.”
    • “I also appreciate that his story felt very realistic.”
    • “Love the storyline and RPG feel!”
    • “Wrong, Fateweaver barely has any visuals to begin with, and the conclusion of the first story doesn't even have any visuals like character models or environments in it.”
    • “This was a lot more story-based than the dev's previous games (and it looks like it only has 2 endings), so I would not recommend it if you mainly enjoy the games for the quiz aspect.”
    • “The storytelling and ability to choose your own ending really allows this to have multiple playbacks, searching for and listening to all the individual answers.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game "Smash or Pass" is widely praised for being incredibly entertaining and relatable, often evoking strong laughter and emotional responses. Reviewers highlight its blend of dark and raw humor, which stimulates both amusement and thought. Overall, the game is described as hilariously engaging, reminiscent of the comedic style of the Joker.

    • “The second game, Smash or Pass, was incredibly humorous and awfully entertaining.”
    • “Hah.. y'all got me teary-eyed and laughing almost like the Joker.”
    • “They are relatable, raw, inspiring, humorous, dark, and somehow always end up stimulating my brain just the perfect amount.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics in Fateweaver are notably lacking, with minimal visuals throughout the game, including a complete absence of character models and environments during key story moments. Players express disappointment over the game's failure to deliver any engaging visual elements or cutscenes.

    • “Fateweaver barely has any visuals to begin with, and the conclusion of the first story doesn't even feature any visuals like character models or environments.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game emotionally impactful, often feeling a mix of warmth and heartbreak, particularly due to its poignant ending. Many express a desire to replay the game to explore alternative choices for a potentially happier outcome.

    • “Highly recommend this, made me feel all warm and fuzzy inside at the result.”
    • “That ending was heartbreaking, I think I need to pick the other option when I play a second time; it might be a little happier. lol”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, as questions are reformulated in a similar manner each time, leading to a lack of engagement and a feeling of limited choice. Overall, the experience is described as boring and unsatisfactory, especially considering the game's price.

    • “It doesn't help that after selecting a question, the game reformulates the question in a different manner every time, making for a very tedious read.”
    • “Tedious, boring, no (illusion of) choice, too limited and unsatisfactory even for its price.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive quality, but the introduction of a third option complicates the experience, shifting it from introspection to a more detective-like approach. This change can detract from the overall ambiance, as players feel pressured to explore multiple permutations to grasp the full narrative, undermining the initial emotional impact.

    • “With a third option and nuance introduced, it feels like the game steers away from being an introspection prompt and toward a godlike detective game. However, I can't ask all the questions, only one of each set. This means I have to grind through every permutation to get the full picture, which prevents me from making an accurate decision on the first try, ultimately ruining the atmosphere the game does such a good job of building.”

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