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"The Testing Chamber" is a psychological-simulation game with horror elements, classified as an atmospheric social experiment. Players dive into their own psyche and answer a series of personal questions to unlock their mind and gain new insights, while experiencing uncomfortable truths. The game offers a unique solo experience, and is well-suited for content creators looking to engage with their audience.

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 570 reviews
story15 positive mentions
grinding6 negative mentions
  • The game offers a unique blend of exploration and introspection, allowing players to reflect deeply on their choices and personal growth.
  • The atmosphere is immersive and engaging, with well-written narratives that resonate emotionally with players.
  • The addition of interactive elements and puzzles enhances the gameplay experience, making it more dynamic compared to previous titles in the series.
  • Some players found the repetitive dialogue and similar room layouts to be tedious, detracting from the overall experience.
  • The pacing can feel slow at times, particularly with the text scrolling, which may frustrate players who prefer quicker progression.
  • A few players expressed disappointment with the lack of significant choices that impact the outcome, feeling that the game could benefit from more varied gameplay mechanics.
  • story45 mentions

    The game's story is deeply interactive and introspective, allowing players to explore their psyche through various narratives, such as the tales of "the shackled" and "king nothing." While some players found the storytelling to be lengthy, many appreciated the emotional depth and personal resonance of the narratives, which often culminate in meaningful lessons. Overall, the writing and storytelling are highlighted as standout features, enhancing the player's experience beyond mere gameplay.

    • “The writing, storytelling, and the author's way of helping the player understand their inner self better has always been what these games are about, rather than offering a high-quality gameplay experience.”
    • “The story of king nothing meant so much to me with all the hidden wisdom from the butterflies.”
    • “The end made me cry-- the story was so moving along with the lesson.”
    • “You play as the 'wanderer' with no backstory or any indication of your goals or what you are doing in this place.”
    • “I needed a break because it felt a bit 'too much to read' and 'longer than a short story' as a small booklet.”
    • “I don't know who told you my life story, but I wasn't ready for it.”
  • atmosphere30 mentions

    The atmosphere of the game is widely praised for its immersive and eerie qualities, enhanced by strong sound design and well-crafted dialogue. Players appreciate the consistent spooky ambiance that evokes anxiety and contemplation, despite some repetitiveness in mechanics. Overall, the game successfully combines psychological elements with a captivating atmosphere, making it a standout experience.

    • “The atmosphere is incredible, the dialogue beautifully written, and the advice feels so genuine.”
    • “The atmosphere was amazing, and the puzzles were fun and enjoyable.”
    • “I enjoyed the different style of this game compared to their other works; I enjoyed walking around and how creepy the atmosphere became with each passing room.”
    • “The descriptions of the various objects and rooms were well written, but ultimately didn't do much to build the dark atmosphere the game was going for.”
    • “The atmosphere is also constant throughout most of the game, with only one room deviating from the typical bricks-and-blood motif.”
    • “The spooky atmosphere got me anxious at times, but I'm very satisfied with the overall experience.”
  • gameplay29 mentions

    The gameplay has been described as a mix of fun and repetitiveness, with some players enjoying the exploration and mechanics while others found them tedious, especially in the later stages. While the game introduces new elements and maintains a focus on introspection, many reviewers noted that the core mechanics felt minimalistic and could benefit from further development. Overall, the gameplay offers a decent experience but is marred by repetitive tasks and a lack of depth in certain areas.

    • “A different twist on the other test games, this time with some more gameplay which was fun!”
    • “The gameplay is immersive and, per usual, my outcome was correct.”
    • “This is possibly the best game out of the test series, just because of the added exploration mechanic and everything!”
    • “That said, I did have fun even if the gameplay became tedious and repetitive in the final stretch.”
    • “The advice given is solid and sound, but the gameplay is lackluster at best.”
    • “On top of that, adding in a 'collectible/secrets' kind of mechanic (especially one that requires having to replay the game again from scratch, where it can be a bit of a slog to get through) was not, in my opinion, a good choice.”
  • music25 mentions

    The music in the game is widely praised for its versatility and atmospheric quality, enhancing the overall immersion and tension during gameplay. While some players noted instances of repetitiveness that could become overwhelming, many found the soundtrack to be engaging and fitting for the game's eerie environments. Overall, the music significantly contributes to the game's appeal, with several reviewers highlighting it as a standout feature.

    • “Loved the choices of music in this game.”
    • “The game's music does add a cool edge to it, as if there may be an enemy around the corner that you may need to face.”
    • “It was so beautifully written, the art style was incredible, and the music...the music is why I fell in love with this game.”
    • “Music gave me a headache though.”
    • “Two hours is too long for this type of game, especially when the rooms look exactly the same and the music is pretty much looping.”
    • “I had to turn the music off in the second room as it was a bit much.”
  • emotional18 mentions

    The emotional aspect of the game is highly praised, with many players expressing that it evokes deep feelings, often leading to tears. The narrative and symbolism create a strong ambiance that can be both moving and uncomfortable, contributing to an emotional rollercoaster experience. Overall, players find the game to be heartfelt and impactful, leaving them with a sense of catharsis and personal reflection.

    • “The questions and the blessing from the veiled woman and the butterflies really made me think sometimes, and the ending was pretty emotional for me.”
    • “Every time I continue on in the series and play the next test installment, I keep on being blown away by how amazingly well written and emotional each game is.”
    • “The end made me cry—the story was so moving along with the lesson.”
  • graphics13 mentions

    The graphics of the game are generally well-received, with users noting an improvement in quality compared to previous installments, particularly in environmental design and detail. The blend of anime portraits and dark pixel art creates a unique aesthetic that enhances the overall experience, complemented by effective sound design. While some mention the simplicity of the graphics, they appreciate the artistic style and atmosphere it contributes to the game.

    • “I was always very curious and a bit on my toes thanks to the environmental craftsmanship -- the music and sound, the visuals, that kind of stuff.”
    • “Absolutely beautiful game with very simple graphics.”
    • “I loved this game so much, the artwork is so beautifully (and creepily) done.”
    • “The graphical quality is very similar to Test 3; you have anime portraits returning, and the rooms you traverse look very similar to the rooms in Tests 1-3, just of a higher quality reminiscent of #3.”
    • “I don't know if it's thanks to the RPG Maker aesthetic or the dark pixel graphics, but the style... it just speaks in the right way.”
    • “The graphics and sound are simple, but it's still by far the best game series I have ever seen; the developers, the supporters, everything about this game is perfect.”
  • grinding6 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly during the final stages where tasks like chasing butterflies and collecting coins become monotonous. While some appreciate the effort to create a more involved experience, many feel that the repetitiveness detracts from overall enjoyment, leading to a sense of frustration rather than fulfillment.

    • “I enjoyed the game, but I felt like all the repetitious chasing of butterflies and coins became a bit tedious.”
    • “After that point, seeing the two pages of dialogue stating the same exact thing about the journal fragments being of a different material every time became repetitive and tedious to click through.”
    • “The choices noted and autosave prompts get very tedious and take away from the experience.”
  • replayability4 mentions

    The game offers significant replayability due to its multiple endings and hidden secrets, encouraging players to explore different outcomes and discover all items. Its relatively short length complements this aspect, making it appealing for those who enjoy revisiting the game to uncover everything it has to offer.

    • “I would say between the multiple endings and the secret word ending, this has much more replayability than Test 1-3.”
    • “The game is also short, but has replay value if you want to find all the secrets and endings.”
    • “I sadly missed an item somewhere, but you could argue this adds replayability to the game.”
  • optimization3 mentions

    The optimization of the game is generally satisfactory, with users reporting no performance issues on desktop PCs. However, the graphics quality and user interface received a moderate rating of 6/10, indicating room for improvement.

    • “Performance: no issues with performance on my desktop PC.”
    • “Performance: no issues with performance on my desktop PC.”
  • humor3 mentions

    The humor in the game is noted to be less prominent compared to previous installments, with some players finding the wit and comedic elements refreshing despite their diminished presence. Personal growth and life experiences have also influenced how players perceive the game's humor, suggesting a deeper connection to the content.

    • “The wit and humor scattered throughout the game is refreshing.”
    • “It's funny; if I had played this game a few years back, I would have answered so differently. But I have been through so much and learned so much that where I am now is a totally different person.”
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