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Fate Tectonics

81%Game Brain Score
gameplay, music
stability, story
81% User Score Based on 258 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

In "Fate Tectonics," players build a world by placing terrain tiles, appeasing god-like beings called Fates, and unlocking their powers for more advanced world-building. With easy-to-pick-up gameplay but deeper challenges for strategic players, this puzzle game features handcrafted pixel art, a 16-bit symphonic soundtrack, and two game modes. The Book of Fate tracks progress and chronicles your adventures.

Fate Tectonics screenshot
Fate Tectonics screenshot
Fate Tectonics screenshot
Fate Tectonics screenshot
Fate Tectonics screenshot

81%
Audience ScoreBased on 258 reviews
gameplay18 positive mentions
stability12 negative mentions

  • Fate Tectonics features fun visuals and a good difficulty curve, starting simply and becoming frantic as players juggle the demands of multiple gods.
  • The game is a relaxing and casual experience, perfect for players looking to unwind without heavy mental investment.
  • It offers a unique blend of puzzle and world-building mechanics, with charming pixel art and a satisfying gameplay loop.
  • The presence of the gods on-screen can be distracting and obstructive, making it difficult to see and manage tile placements effectively.
  • The game suffers from bugs and a lack of polish, with some mechanics being cryptic and not well explained, leading to confusion.
  • Many players find the game repetitive and lacking in depth, with limited long-term appeal and a feeling of being unfinished.
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay of Fate Tectonics is a unique blend of puzzle and world-building mechanics, where players strategically place tiles to create stability while appeasing various deities. While the core mechanics are engaging and offer a fun challenge, many players find the game's instructions and mechanics to be cryptic and poorly explained, leading to confusion and frustration. Despite its bugs and lack of clarity, the game is praised for its charm, replayability, and the balance of its gameplay elements, making it a worthwhile experience for fans of the genre.

    • “Fate Tectonics is a beautiful game with a great core gameplay loop of generating partially random tiles and trying to stitch them together in some stable manner in order to please the pantheon of gods that allows you to build this world.”
    • “The whole game is exceptionally charming and has a lot of personality layered on top of some simple but enjoyable mechanics.”
    • “Gameplay is quite compelling, with immense replayability value.”
    • “The game throws many things at you at the same time; the aesthetic and UI are not suited to getting an overview. Many aspects of the game are cryptic or seem important when they really are not, and in general, it is poorly cobbled together in terms of gameplay mechanics and their introduction (or lack thereof).”
    • “The game's mechanics and goal aren't explained very well, and the 'fates' are unbalanced and needlessly cryptic in their various functions.”
    • “This game hasn't been worked on forever, and the developers seem to have moved on, despite plenty of bugs still existing and many mechanics either underused or flat out unexplained.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game features a charming 16-bit style and changes dynamically based on player actions, enhancing the overall experience. However, many players criticize the lack of variety, noting that the limited number of tracks can become repetitive and even annoying over time, with some tracks having a sad tone that contrasts with the game's cheerful atmosphere. While the cumulative aspect of unlocking new deity themes adds some excitement, many recommend muting the game and playing personal playlists for a more enjoyable experience.

    • “The music is brilliant 16-bit style.”
    • “The art is absolutely stunning and the music really complements the game's style.”
    • “The music changes with the situation and adds to the intensity.”
    • “Who puts one song in a game about building?”
    • “Mute it and play your own music for your own sanity.”
    • “Although the soundtrack contains 19 tracks, many of them are just the same song with small variations, not to mention that they are not remarkable and have a rather sad tone, which contrasts with the cheerful mood of the game.”
  • graphics
    20 mentions Positive Neutral Negative

    The game's graphics are characterized by a charming 16-bit pixel art style that many players find adorable and visually appealing. While the visuals are fun and engaging, some users note that the aesthetic and user interface can hinder gameplay clarity, making it difficult to navigate the game's mechanics. Overall, the art style is well-received, especially considering the game's price point.

    • “The art style is lovely to look at, and all of the deities are adorable in their own way.”
    • “A mix between god simulator and puzzle game, with a very nice pixel aesthetic.”
    • “I love the 16-bit art style!”
    • “The game throws many things at you at the same time; the aesthetic and UI are not suited to getting an overview. Many aspects of the game are cryptic or seem important when they really are not, and in general, it is poorly cobbled together in terms of gameplay mechanics and their introduction (or lack thereof).”
    • “I love me some RPGs with intense graphics, in-depth story and dialogue, etc., and yet here I am, spending hours playing with these tiles to build a world and watch it fall apart -- it's mesmerizing!”
    • “The art style is pixelated and not to my liking.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is generally criticized, with many users reporting it as unfinished and buggy, reflecting a lack of polish due to financial issues and abandonment by the developers. While some players experienced a fair number of bugs, others noted prompt responses from the developers during the beta phase. Overall, the consensus suggests that the game feels incomplete and is not worth purchasing in its current state.

    • “It might have become an interesting game if it wasn't abandoned halfway through and released as an unfinished and buggy mess.”
    • “I love the game in concept, but it is unfinished, buggy, and ultimately just made me sad.”
    • “Forever unfinished, buggy, cryptic, and not worth buying (even at $1).”
  • story
    10 mentions Positive Neutral Negative

    The game's story is described as loose but engaging, introducing players to a world filled with deities and a clear objective of awakening every god in the pantheon. While the narrative is complemented by a plethora of quests and powers, some players find the initial menu unintuitive, which can detract from the experience. Overall, the combination of immersive graphics and gameplay keeps players captivated despite minor distractions.

    • “There is a huge amount of quests and powers, several game modes, and a clear goal: wake every god in the pantheon.”
    • “I love RPGs with intense graphics, in-depth story and dialogue, and yet here I am, spending hours playing with these tiles to build a world and watch it fall apart -- it's mesmerizing!”
    • “There's a loose story which introduces you to the world and the deities you're working with (or against, depending on one's perspective).”
    • “I love me some RPGs with intense graphics, in-depth story and dialogue, etc., and yet here I am, spending hours playing with these tiles to build a world and watch it fall apart -- it's mesmerizing!”
    • “The initial menu is not intuitive, so much so that I did not realize I had started the first mission until the NPC god character started moving around.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity, as players witness a comical chain reaction of disasters triggered by the gods' tantrums, leading to increasingly chaotic and humorous scenarios that ultimately threaten the planet.

    • “Failing to appease the gods will cause them to throw tantrums, creating pollution, plagues, earthquakes, floods, and general strife, which often displeases other gods, creating a raucous and hilarious chain reaction that destroys the planet.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the gameplay highly engaging, noting that it offers significant replayability, encouraging them to return for multiple playthroughs.

    • “Gameplay is quite compelling, with immense replayability value.”

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