- September 11, 2021
- DNA ARMY GAMING
Factory Manager Simulator
17%Game Brain Score
stability, graphics
gameplay, monetization
23% User Score 26 reviews
Platforms
About
Factory Manager Simulator











+3
Audience ScoreBased on 26 reviews
stability3 positive mentions
monetization3 negative mentions
- The game has a unique concept of managing a factory and producing various products.
- The graphics and art style are appealing, providing a fun visual experience.
- There is potential for improvement and updates that could enhance gameplay.
- Gameplay is slow-paced and often requires players to wait idly, leading to a lack of engagement.
- The game feels unfinished and lacks essential features like a tutorial, saving mechanics, and meaningful interactions.
- Driving mechanics and controls are frustrating, making navigation cumbersome and detracting from the overall experience.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is primarily centered around setting up machines and purchasing raw materials to produce components, which leads to a largely passive experience dominated by AFK (away from keyboard) mechanics. Players report a lack of depth and progression, with most of the gameplay experience being completed in under ten minutes, resulting in a feeling of monotony and minimal engagement. While the graphics and concept are appreciated, the actual gameplay is considered shallow and repetitive.
“The graphics are fun, the idea is great, but the actual gameplay is lacking.”
“You essentially set up some machines, buy some raw materials, and produce some components depending on the machines you buy, and that in a nutshell is the gameplay.”
“The gameplay, if you even can call it that, is you buying machines/workbenches from the shop and placing them in your factory to produce components.”
“80% of the gameplay is AFK'ing; there isn't really anything to do in this game. You just get some machines, buy some metals, and then stay AFK most of the time.”
“The gameplay, if you can even call it that, is you buying machines/workbenches from the shop and placing them in your factory to produce components. Then you buy raw resources via your desk, wait, and sell produced components with basically one click.”
“There's no real progression, no depth, no gameplay at all.”