In F.E.X (Forced Evolution Experiment) you are a failed experiment in a facility where they manipulate human DNA in order to stop the aging process. You are able to grow old at will, but you can't reverse the process. Get out before your time runs out or you get caught.
The aging mechanic is an interesting concept that adds a unique dynamic to gameplay.
The art style, while criticized, is noted as unique and reminiscent of certain indie games.
The game has potential for fun and engaging puzzles, though they may not be fully realized.
The game suffers from clunky controls and a lack of polish, making it frustrating to play.
Many players report frequent crashes and bugs, significantly hindering the experience.
The overall execution is poor, with generic story elements and a lack of engaging gameplay mechanics.
gameplay
22 mentions Positive Neutral Negative
32%
54%
14%
The gameplay is centered around an intriguing aging mechanic that offers limited interaction and feels more like a gimmick than a fully developed system. Players report issues with poor controls, lackluster graphics, and a general absence of engaging mechanics, leading to a frustrating experience that fails to capitalize on its potential. Overall, while the core idea has promise, the execution leaves much to be desired, making it difficult for players to enjoy the game.
“I'll give you that the game mechanic of aging is an intriguing dynamic.”
“The aging mechanic is interesting; it makes you think about what you do with your time.”
“While it has an interesting mechanic (aging in one direction to enable new interactions), the truly awful UI and clunky controls make this a game worth passing by.”
“This game basically feels like they tried to make the portal in-game infographics (you know, the ones with stick figures) into a game, but without any original gameplay mechanics.”
“This has the potential to be one of those fun, quick little indie games, but unfortunately it's plagued by keyboard calibration bugs and a general lack of well-polished gameplay.”
“A poorly built game, using ugly basic assets, ill-defined controls, and stale gameplay.”
graphics
9 mentions Positive Neutral Negative
22%
45%
33%
The graphics of the game have received largely negative feedback, with many users comparing the art style unfavorably to low-quality animations and stick figures. While some appreciate the unique "portal instructional video" aesthetic, the overall execution is criticized for being clumsy and lacking in detail, with issues like poor text scaling and a lack of graphic options further detracting from the experience.
“The art style is unique too.”
“+ neat art style”
“The art style is the worst possible version of the Portal 2 animations.”
“But everything is clumsy, and the art style is worse than stick figure animation.”
“Graphics could be styled well enough, if I saw more, but seemed lazy as is.”
story
5 mentions Positive Neutral Negative
20%
20%
60%
The story is criticized for being generic and unengaging, with a GLaDOS-like character that loses coherence midway through. Players find the narrative conveyed through items to be filled with clichéd sci-fi jargon, and the limited choices do not enhance the experience. While there are two endings based on item collection, the overall storytelling fails to motivate replayability.
“It has 2 endings depending on the amount of items you get, which reveal some background story.”
“The controls are clunky, and the story is generic, with the 'GLaDOS'-like character practically becoming a different one halfway through the game.”
“You're supposed to be able to figure out the story through the items, but most of them are just generic sci-fi babble.”
“The only obvious choices are 'go through one door or the other', but those are rare, and quite frankly, the game isn't enjoyable enough to make me want to replay it for the awful story.”
music
3 mentions Positive Neutral Negative
33%
67%
The music in the game is considered simplistic and unremarkable, with players noting that it often cuts out entirely during critical moments, leaving only text on screen. This lack of engaging audio contributes to a frustrating experience, especially given the challenging controls and instant enemy kills.
“The music is simplistic, the enemies kill you instantly, and the controls are hard to grasp unless you tilt your head to the left all the time.”
“The only information you receive is delivered via text on screen; all sound and music cuts out so you can read in total silence.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized as deceptive and exploitative, likening it to tactics used by unscrupulous advertisers. Reviewers feel that the approach undermines the game's integrity, suggesting it prioritizes profit over player experience, which detracts from its potential as a unique indie title.
“This game dev went to the 'evil advertising school of phishing and scams' because this is what those sorts of people do to trick you into clicking bugged links and shady downloads.”
“And believe it or not, the little details make the difference between a unique indie game and a cash grab.”
stability
1 mentions Positive Neutral Negative
300%
The game is widely criticized for its poor stability, with users describing it as a "horrid, buggy mess."
“A horrid, buggy mess.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and glitches that ruined the experience.”