- December 20, 2018
- Repulse Games
Experiment Gone Rogue
23%Game Brain Score
graphics, replayability
gameplay, story
33% User Score 21 reviews
Platforms
PCVirtual RealityWindows
About
In a dystopian future, an alien race, known as the Cirinians, rules over Earth and is building an army of genetically altered humans. Step into the shoes of an escaped experiment and wreak havoc across the facility in which you were created against your will.











+2
Audience ScoreBased on 21 reviews
graphics4 positive mentions
optimization3 negative mentions
- The game showcases impressive VR mechanics, particularly in climbing and combat, providing a fun and engaging experience.
- The storyline, delivered through audio logs, is intriguing and adds depth to the gameplay.
- The graphics and environments are visually appealing, enhancing the overall immersion in the game.
- The game is very short, lasting only about an hour and a half, which may not justify the price for many players.
- Combat feels repetitive and lacks variety in enemy types, leading to a dull experience over time.
- The AI is poorly designed, resulting in unchallenging and uninspired encounters with enemies.
- gameplay13 mentions Positive Neutral Negative
Gameplay is generally enjoyable with a solid foundation for FPS mechanics, featuring a variety of guns and a well-integrated gunplay system. However, players noted a lack of enemy diversity and criticized the inconsistent checkpoint system, which can lead to frustrating setbacks. Additionally, while the UI is customizable and mostly unobtrusive, some found it to be somewhat forced, and certain mechanics, like throwing grenades, were hindered by control limitations.
“Gameplay and combat was fun, if a little lacking in enemy types.”
“The UI is highly customizable and everything is well placed like the map, currency, health, etc., which isn’t too intrusive during gameplay.”
“Gameplay: the most basic building blocks of an FPS shooter are simple to grasp, with plenty of guns, plenty of enemies, and a system of gunplay that ties them together and feels right.”
“Content: while I do not believe I finished all of this game's offerings, its lack of a structured and consistent checkpoint system had instances where I died and either went back a little bit of gameplay away, or was sent all the way back to the beginning of the level, instances of the latter leading to me dipping out of the game early.”
“The developers were actively listening to the beta players on Discord, but really they didn't improve gameplay that was bad in the beta, and now bad in early access.”
“There were destructible objects in the game but they offered nothing to the gameplay.”