- October 2, 2020
- Hamsters Gaming
- 1h median play time
Evil Democracy: 1932
Platforms
About
"Evil Democracy: 1932" is a political simulation game where you lead a political party and prevent your competitors from winning the elections. You can choose democratic or extreme measures such as propaganda, bribery, and violence to ensure your party's victory. The game is set in the 1930s when democratic elections could change the fate of Western Europe, with the rise of Nazism and fascism. Your actions will determine the outcome of the elections, and the future of the nation.
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- The game offers a unique political simulation experience set in the 1930s, allowing players to engage with historical events and political strategies.
- Players can choose from multiple countries and parties, providing a variety of scenarios and replayability.
- The mechanics of managing a political party, including hiring leaders and journalists, and organizing campaigns, are engaging and provide a sense of strategy.
- The gameplay can become repetitive and lacks depth, often reducing to simple clicking without meaningful choices or consequences.
- The tutorial is poorly designed, making it difficult for new players to understand the mechanics and strategies needed to succeed.
- There are numerous bugs and performance issues, including a lack of feedback on actions taken, which detracts from the overall experience.
gameplay
102 mentions Positive Neutral NegativeThe gameplay of "Evil Democracy: 1932" is characterized by its simplicity and repetitive mechanics, often leading to a lack of depth and replayability. While some players appreciate the unique political simulation aspects and the gradual addition of new mechanics, many express frustration over unclear tutorials and ambiguous mechanics that hinder strategic play. Overall, the game shows potential for improvement, but currently feels shallow and mechanically limited.
“The gameplay is absorbing; you don't notice how time flies.”
“I think the ideology mechanic is pretty well done and interesting, and the balance of managing resources and hiring journalists and other staff is rather unique.”
“The gameplay works like this - you hire leaders in order to give you bonuses to your actions, hire journalists to write stories that put down the opposition, or grow your leaders' skills, publish newspapers with your journalists' stories in them, hire agitators in order to win support per turn in every separate county of the country, buy anything from protests to riots in order to gain supporters that will pay you money and voters, and also adopt dogmas that will all come with specific positives and negatives.”
“The gameplay itself is clicking on the same 2-3 actions with very little real strategy.”
“The game disappoints with its shallow gameplay, repetitive sound design, terrible UI, and a meaningless menu.”
“The first 2 hours of the game and it already seems repetitive, lack of gameplay, and downright horrid soundtrack.”