- January 3, 2020
- JPEG OF PAIN GAMES
Everyone Dies
69%Game Brain Score
graphics, emotional
gameplay, optimization
69% User Score 90 reviews
Platforms
About
In "Everyone Dies," players navigate through dark, surreal environments filled with challenging puzzles and morbid humor. The game features a unique blend of first-person exploration and point-and-click adventure gameplay. With multiple endings and a heavy emphasis on player choice, "Everyone Dies" explores themes of mortality and the human condition in a thought-provoking and often disturbing way.
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+6
Audience ScoreBased on 90 reviews
graphics4 positive mentions
gameplay6 negative mentions
- The game offers a satisfying variety of weapons and upgrades, allowing for enjoyable gameplay and progression.
- It's a fun, casual zombie shooter that serves as a good time-killer, especially for fans of wave shooters like Call of Duty Zombies.
- Despite its low budget, the game has solid mechanics and can be quite addictive, providing a rewarding experience for players.
- The game suffers from performance issues, including crashes and lag, especially when facing large numbers of enemies.
- Graphics and optimization are lacking, with outdated visuals and limited options for customization and settings.
- Gameplay can feel repetitive and simplistic, with some mechanics, like mouse sensitivity resetting, causing frustration.
gameplay
12 mentions Positive Neutral NegativeThe gameplay has been criticized for being awkward, repetitive, and lacking in progression, with outdated graphics and poorly designed weapons and AI. Despite some acknowledging that the core gameplay mechanics are solid, the overall experience is marred by a lack of content and replay value, leading to a generally negative reception.
“This is a poorly optimized fast-paced indie-developed zombie shooter with outdated graphics and dull repetitive gameplay.”
“Shitty weapons, shitty AI, repeating gameplay, no replay value, stolen aspects, stolen mechanics, massive pile of donkey shit packed into 'game'.”
“Gameplay is awkward; gameplay progression is about the same.”