- February 7, 2014
- Seaven Studio
Ethan: Meteor Hunter
Platforms
About
In "Ethan: Meteor Hunter," players control Ethan, a rat with telekinetic powers, as he seeks revenge on his neighbor and hunts for meteorites to gain more power. The game features a unique blend of precision platforming and physics-based puzzles, allowing for multiple solutions and quick respawns for a challenging yet frustration-free experience. The game is inspired by titles such as Super Meat Boy and Braid.









- The game features a unique mechanic of pausing time to manipulate objects, adding a fresh twist to the platforming and puzzle elements.
- The level design is varied and challenging, providing a good mix of platforming and puzzle-solving that keeps players engaged.
- The graphics and sound are decent, contributing to an overall enjoyable experience despite some gameplay frustrations.
- The controls can be finicky and imprecise, leading to frustrating gameplay, especially during critical jumps and puzzle-solving moments.
- The difficulty spikes significantly, making it hard for players to progress without repeated attempts, which can lead to annoyance.
- The story is minimal and lacks depth, with cutscenes that feel unnecessary and do not enhance the overall experience.
gameplay
19 mentions Positive Neutral NegativeThe gameplay of the game has been criticized for its lack of engaging mechanics and innovation, with many reviewers noting that it feels overly simplistic and forgiving due to frequent checkpoints. While the time-freezing mechanic shows potential, it fails to elevate the overall experience, which is marred by poorly designed puzzles and generic level layouts. Overall, players seeking a compelling platformer or puzzle experience may find better options elsewhere.
“With Ethan, you get that, and then get a bonus struggle of implementing your solution within the framework of the game's mechanics.”
“Gameplay is smooth enough, but very easy and forgiving because you can teleport easily back to numerous checkpoints.”
“Levels themselves are designed to the highest standard and just about every conceivable way of twisting the basic mechanics is brought to the table.”
“There are no fun mechanics.”
“Unfortunately, I was soon taken aback by the bad puzzle system, the generic level design, and the badly implemented mechanics within the game.”
“It's not very good; by no means mechanically broken or glitchy, but there's no inspiration or innovation to be found in this title.”