- February 7, 2014
- Seaven Studio
Ethan: Meteor Hunter
Platforms
About
In "Ethan: Meteor Hunter," players control Ethan, a rat with telekinetic powers, as he seeks revenge on his neighbor and hunts for meteorites to gain more power. The game features a unique blend of precision platforming and physics-based puzzles, allowing for multiple solutions and quick respawns for a challenging yet frustration-free experience. The game is inspired by titles such as Super Meat Boy and Braid.









- The game features challenging puzzles and platforming that require skill and thought, providing a rewarding experience for players who enjoy a challenge.
- The graphics are decent, and the game runs smoothly, with good level design that keeps players engaged.
- The unique mechanic of freezing time to manipulate objects adds an interesting twist to the gameplay, allowing for creative solutions to puzzles.
- The controls can be finicky and imprecise, leading to frustrating moments where players may die due to poor responsiveness rather than skill.
- The game suffers from difficulty spikes and a lack of clear guidance, making it hard for players to progress without repeated failures.
- Many players find the level design repetitive and uninspired, with some sections feeling overly long and tedious.
- gameplay38 mentions Positive Neutral Negative
The gameplay of the game has been criticized for its lack of innovation and engaging mechanics, with many reviewers noting that while it is smooth and features helpful checkpoints, it often feels tedious and uninspired. The combination of high-speed platforming with slow-paced puzzles disrupts the flow, leading to frustration rather than enjoyment. Overall, players feel there are better platformer/puzzle games available that offer more compelling gameplay experiences.
“Gameplay is smooth enough, but very easy and forgiving because you can teleport easily back to numerous checkpoints.”
“Levels themselves are designed to the highest standard and just about every conceivable way of twisting the basic mechanics is brought to the table.”
“With Ethan, you get that, and then get a bonus struggle of implementing your solution within the framework of the game's mechanics.”
“There are no fun mechanics.”
“Unfortunately, I was soon taken aback by the bad puzzle system, the generic level design, and the badly implemented mechanics within the game.”
“It's not very good; by no means mechanically broken or glitchy, but there's no inspiration or innovation to be found in this title.”