- January 23, 2026
- Wing-It! Creative
- 26h median play time
Escape from Ever After
Escape from Ever After is a great game, and considering how people took to last year’s Clair Obscur: Expedition 33, part of me wonders if this Paper Mario-inspired game will have the same effect. It’s really wonderful to see a two-person team like this fund a successful Kickstarter, who probably played games like Paper Mario when they were younger to understand how to deliver such a strong, reminiscent game, and I look forward to what Sleepy Castle Studio has planned next.
Platforms
About
Escape from Ever After is a single player tactical role playing game with fantasy, mystery and comedy themes. It was developed by Wing-It! Creative and was released on January 23, 2026. It received positive reviews from critics and overwhelmingly positive reviews from players.
A genre-bending RPG inspired by the classic Paper Mario games! When a greedy megacorp from the real world starts taking over fairytales for their cheap labor, a newly-hired storybook hero must climb the corporate ladder, rally together other disgruntled employees, and fight back!











- Excellent spiritual successor to Paper Mario 64 and The Thousand Year Door, capturing the charm, humor, and gameplay mechanics with thoughtful additions and polish.
- Engaging turn-based combat system with tactical depth, unique character abilities, and encouraging party member swapping, keeping battles dynamic and challenging.
- Charming, witty, and well-written story with memorable characters, creative world-building centered around storybooks invaded by a satirical corporate entity, and a fantastic jazzy soundtrack that enhances the game's atmosphere.
- The game is somewhat short in length and some players wish for more chapters, post-game content, or DLC to expand on the story and characters.
- Certain puzzles and platforming sections can be overly challenging or tedious, impacting pacing; some chapters like chapter 3 and parts of the final act were criticized for feeling repetitive or rushed.
- Inconsistent timing and ambiguous action command windows can make battles frustrating, especially for some attacks and defensive maneuvers; final boss encounter was considered too easy by some players.
- story517 mentions Positive Neutral Negative
The story is widely praised for its charm, humor, engaging characters, and unique blend of whimsical fairy tale settings with satirical corporate critique, drawing favorable comparisons to classic Paper Mario games. While some find it a bit predictable or rushed in parts—especially toward the end—and wish for more depth or content, overall it delivers a fun, heartfelt narrative with surprising twists and enjoyable character interactions that keep players invested throughout.
“The story is incredibly compelling and each area feels like an entirely different experience.”
“This is an absolutely incredible game, the story is heartfelt and has a really satisfying ending.”
“The game piqued my interest from the very beginning, telling the story of Flynt and Tinder, only to immediately throw a curve ball at you and show you that the game is not your usual fantasy story.”
“I really wanted to feel for Tinder and her wish to get her old life back, but it's a plot point that just kind of fizzles out and is barely addressed after a while.”
“[One thing that doesn't make sense though is Tinder complaining she never had an evil backstory even though that's all Flynt knows about her. What kind of dumb logical inconsistency is that? The storybook characters by default don't have backstories that match up, you could've had Tinder be evil to start and still get that character growth. Eva does that even though we never see her start as evil. And why is Sherlock dating Cthulhu a pivotal plot point for chapter 2? Just completely undercuts the situation you were building, and just ends that chapter very anticlimactically. Super dumb. The ending was also kinda anticlimactic to a degree; can we get an epilogue at least? Tinder never gets her body back, but her and Flynt are friendly now. Eva whole spiel at the end is undercut by her not going back to her book and just staying with the gang, meh.] And why doesn't the elevator unlock right before the final boss fight?”
“The previous chapters combined a mixture of exploration, story progression, and other minor tidbits with the combat, but with this portion it just threw all of that out of the window and made it feel like a dull, boring slog.”
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Frequently Asked Questions
Escape from Ever After is a tactical role playing game with fantasy, mystery and comedy themes.
Escape from Ever After is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.
On average players spend around 20 hours playing Escape from Ever After.
Escape from Ever After was released on January 23, 2026.
Escape from Ever After was developed by Wing-It! Creative.
Escape from Ever After has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.
Escape from Ever After is a single player game.
Similar games include Bug Fables: The Everlasting Sapling, Escape from Ever After: Onboarding, Kingdoms of the Dump, Sea of Stars, Ikenfell and others.




