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Escape from Ever After

Escape from Ever After is a great game, and considering how people took to last year’s Clair Obscur: Expedition 33, part of me wonders if this Paper Mario-inspired game will have the same effect. It’s really wonderful to see a two-person team like this fund a successful Kickstarter, who probably played games like Paper Mario when they were younger to understand how to deliver such a strong, reminiscent game, and I look forward to what Sleepy Castle Studio has planned next.
Escape from Ever After Game Cover
96%Game Brain Score
story, gameplay
grinding, stability
98% User Score Based on 1,038 reviews
Critic Score 90%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Xbox OneXboxSteam DeckWindowsPlayStation
Escape from Ever After Game Cover

About

Escape from Ever After is a single player tactical role playing game with fantasy, mystery and comedy themes. It was developed by Wing-It! Creative and was released on January 23, 2026. It received positive reviews from critics and overwhelmingly positive reviews from players.

A genre-bending RPG inspired by the classic Paper Mario games! When a greedy megacorp from the real world starts taking over fairytales for their cheap labor, a newly-hired storybook hero must climb the corporate ladder, rally together other disgruntled employees, and fight back!

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98%
Audience ScoreBased on 1,038 reviews
story227 positive mentions
grinding15 negative mentions

  • Excellent spiritual successor to Paper Mario 64 and The Thousand Year Door, capturing the charm, humor, and gameplay mechanics with thoughtful additions and polish.
  • Engaging turn-based combat system with tactical depth, unique character abilities, and encouraging party member swapping, keeping battles dynamic and challenging.
  • Charming, witty, and well-written story with memorable characters, creative world-building centered around storybooks invaded by a satirical corporate entity, and a fantastic jazzy soundtrack that enhances the game's atmosphere.
  • The game is somewhat short in length and some players wish for more chapters, post-game content, or DLC to expand on the story and characters.
  • Certain puzzles and platforming sections can be overly challenging or tedious, impacting pacing; some chapters like chapter 3 and parts of the final act were criticized for feeling repetitive or rushed.
  • Inconsistent timing and ambiguous action command windows can make battles frustrating, especially for some attacks and defensive maneuvers; final boss encounter was considered too easy by some players.
  • story
    517 mentions Positive Neutral Negative

    The story is widely praised for its charm, humor, engaging characters, and unique blend of whimsical fairy tale settings with satirical corporate critique, drawing favorable comparisons to classic Paper Mario games. While some find it a bit predictable or rushed in parts—especially toward the end—and wish for more depth or content, overall it delivers a fun, heartfelt narrative with surprising twists and enjoyable character interactions that keep players invested throughout.

    • “The story is incredibly compelling and each area feels like an entirely different experience.”
    • “This is an absolutely incredible game, the story is heartfelt and has a really satisfying ending.”
    • “The game piqued my interest from the very beginning, telling the story of Flynt and Tinder, only to immediately throw a curve ball at you and show you that the game is not your usual fantasy story.”
    • “I really wanted to feel for Tinder and her wish to get her old life back, but it's a plot point that just kind of fizzles out and is barely addressed after a while.”
    • “[One thing that doesn't make sense though is Tinder complaining she never had an evil backstory even though that's all Flynt knows about her. What kind of dumb logical inconsistency is that? The storybook characters by default don't have backstories that match up, you could've had Tinder be evil to start and still get that character growth. Eva does that even though we never see her start as evil. And why is Sherlock dating Cthulhu a pivotal plot point for chapter 2? Just completely undercuts the situation you were building, and just ends that chapter very anticlimactically. Super dumb. The ending was also kinda anticlimactic to a degree; can we get an epilogue at least? Tinder never gets her body back, but her and Flynt are friendly now. Eva whole spiel at the end is undercut by her not going back to her book and just staying with the gang, meh.] And why doesn't the elevator unlock right before the final boss fight?”
    • “The previous chapters combined a mixture of exploration, story progression, and other minor tidbits with the combat, but with this portion it just threw all of that out of the window and made it feel like a dull, boring slog.”
  • gameplay
    249 mentions Positive Neutral Negative

    The gameplay is widely praised as a faithful and enjoyable homage to classic Paper Mario titles, combining turn-based combat with timing-based mechanics and strategic depth. It features engaging puzzles, varied partners with unique abilities, and inventive battle elements like shields and status conditions, though some note pacing issues and difficulty spikes late-game. Overall, the gameplay is considered the game's strongest point, offering nostalgic yet fresh mechanics with charming characters and solid world design.

    • “Overall, gameplay is the game's strongest point.”
    • “This game plays homage to paper mario/mario and luigi superstars while bringing its own style and mechanics.”
    • “The turn based battles feels familiar to the classic paper mario games, but yet manage to incorporate some very interesting mechanics and combos that still feel fresh (and surprisingly can be deep) with good variety.”
    • “It does however start to drag a bit in some places and the final boss is mechanically disappointing; it's more of a stat check requiring you to have completed all the side quests and obtained most of the upgrades to be manageable.”
    • “Some gameplay decisions are poor, e.g., if you die you start from the title screen; why can't I start from the latest checkpoint without going through all that dialog with the boss? Also, some enemy attacks are unpredictable, like poison clouds, making it unclear when to press the active defense button.”
    • “- The battle loop can get really tedious in late game and by midgame most mechanics are well established, so most battles revolve around dealing with shields, pointy bits in different directions and tanky enemies. This makes certain partners necessary, and since swapping partners takes a resource after the first round, some fights drag on way past welcome.”
  • music
    238 mentions Positive Neutral Negative

    The music in the game is widely praised for its jazzy, catchy, and energetic soundtrack that perfectly complements the colorful environments and whimsical tone. Composed by Daniel Whitworth, the original score features standout tracks, frequent bangers, and a big band style that players often find memorable and enjoyable even outside the game. While some note the soundtrack can be repetitive or too jazz-heavy for personal taste, overall it is considered a major highlight and a key factor in the game’s charm and atmosphere.

    • “Every track in this game is an absolute banger, and I regularly would just pause the game and listen to the music playing in whichever area I was in.”
    • “The music sets the tone really well for pretty much every moment in this game.”
    • “Daniel Whitworth has composed an incredible soundtrack; even if you don't play the game, it would be worth your time to search up Daniel Whitworth on YouTube and listen to some of these tracks.”
    • “The only real negative for me is the victory music after battles, which I really did not like.”
    • “My main gripe with the game is the soundtrack.”
    • “That does not mean the OST is bad, it is great - I just wish it used the main theme leitmotif a little more sparingly and had some different genres plus more songs in it.”
  • humor
    172 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, witty, and consistently funny writing, featuring charming, memorable characters and sharp satirical commentary, especially on corporate culture. It delivers a delightful mix of silly, playful moments and heartfelt, occasionally somber scenes, often evoking comparisons to classic Paper Mario humor while standing out with its unique, modern twist. Overall, the humor greatly enhances the engaging story and character interactions, making it a standout aspect of the experience.

    • “The dialogue is really smart, funny and even insightful when it needs to be (I can't remember the last time a game made me laugh out loud multiple times with its dialogue).”
    • “Absolutely incredible, had me audibly laughing through the full game.”
    • “The writing is very humorous and self-aware, which works great for what is inherently an absurd concept.”
  • graphics
    119 mentions Positive Neutral Negative

    The game's graphics feature a charming, vibrant paper art style reminiscent of classic Paper Mario titles, blending 2D and 3D elements to create a unique, storybook-like aesthetic. Reviewers consistently praise the well-crafted visuals, colorful environments, and polished animations, which enhance the game's nostalgic yet fresh appeal. While some note occasional inconsistencies in character and world design, overall the graphics are considered a standout element that complements the engaging writing, characters, and gameplay.

    • “For an RPG made by a small team, it has so much going for it: fantastic art style and design, really entertaining writing, and fun gameplay.”
    • “The 2D and 3D graphics combined really make the game stand out as it is a very unique style.”
    • “Visually, Escape from Ever After adopts a colorful, stylized aesthetic that evokes the feeling of a living storybook.”
    • “What makes this problem even worse is the art style; none of the characters are drawn like they’re from different worlds.”
    • “I just think the art style is not doing the game any favors.”
    • “There were also some odd graphical things in that one vs the others.”
  • emotional
    38 mentions Positive Neutral Negative

    The game delivers a heartfelt and often humorous story with genuine emotional moments, blending whimsy, satire, and deeper themes that resonate with players. While some found the emotional impact occasionally underdeveloped or rushed, many praised its nostalgic charm and meaningful character connections, resulting in a touching and engaging experience overall.

    • “The combat is such a perfect improvement, the story is more creative and emotional, the music is better.”
    • “This is an absolutely incredible game, the story is heartfelt and has a really satisfying ending.”
    • “Throughout your time in Escape From Ever After you will be taken on emotional ups and downs, some being whimsical and/or humorous, to some straight up punching your feelings in the kidneys.”
  • grinding
    15 mentions Positive Neutral Negative

    Grinding in the game receives mixed feedback: while many appreciate the engaging, puzzle-like battles and strategic depth that prevent tedium, others find late-game combat and specific mechanics like trinket management and partner swapping to be repetitive and tedious. The game generally avoids excessive grinding on normal difficulty, but some sequences and menu-based tasks can feel monotonous.

    • “The only way in which the game actually tries to improve on the classic Paper Mario formula rather than just replicate it is that trinkets, the game's equivalent of badges, are now equipped on a per-character basis, thereby enabling you to have any two characters active in battle at a time, but this has the significant downside of necessitating a bunch of tedious shuffling of trinkets from character to character whenever you get a new one or level up your trinket points.”
    • “The battle loop can get really tedious in late game and by midgame most mechanics are well established so most battles revolve around dealing with shields, pointy bits in different directions and tanky enemies, so much so that having partners that deal with specific enemy types are more or less needed and since swapping partners takes a resource after the first round, it makes some fights drag out way past welcome.”
    • “The battle system never changes and becomes tedious; I just set it to easy to mash one button to skip all the battles now.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is generally praised for being well-crafted, engaging, and balanced with both humor and depth, contributing strongly to the overall story. While most characters receive thoughtful development, a few party members—particularly the last addition—are noted as less compelling. The character designs are widely appreciated for their colorful, appealing, and charming art style.

    • “The story is great, the character development is a chef's kiss, the gameplay (outside and inside of battles) was really cool and the ending just made me happy.”
    • “Character development and dialogue are among the game’s strongest assets.”
    • “Every detail from the world building, character details, and even character development feels meticulously thought-out and crafted.”
    • “The character development could be better, especially for the last member; I really didn't care much about their story.”
    • “I have seen other critics complain about the lack of character development for two party members; I disagree on one, but I think the other had plenty.”
    • “-character designs”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and engaging qualities, featuring a gritty, colorful world enhanced by fantastic jazz music, detailed environments, and a foreboding, mysterious tone. Reviewers highlight how the art, sound, and storytelling cohesively create a captivating and richly atmospheric experience.

    • “From the inclusion of cultist enemies, cultist environments, Sherlock Holmes and his mini-story with the Dark One, to the gritty atmosphere of the town, even the deep hues of purple playing with the golden hues of the town lamps, every detail truly engaged and amazed me.”
    • “Chapter 2 had such an incredible foreboding atmosphere, and the mystery kept me on the edge of my seat the whole time.”
    • “The OST is full of fantastic jazz that gives the game a great atmosphere.”
  • stability
    6 mentions Positive Neutral Negative

    The game runs smoothly and is generally stable, with very few bugs or glitches that are actively being addressed through frequent developer updates. Minor issues like video glitches or occasional softlock risks have effective workarounds, ensuring a fun and reliable experience, especially on devices like the Steam Deck.

    • “If you like Paper Mario TTYD and Bug Fables, this is a no-brainer buy. Runs great, looks great, not buggy, and just straight up fun.”
    • “I highly recommend this, especially if you have a Steam Deck where you can just relax as it runs great on it!”
    • “Of course there were plenty of bugs and glitches that made the game somewhat annoying, but the developers are still very involved with continuous updates to fix these, which makes the game significantly better to come back and replay.”
    • “Besides slight video glitches from turning on/off HDR and streaming Discord (these are the glitches I'm experiencing; can't speak for anyone else), they're pushing a lot of hotfixes daily.”
    • “Ran into a couple of glitches I thought might softlock the game, but there were workarounds in place.”
  • optimization
    4 mentions Positive Neutral Negative

    The game features excellent optimization, maintaining a smooth 60fps on devices like the Steam Deck even at high settings, with no stutters or crashes. Performance is consistently stable, complementing its clean and expressive art style.

    • “Excellent optimization, with no dip in frames (60fps) on Steam Deck even at high settings.”
    • “Performance is smooth, with no stutters or crashes.”
    • “Clean, expressive art style paired with flawless performance.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is enhanced by extensive side content and optional quests for completionists, as well as diverse boss fight strategies. Additionally, the variety of character builds and level-up distributions offers players many ways to approach the game, encouraging multiple playthroughs.

    • “For players who appreciate side content and completionist pursuits, additional quests and optional encounters extend replay value.”
    • “The boss fights can be brutal if you just attempt to brute force them; sometimes taking a defensive approach while slowly whittling away at a boss's HP bar is the best solution, but there are so many different ways to build and distribute your level ups that there is a large amount of replayability to experiment with.”
  • monetization
    1 mentions Positive Neutral Negative

    The game is positively noted for its connection to the Bug Fables team and the Papercraft Adventures bundle, implying a fair and appreciated monetization approach that enhances its appeal as a Paper Mario-like experience.

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26h Median play time
20h Average play time
16-30h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Escape from Ever After is a tactical role playing game with fantasy, mystery and comedy themes.

Escape from Ever After is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 20 hours playing Escape from Ever After.

Escape from Ever After was released on January 23, 2026.

Escape from Ever After was developed by Wing-It! Creative.

Escape from Ever After has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Escape from Ever After is a single player game.

Similar games include Bug Fables: The Everlasting Sapling, Escape from Ever After: Onboarding, Kingdoms of the Dump, Sea of Stars, Ikenfell and others.