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Escape from Ever After: Onboarding

Escape from Ever After: Onboarding Game Cover
96%Game Brain Score
story, gameplay
grinding, stability
96% User Score Based on 426 reviews

Platforms

Xbox Series X|SPCXbox OneXboxWindows
Escape from Ever After: Onboarding Game Cover

About

Escape from Ever After: Onboarding is a single player tactical role playing shooter game with fantasy and comedy themes. It was developed by Sleepy Castle Studio and was released on July 19, 2024. It received overwhelmingly positive reviews from players.

A genre-bending RPG inspired by the classic Paper Mario games! Ever After Inc, a greedy megacorp from the real world, is taking over fairytales for their cheap labor and it’s up to you to fight back! Experience Escape from Ever After’s first chapter in this prologue version of the full game. Escape from Ever After: Onboarding is a free, standalone version of Escape from Ever After, featuring the …

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96%
Audience ScoreBased on 426 reviews
story60 positive mentions
grinding6 negative mentions

  • Faithful homage to classic Paper Mario games with a unique story and fresh twists, capturing the charm, humor, and gameplay style that fans love.
  • Engaging turn-based combat system with strategic elements like action commands, shields, synergy moves, and character swapping that adds depth and challenge.
  • Beautiful art style, expressive characters, and catchy jazzy soundtrack that create a cozy and whimsical atmosphere, impressively crafted by a small development team.
  • Combat timing for attack and block action commands can be unforgiving and overly strict, resulting in frustration for some players; visuals and audio cues for enemy attacks could be clearer.
  • Leveling system requiring division of stats among multiple characters feels underwhelming and may discourage party variety or balanced growth.
  • Platforming sections and camera angles sometimes hinder depth perception, making jump timing and exploration occasionally awkward or frustrating.
  • story
    158 mentions Positive Neutral Negative

    The story has been widely praised for its unique and clever premise, blending classic fairy tales with a satirical corporate takeover, reminiscent of Paper Mario's style but with fresh twists and witty humor. Characters are well-written and charming, with engaging dialogue and plot developments that keep players intrigued and emotionally invested in the narrative’s progression. Overall, the story’s creativity, humor, and nostalgic yet original approach make it a standout aspect of the game, generating strong anticipation for its full release.

    • “You play as a character named Flynt Buckler; a hero from a storybook, who is seemingly about to face off once again with his arch-enemy, a ferocious dragon named Tinder... but when the game starts, just when you think the game is going to enter his story, you're stunned to see that the storybooks and characters have been overtaken by an evil corporation: Ever After Inc.! Not only has Flynt been taken, but so has Tinder, and droves of other storybook characters! They've now been assimilated into the evil corporation, forced to work as office drones, while the corporation threatens their storybook worlds... and Flynt and his friends are the only ones who have a chance to stop them!”
    • “The story of a hero and villain who's forced to work together to take down the big evil corporation is an unexpected concept, and to make it into a storybook-styled-esque game is very creative.”
    • “While the premise of having a collection of fairy tale characters interacting with each other has been done many times before, this game manages to have a unique spin on it by mixing in the story of an ambitious corporation preying on said fairy tale characters for profits.”
    • “I tried following the story in the beginning but it adds very little and just takes time.”
    • “I don't look forward to seeing 'oh our storybook got destroyed, guess we're evicted then' sob story from characters multiple times. I get it, no need to say the same thing in different ways.”
    • “The plot is fine, very 'on the nose' I believe is the term.”
  • gameplay
    90 mentions Positive Neutral Negative

    The gameplay in Escape from Ever After is widely praised for its fun, strategic turn-based combat that honors the classic Paper Mario style while introducing unique mechanics like timed button presses and resource management. Although some players find the difficulty curve steep and certain mechanics, such as camera angles and timing windows, frustrating or unbalanced, the overall experience is engaging, skill-based, and complemented by charming characters and a cozy aesthetic. Accessibility options and varied combat strategies enhance the gameplay, making it both nostalgic and fresh for RPG fans.

    • “The art style, the music, it all mashes together to serve this warm cozy atmosphere yet the gameplay isn't brain dead nonsense; it actually takes reflexes, thought, and resource management.”
    • “Great jazzy soundtrack, an amazing aesthetic, tight turn-based gameplay, and fun characters meant I didn't even finish the demo before putting this game on my wishlist.”
    • “The gameplay matches the simple but satisfying mid-turn input system, but more quickly fans out the player's options through the badge system analogue and the amount of moves and mechanics present in combat.”
    • “--some of the fighting mechanics feel not great.”
    • “[b]after ~5 hours of gameplay, how are none of my guys able to one-shot the first type of minion in the game with a basic attack?”
    • “--[b]over three hours of gameplay, the only thing which increased my damage output in any meaningful way was replacing the dragon with the bard[/b].”
    • “I think some of the mechanics need more time in the oven as they are now, make things a little clearer in general and don't rely too much on having things like assist mode as a bandaid option for too tight timings.”
    • “It's been described that the gameplay loop is a slog due to how difficult the enemies are, and I agree.”
    • “In the first chapter, I was already fighting up to five or six enemies, who I couldn't even all hit at once thanks to the stack mechanic.”
    • “Sadly the game has not that good gameplay.”
    • “The learning curve of new fight mechanics is unique, though the dodging timing is way too fast, personally didn't enjoy it much.”
    • “A lot of gameplay balance issues that need to be addressed.”
    • “- unforgiving battle mechanics: the requirement to press buttons at exactly the right moment during battles can be unforgiving, adding unnecessary difficulty to the game.”
  • music
    87 mentions Positive Neutral Negative

    The music is widely praised for its jazzy, upbeat, and catchy soundtrack that beautifully complements the game's charming art style and atmosphere, often evoking nostalgia for classic RPGs. While some find it repetitive or wish for more variety, most agree it enhances the experience with toe-tapping, feel-good vibes and memorable battle themes. Overall, the soundtrack significantly contributes to the game’s warm, whimsical, and engaging tone.

    • “A wonderful callback to classic Paper Mario games with a nice, jazzy soundtrack!”
    • “Every song matches the theme of the individual worlds, but also manages to diversify the soundtrack so as not to feel too similar to other titles of its genre.”
    • “The music is such a toe-tapping earworm that every time it plays in the background either from exploring or fighting, I am always bopping my head to it.”
    • “Terrible artwork, music, gameplay, everything.”
    • “I'm not really a fan of the music because it all sounds very similar and jazzy, some of it is okay but I wish there was more variety.”
    • “The only real complaint I have is the music is forgettable.”
  • humor
    66 mentions Positive Neutral Negative

    The game's humor is widely praised for its clever, charming, and often hilarious writing, with witty dialogue and quirky characters that capture the spirit of classic Paper Mario while adding fresh, subversive twists. Players appreciate the lighthearted, self-referential, and playful tone that blends well with the story and character interactions, making the overall experience engaging and fun. While not all jokes elicit loud laughter, the humor consistently brings smiles and enriches the adventure.

    • “Really excellent evolution of the Paper Mario combat and aesthetic, using its initial anarchic sense of humor and developing it in fun, new, and subversive ways that should still be accessible to those who want a colorful, funny adventure, which this is in spades!”
    • “Escape from Ever After: Onboarding is a fun Paper Mario-style game with charming music, hilarious dialogue, and fun plot twists.”
    • “The world is bright and colorful, the character animations fill them with personality, the battles might seem easy at first but do definitely ramp up and the humor has that tongue-in-cheek playfulness that I love and the plot of an evil corporation taking over children's fables is hilarious.”
  • graphics
    65 mentions Positive Neutral Negative

    The game’s graphics receive widespread praise for their charming, colorful, and paper-inspired art style reminiscent of classic Paper Mario titles, which creates a warm and whimsical atmosphere. Reviewers highlight the blend of 2D and 3D elements, expressive character designs, and a polished, family-friendly aesthetic that complements the engaging gameplay and humorous writing. Some minor graphical bugs and occasional visual performance issues are noted, but overall the visuals are considered a major strength and a key factor in the game’s nostalgic yet fresh appeal.

    • “It nails the charming paper aesthetic and action-command combat, making battles feel engaging.”
    • “The art style is very clean and cute, much like Paper Mario and Bug Fables.”
    • “Absolutely love it so far, graphics and atmosphere are peak, sound design and soundtrack are next level, and the gameplay is everything I loved about TTYD with more.”
    • “Terrible artwork, music, gameplay, everything.”
    • “Not much of an art critic but I was mixed on the visuals of the game.”
    • “Found a couple graphical bugs in the Three Little Pigs storybook when NPCs were leaving the screen and either followed odd paths or got stuck for a few seconds.”
  • character development
    7 mentions Positive Neutral Negative

    The game features well-executed character designs that complement its charming and engaging storyline, with characters like Tinder and Wolfgang receiving particular praise for their humor and appeal. Players appreciate the development of character relationships, especially the dynamic duo of Tinder and Flynt, which adds depth and entertainment. Overall, the character development is considered endearing and contributes positively to the game's Paper Mario-inspired appeal.

    • “Tinder and Wolfgang are such adorable and funny characters, plus I would love to see the character development for Tinder and Flynt; they can be such a funny duo!”
    • “The game is surprisingly well made in the graphics, music, plot, and character design.”
    • “The story is charming, the character designs work, and the storyline so far has my interest.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game can feel slow and somewhat tedious, especially when farming money for pricey trinkets, cosmetics, and office decor. Level-ups apply to the entire party, causing new characters to miss power boosts if added late, and the overall level-up rate may feel too slow even for grind lovers. Some achievements and item collections, like office decor, add to the grind, though it's possible to progress through early sections without excessive grinding.

    • “Healing stations are not free, which fits thematically, but does add to the grind when farming money for better trinkets (badges, and not all are bought with coins, but the few that are can be on the pricey side) or cosmetics like outfits and office space decor (which is like a personal housing space in other games).”
    • “For starters, if you do any sort of grinding before having all of the characters, new characters just miss out on power (new characters do come with a few boosted stats, but that leads itself into other issues, because their stats aren't divided the same way a level up is) because the level ups are for your entire party.”
    • “-Level up rate: ok, this is coming from someone who loves grinding, but I felt that the level up rate was a bit too slow.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is praised for its warm, cozy, and charming vibe, blending upbeat music and art style to create a positive, immersive experience. It balances a relaxing ambiance with engaging, thoughtful gameplay and excellent sound design, enhancing both mood and enjoyment.

    • “The art style, the music, it all mashes together to serve this warm cozy atmosphere yet the gameplay isn't brain-dead nonsense; it actually takes reflexes, thought, and resource management.”
    • “This is a very charming, very positive game that gives a lot of love to its inspiration, from the simplicity of its design to the upbeat atmosphere and music that surround the areas, even when there's conflict.”
    • “Absolutely love it so far, graphics and atmosphere are peak, sound design and soundtrack are next level, and the gameplay is everything I loved about TTYD with more.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a heartfelt and nostalgic RPG experience that resonates emotionally while offering polished gameplay. Its clever puzzles, especially near the end, provide a satisfying and engaging challenge.

    • “It's a fresh, heartfelt RPG that scratches that classic itch and matches the polish of its N64 inspiration.”
    • “There were puzzles near the end that actually made me feel clever.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally well-made and stable, with only a few minor glitches present. Some small issues were noted in the Spanish localization, likely due to translation nuances, but these do not significantly impact overall stability.

  • replayability
    1 mentions Positive Neutral Negative

    The game's content offers substantial variety, contributing to strong replay value that keeps players engaged over multiple playthroughs.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Escape from Ever After: Onboarding is a tactical role playing shooter game with fantasy and comedy themes.

Escape from Ever After: Onboarding is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 5 hours playing Escape from Ever After: Onboarding.

Escape from Ever After: Onboarding was released on July 19, 2024.

Escape from Ever After: Onboarding was developed by Sleepy Castle Studio.

Escape from Ever After: Onboarding has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Escape from Ever After: Onboarding is a single player game.

Similar games include Escape from Ever After, Bug Fables: The Everlasting Sapling, Born of Bread, The Outbound Ghost, Kingdoms of the Dump and others.