Equilibrium Of Divinity
- October 16, 2017
- Infernal Anvil Games
In "Equilibrium Of Divinity," players lead a party of six adventurers in a dark fantasy world to restore the balance of magic and solve a mystery. The game features a classless progression system, with ever-changing threats requiring re-evaluated tactics. Combat is central to the experience, and while mechanics are easy to pick up, the depth of magic, crafting, and combat systems provide a challenge for both new and experienced players.
Reviews
- The game offers deep character customization and classless character building, allowing players to create unique party compositions.
- Combat is strategic and engaging, requiring players to think critically about their actions and resource management.
- The game has a nostalgic feel reminiscent of older top-down RPGs, appealing to fans of classic dungeon crawlers.
- The game suffers from significant bugs, including issues with character creation and a poorly designed tutorial.
- Graphics are overly simplistic, which may deter players looking for a visually appealing experience.
- There are compatibility issues with certain hardware, particularly with shader support, which can prevent some players from enjoying the game.
- story8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The game's story is minimal and loosely structured, primarily revolving around the player's task to enter a portal under the guidance of a character claiming to serve the king. While the narrative is sparse, scattered messages throughout the game create a sense of intrigue and anticipation for players as they uncover the underlying mysteries. Overall, the story serves as a backdrop rather than a focal point, allowing players to engage more with the gameplay itself.
“There is a very loose story, but it doesn't matter.”
“As far as a story, other than being told to enter a portal, and more pestering from the same person who says they are working at the orders of the king, there is little story, but found messages add some anticipation of what the hell is going on and eventual discovery.”
“You start out barebones, almost naked with a few options for starting items before being thrust into the story.”
- graphics6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics of the game are described as overly simple, which many players find to be a significant drawback. While some appreciate the overall gameplay and map design, the lack of visual detail may deter potential players, leading some to consider refunding the game or upgrading their hardware.
“The graphics are simple, overly simple in fact; this will be the biggest turnoff for people.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized for significant bugs, particularly in character creation and the tutorial, leading to frustration among players. Some users argue that complaints about these issues stem from a misunderstanding of the game, but the prevalence of reported bugs suggests a lack of polish from the developers.
“How wildly careless of a developer do you have to be to have both buggy character creation as well as a buggy tutorial?”
“Those reviewers who talk about 'buggy character creation' or bugs in the game just don't understand it.”
- gameplay2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users suggest that the gameplay could be improved by allowing players to reload from the last save point or the start of the map, which would make the experience more forgiving and accessible. There is a desire for adjustments to the game's difficulty and pacing, indicating a preference for a more flexible gameplay approach.
“The gameplay feels unbalanced, making it frustrating to progress without constant rest breaks.”
“The lack of a save feature at the start of the map severely impacts the gameplay experience.”
“The gameplay could benefit from a more forgiving approach, such as allowing players to reload from the last save.”