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Equalizer Game Cover

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Equalizer is a single player casual sport game. It was developed by Sergey Shushunov and was released on August 11, 2017. It received negative reviews from players.

Equalizer is a musical arcade game in which you act as the main character inside a music tape recorder where you have to jump on platforms and discover new possibilities, such as music tracks and environments.

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32%
Audience ScoreBased on 65 reviews
music7 positive mentions
gameplay6 negative mentions

  • Strong and appealing electronic music soundtrack with reactive audiovisual effects that enhance immersion.
  • Stylish neon-lit visuals and environments inspired by electronic music culture, offering a unique aesthetic.
  • Simple, fast-paced rhythm-platformer gameplay loop that can produce moments of rhythmic synergy and challenge for rhythm game enthusiasts.
  • Controls are often described as unresponsive, slippery, or inconsistent, leading to frustrating gameplay experiences.
  • Long and intrusive tutorial that restricts player movement, combined with long loading times on death or restart, disrupts game flow.
  • Limited content with only a dozen levels, no progression variety, and lack of customization, resulting in low replay value and repetitive gameplay.
  • music
    46 mentions Positive Neutral Negative

    The game's music, centered on electronic genres like house and techno, is widely praised for its immersive, dynamic integration with gameplay, creating a vibrant, reactive soundtrack and atmospheric visuals. However, the fixed soundtrack and repetitive musical loops, especially due to frequent restarts on failure, limit variety and can contribute to player frustration. While the music is a highlight and offers a stylish, energizing experience, some players find it overshadowed by flawed gameplay and lack of musical customization.

    • “The game places you inside a surreal, music-driven environment shaped like a colossal audio device, where every action—from jumping to collecting “melodies”—feeds into the shifting soundtrack and reactive lighting.”
    • “At its best, the game creates the illusion that you are moving through a living visualization of electronic music, with platforms pulsing, lights flickering, and the soundscape evolving in response to your performance.”
    • “The soundtrack, covering genres such as house, trance, and dubstep, serves as the backbone of the experience. Its structure determines the pacing of levels, and the player’s interaction with the stage feeds back into the soundtrack’s intensity.”
    • “With no option to incorporate custom songs or change musical styles beyond the built-in levels, the experience becomes predictable after multiple playthroughs.”
    • “Also, the music restarts every time you die, so you will be hearing the same parts of the song over and over again if you ever get stuck in a level.”
    • “Super loud and super annoying that you can't move while the dude is talking; furthermore, I couldn't find the settings button to turn down the loud music (might not even exist). Do not buy this game.”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay centers on navigating floating platforms with rhythm-action elements but is widely criticized for poor controls, awkward movement mechanics, abrupt difficulty spikes, and frequent loading screens. While the music and visuals receive some praise, the gameplay is often described as underdeveloped, frustrating, and repetitive, detracting significantly from the overall experience.

    • “The moment-to-moment gameplay revolves around navigating floating platforms suspended in stylized 3D space.”
    • “This effect is one of Equalizer’s main strengths, capturing the rhythm-action essence without resorting to traditional button-matching mechanics.”
    • “The game has a good musical accompaniment, pretty addictive gameplay.”
    • “Others find the game underdeveloped, pointing to its brevity, the abrupt difficulty spikes, and the occasional mechanical stiffness inherent in timing-dependent platforming.”
    • “For 2 achievements, you'll need an ability that unlocks at level 15 (not that they tell you that), and it's the ability to fly farther in the air, which adds nothing to gameplay or content, because you are still replaying the same stuff over and over just to get to rank 30 for the last achievement.”
    • “Had potential but was ruined by the poor movement mechanics and long loading times in between retries.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of Equalizer are widely praised for their neon-lit, Tron-inspired aesthetic and beautiful environments, delivering a visually striking experience. Users find the visuals top-notch and stylish, contributing significantly to the game's atmosphere despite some criticism of gameplay.

    • “Looked at the visuals for this game and it reminded me of Tron a bit, which I love so I gave it a chance.”
    • “The visuals in the game, such as the environment, look beautiful.”
    • “Equalizer, developed by Sergey Shushunov and published by SA Industry, is a compact but stylistically ambitious rhythm-platformer that attempts to fuse neon-lit electronic aesthetics with arcade precision.”
    • “Fantastic music, brilliant voice, astonishing visuals, handy menu, and terrible, terrible gameplay.”
  • replayability
    3 mentions Positive Neutral Negative

    Equalizer offers limited replayability due to the absence of procedural elements, customization options, and a broad progression system, which may make it less appealing for players seeking long-term engagement in a rhythm-driven arcade game.

    • “For a rhythm-driven arcade game, longevity often comes from replayability, procedural elements, or customization options, but Equalizer does not incorporate these features.”
    • “However, players seeking a more expansive rhythm game, a broader progression system, or significant replay value may find it lacking.”
    • “Maybe then it would be more playable.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Players praise the game’s distinctive visual style and electronic soundtrack, creating an immersive, music-driven atmosphere that feels like being inside a dynamic visualizer. The experience is both captivating and exhilarating.

    • “Many players appreciate the game’s visual style, electronic atmosphere, and the feeling of playing inside a music visualizer.”
    • “A fascinating and dizzying musical atmosphere awaits you!”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is problematic, with frequent freezes during the tutorial and occasional platform glitches that disrupt the overall experience.

    • “The tutorial is not good because it freezes you while the guy speaks, and the normal game is not better either.”
    • “Platform glitches can happen that ruin the experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized to deliver a seamless and immersive experience, effectively synchronizing visuals and audio to create a dynamic, responsive environment that enhances gameplay.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding is seen as repetitive and tedious due to a lack of variety, making each stage feel very similar and diminishing overall engagement.

  • story
    1 mentions Positive Neutral Negative

    The story is relatively short and can be completed quickly, with the main quests taking around two hours to finish.

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Frequently Asked Questions

Equalizer is a casual sport game.

Equalizer is available on PC and Windows.

Equalizer was released on August 11, 2017.

Equalizer was developed by Sergey Shushunov.

Equalizer has received negative reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Equalizer is a single player game.

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