- December 18, 2023
- Bluepotion Games
- 10h median play time
EOS RAGNAROK
Platforms
About
The Twisted Dimensions lurk beyond mortal perception and defy common comprehension. Multi realms exist atop one another, bleeding energies across shared boundaries, and threatening to tear each other apart. Only the Gods can even comprehend the nature of this threat, and only the Soulkeepers, those chosen by the Goddess Frigg, can stand against it. The Frigga Union of Soulkeepers, hither…







- The game has a simple and easy-to-adjust interface, making it accessible for new players.
- There is a decent class diversity with 14 classes available to play.
- The game offers personal loot in dungeons and has events that provide premium rewards.
- The game is heavily criticized for being pay-to-win, with many players feeling that it prioritizes monetization over gameplay quality.
- There are numerous bugs and performance issues, including server connectivity problems and frame drops.
- The community is described as toxic, and finding groups for dungeons or events is challenging due to a lack of active players.
- story14 mentions Positive Neutral Negative
The story aspect of the game is criticized for being shallow and repetitive, with a significant reduction in original quests and a lack of meaningful exploration. Players can quickly reach max level within hours, leading to a sense of pointlessness as quests become a mere cycle of teleporting and grinding. The overall narrative experience is diminished by a dead community and a focus on pay-to-win mechanics, resulting in a streamlined and uninspired gameplay loop.
“The world is pointless and means nothing anymore because the game just levels you up on every single quest and you can get to max level within 10 hours of playing.”
“If you were curious, it's gender-locked pay-to-win trash. The inventory system consists of replacing the same gear over and over again with 'higher item level versions.' Buying 'crates for cosmetics' in a world filled with static mobs that stand around fighting the same NPCs hour after hour. It also has the mobile trash mechanic of 'teleport to quest area now.' So pretty much, click NPC, get quest, teleport, kill 5 of something, go back, rinse and repeat. No exploration, no wonderment, just streamlined trash so you get to the end game and spend that money to get those items leveled!”
“You play it intermittently 3 minutes at a time, between teleporting to a different quest giver to fight for 2 more minutes.”