Skip to main content

EOS RAGNAROK

41%Game Brain Score
story, monetization
41% User Score Based on 58 reviews

Platforms

PCWindows

About

The Twisted Dimensions lurk beyond mortal perception and defy common comprehension. Multi realms exist atop one another, bleeding energies across shared boundaries, and threatening to tear each other apart. Only the Gods can even comprehend the nature of this threat, and only the Soulkeepers, those chosen by the Goddess Frigg, can stand against it. The Frigga Union of Soulkeepers, hither…

EOS RAGNAROK screenshot
EOS RAGNAROK screenshot
EOS RAGNAROK screenshot
EOS RAGNAROK screenshot
EOS RAGNAROK screenshot
EOS RAGNAROK screenshot
EOS RAGNAROK screenshot

41%
Audience ScoreBased on 58 reviews
story3 negative mentions

  • The game has a simple and easy-to-adjust interface, making it accessible for new players.
  • There is a decent class diversity with 14 classes available to play.
  • The game offers personal loot in dungeons and has events that provide premium rewards.
  • The game is heavily criticized for being pay-to-win, with many players feeling that it prioritizes monetization over gameplay quality.
  • There are numerous bugs and performance issues, including server connectivity problems and frame drops.
  • The community is described as toxic, and finding groups for dungeons or events is challenging due to a lack of active players.
  • story
    14 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being shallow and repetitive, with a significant reduction in original quests and a lack of meaningful exploration. Players can quickly reach max level within hours, leading to a sense of pointlessness as quests become a mere cycle of teleporting and grinding. The overall narrative experience is diminished by a dead community and a focus on pay-to-win mechanics, resulting in a streamlined and uninspired gameplay loop.

    • “The world is pointless and means nothing anymore because the game just levels you up on every single quest and you can get to max level within 10 hours of playing.”
    • “If you were curious, it's gender-locked pay-to-win trash. The inventory system consists of replacing the same gear over and over again with 'higher item level versions.' Buying 'crates for cosmetics' in a world filled with static mobs that stand around fighting the same NPCs hour after hour. It also has the mobile trash mechanic of 'teleport to quest area now.' So pretty much, click NPC, get quest, teleport, kill 5 of something, go back, rinse and repeat. No exploration, no wonderment, just streamlined trash so you get to the end game and spend that money to get those items leveled!”
    • “You play it intermittently 3 minutes at a time, between teleporting to a different quest giver to fight for 2 more minutes.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as overly aggressive, with users describing it as a "cash grab" filled with excessive pop-up ads reminiscent of mobile games. Many feel that the game's potential is squandered by its focus on monetization rather than player experience.

    • “But since its initial deletion, it's just one big cash grab with more popups than a mobile game with no ad blocker.”
    • “Resurrected for a quick cash grab?”
    • “So much potential... I played this way back in 2015 when you used to get those pop-up MMO ads on the side of your screen.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are widely criticized as outdated and reminiscent of 2015, with many users noting severe pixelation that detracts from the overall experience. This visual quality has been described as painful to look at, indicating a significant need for improvement.

    • “The graphics are so pixelated from being stretched that it genuinely hurts my eyes to even look at the game.”
    • “Outdated graphics; don't expect much, treat it as if it's still 2015.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is criticized for being overly simplistic and repetitive, featuring a gender-locked system and a pay-to-win model that encourages purchasing cosmetic items. Players experience a lack of exploration and wonder, as quests involve a monotonous cycle of teleporting to areas, completing tasks, and returning, with static enemies and a focus on grinding for higher item levels. Overall, the gameplay is described as streamlined and lacking depth, prioritizing efficiency over engagement.

    • “The gameplay is gender locked and feels like pay-to-win trash. The inventory system just replaces the same gear over and over again with higher item level versions. You end up buying crates for cosmetics in a world filled with static mobs that stand around fighting the same NPCs hour after hour. The mobile mechanic of 'teleport to quest area now' makes it worse. Essentially, you click an NPC, get a quest, teleport, kill five of something, and go back. It's a rinse and repeat cycle with no exploration or wonderment, just streamlined trash to get you to the end game and spend money to level up your items.”
    • “The gameplay is repetitive and lacks depth. You find yourself doing the same quests over and over, with no real exploration or excitement. The mechanics feel like they were designed to push players towards spending money rather than enjoying the game.”
    • “Overall, the gameplay is disappointing. It feels like a grind with no real engagement, relying heavily on a pay-to-win model and offering little in terms of creativity or exploration.”

Buy EOS RAGNAROK

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs

Videos

Games Like EOS RAGNAROK

MapleStory Image
Dragon Saga Image
Soulworker Image
MU Legend Image
Dungeon Fighter Online Image