EOS RAGNAROK Game Cover

The Twisted Dimensions lurk beyond mortal perception and defy common comprehension. Multi realms exist atop one another, bleeding energies across shared boundaries, and threatening to tear each other apart. Only the Gods can even comprehend the nature of this threat, and only the Soulkeepers, those chosen by the Goddess Frigg, can stand against it. The Frigga Union of Soulkeepers, hither…

  • PC
  • Windows

Reviews

32%
Audience ScoreBased on 29 reviews
story3 negative mentions
  • The game has a simple and easy-to-adjust interface, making it accessible for new players.
  • There is a decent variety of classes to choose from, with 14 different options available.
  • The game offers personal loot in dungeons, allowing players to farm items without competition.
  • The game is plagued by numerous bugs and technical issues, making it frustrating to play.
  • The leveling system is overly streamlined, removing the sense of exploration and challenge.
  • The community is largely toxic and unwelcoming, making it difficult for new players to find help.
  • story7 mentions

    The story aspect of the game is criticized for being shallow and unengaging, with a significant reduction in original quests leading to a sense of pointlessness in the world. Players experience a repetitive cycle of quick quests and leveling, which diminishes any sense of exploration or narrative depth, ultimately making the gameplay feel like a grind rather than an immersive experience. The introduction of teleportation mechanics further detracts from the adventure, reducing the game to a series of mundane tasks.

    • “I do like that you can teleport to quest givers and mobs instead of the usual auto or manual run.”
    • “The world is pointless and means nothing anymore because the game just levels you up on every single quest and you can get to max level within 10 hours of playing.”
    • “If you were curious, it's gender-locked pay-to-win trash. The inventory system consists of replacing the same gear over and over again with 'higher item level versions.' Buying crates for cosmetics in a world filled with static mobs that stand around fighting the same NPCs hour after hour. It also has the mobile trash mechanic of 'teleport to quest area now,' so pretty much... click NPC, get quest, teleport, kill 5 of something, go back, rinse and repeat. No exploration, no wonderment, just streamlined trash so you get to the end game and spend that money to get those items leveled!”
    • “You upgrade it every two quests or so, making it meaningless anyway.”
  • monetization3 mentions

    The monetization strategy of the game has been criticized as a blatant cash grab, with excessive pop-up ads reminiscent of mobile games, detracting from the overall experience. Many users feel that the game's potential is overshadowed by its aggressive monetization tactics.

    • “But since its initial deletion, it's just one big cash grab with more popups than a mobile game with no ad blocker.”
    • “Resurrected for a quick cash grab?”
    • “So much potential... I played this way back in 2015 when you used to get those pop-up MMO ads on the side of your screen.”
  • graphics2 mentions

    The graphics have been widely criticized for being outdated and pixelated, resembling visuals from 2015, which detracts significantly from the overall experience. Many players find the stretched visuals uncomfortable to look at, indicating a need for a graphical overhaul.

    • “The graphics are outdated; don't expect much, treat it as if it's still 2015.”
    • “The graphics are so pixelated from being stretched that it genuinely hurts my eyes to even look at the game.”
  • gameplay1 mentions

    The gameplay is criticized for being repetitive and overly streamlined, featuring a gender-locked system and a pay-to-win model. Players experience a lack of exploration, with quests primarily involving teleportation to objectives and defeating static enemies, leading to a monotonous cycle of grinding for higher item levels. Overall, the mechanics prioritize efficiency over engagement, detracting from the overall experience.

    • “The gameplay is gender-locked and feels like pay-to-win trash. The inventory system just replaces the same gear over and over again with higher item level versions. You can buy crates for cosmetics, but the world is filled with static mobs that just stand around fighting the same NPCs hour after hour. It also has a mobile mechanic that lets you teleport to quest areas, which makes the experience feel even more shallow. You click on an NPC, get a quest, teleport, kill five of something, and then go back. It's a rinse-and-repeat cycle with no exploration or wonderment, just streamlined trash to get you to the end game and spend money to level up your items.”
    • “The gameplay is incredibly repetitive and lacks depth. You find yourself doing the same quests over and over, with no real sense of exploration or adventure. The mechanics feel like they were designed to push players towards spending money rather than enjoying the game.”
    • “I was really disappointed with the gameplay. It feels like a grind with no real reward. The quests are boring and the combat is uninspired. It’s just a cycle of teleporting to quest areas, completing mundane tasks, and then moving on to the next one without any real engagement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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