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Elisa: The Innkeeper - Prequel Game Cover

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Elisa: The Innkeeper - Prequel is a single player action game with a erotic theme. It was developed by Neoclassic Games and was released on June 14, 2016. It received mostly positive reviews from players.

Elisa: The Innkeeper - Prequel is a visual novel where you observe and influence the fate of Elisa, a charming inn owner adored by knights, princes, and merchants. Acting as an overseer rather than the protagonist, your choices impact the characters' actions and the story’s outcome. Multiple story branches and special items make each decision crucial and unique.

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75%
Audience ScoreBased on 402 reviews
story69 positive mentions
replayability3 negative mentions

  • Decent art style and beautiful music that enhances the atmosphere.
  • Offers branching choices that can lead to different outcomes, making it engaging for players.
  • Free to play, making it accessible for anyone looking for a short visual novel experience.
  • Very short gameplay, feeling more like a demo than a complete game.
  • Limited depth and character development, making it hard to connect with the characters.
  • Some choices feel insignificant and do not have a major impact on the story.
  • story
    239 mentions Positive Neutral Negative

    The story of "Elisa: The Innkeeper - Prequel" is generally described as light and engaging, featuring elements of romance and medieval intrigue, though many reviewers find it basic and lacking depth. While the narrative offers multiple branching paths and choices that influence outcomes, some players feel the characters are unlikable and the plot is clichéd or confusing. Overall, it serves as a charming introduction to the series, appealing primarily to fans of short, casual visual novels.

    • “Elisa: the innkeeper - prequel is a delightful, free-to-play visual novel that offers a taste of romance, medieval intrigue, and character-driven storytelling.”
    • “The story is a lighthearted one, with moments of humor, flirtation, and hints of mystery.”
    • “The story is well written, enticing, exciting, and you choose your own path which molds the tale.”
    • “The story is very bland and boring, which is gruesome for a visual novel.”
    • “The story didn't interest me, but cheer for the job.”
    • “Unfortunately, the storyline is hard to follow.”
  • music
    106 mentions Positive Neutral Negative

    The music in the game is widely praised for its soothing and beautiful qualities, enhancing the overall atmosphere and emotional impact of the story. Many reviewers highlight the soundtrack as a standout feature, with some noting its ability to create a calming ambiance, although a few mention issues with volume levels and abrupt transitions. Overall, the music is considered a significant asset, contributing positively to the game's presentation and player experience.

    • “The writing is warm, the pixel art is gorgeous, and the soundtrack is incredibly soothing.”
    • “The music is captivating and atmospheric, giving it an extra boost in value to me.”
    • “The art is nice and the music is pleasant for something that was made by a team of developers who made this their first game.”
    • “The music blasts out of the audio output after loading a save without fading.”
    • “The story is weaksauce, the art is alright, it's certainly better than I could draw but it's not at the level I expect from a visual novel that intends to be commercially released, and the music is entirely forgettable.”
    • “I guess all I have to say is to maybe add more and different kinds of songs to play for certain parts of the story, like 'if it's a deep meaningful moment, play this one; if it's calming, play this other one.' Clearly, I'm not going to ask for a different song for every other scene, but something new would help make an important part of the story stick with you.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the charming and colorful artwork as one of its strongest aspects, creating a captivating atmosphere. However, some users criticize inconsistencies in character art quality, noting that while environmental art is beautifully done, character designs can vary from appealing to poorly executed. Overall, the visuals are generally well-received, with many appreciating the unique art style and its contribution to the game's overall experience.

    • “The artwork is one of the game’s strongest points.”
    • “This prequel is a captivating visual novel with stunning artwork that creates a rich and captivating atmosphere.”
    • “The artwork is very nicely done, as is the music.”
    • “I'm not sure that putting a dollar sign on a sack in a fantasy game was really the right aesthetic decision.”
    • “The artwork isn't what I was expecting.”
    • “I'm sorry, but the menu looks really bad, and the art and graphics are now overall ruined... the art style it had before the update was amazing, to say the least... but now... all ruined in my opinion.”
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay is characterized as a standard visual novel with smooth mechanics and multiple decision points that influence the storyline and character relationships. While some players appreciate the simplicity and focus on narrative, others find the gameplay short and lacking depth, with criticisms aimed at the overall pacing and art quality. Overall, it offers a brief but engaging experience, particularly for fans of the genre.

    • “In terms of gameplay, it’s a standard visual novel, where your choices influence the storyline and relationships with other characters.”
    • “Its deep and mysterious story fully immerses players in the world of 'elisa.' The gameplay is simple yet effective, allowing players to focus on the story and character development.”
    • “Gameplay-wise, it is a little short, but since it's a (free) prequel, it's not too bad - at least you do have some choices to select, so there is some replay factor.”
    • “However, the gameplay and the plot bored me.”
    • “It looks like the budget was spent on art while the mechanics and writer decided to take a vacation.”
    • “Basicly early access alpha demo Kickstarter with 20% gameplay, probably less as you can't progress.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is characterized by lighthearted moments, clever dialogue, and a mix of flirtation and absurdity, making it both enjoyable and entertaining. Players appreciate the comedic elements, including quirky characters and amusing situations, which contribute to a cheerful overall experience. While some dialogue may be rough, the humor remains a standout feature that enhances the game's appeal.

    • “The story is a lighthearted one, with moments of humor, flirtation, and hints of mystery.”
    • “The art style is cheerful and pleasant, the music is excellent, and the dialogue, while a bit rough around the edges in places, is often well-written and funny.”
    • “It's pretty funny at times, too.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of "Elisa: The Innkeeper - Prequel" is described as a mix of heartfelt moments and superficial dialogue, leading to a generally touching experience despite a lack of depth in the storyline. While some players appreciate the game's friendly vibe and emotional situations, others find it lacking compared to more profound narratives in other games. Overall, it offers a charming introduction but may not satisfy those seeking significant emotional development.

    • “A beautiful, heartfelt beginning.”
    • “Overall, Elisa: The Innkeeper - Prequel is a lovely introduction to the main game, with a friendly vibe and heartwarming interactions.”
    • “Although not overly long, the game provides a satisfying and touching experience for fans of visual novels.”
    • “Boring story; the art style is a bit different from other visual novels, but that's it.”
    • “I wasn't expecting the boring storyline.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is generally viewed as a mixed bag; while the vibrant character designs and backgrounds are praised, the depth of character growth is often seen as lacking, especially in shorter narratives. Some players appreciate the decent development and potential for growth, while others find it shallow and simplistic, suggesting that those seeking a more complex story may be disappointed. Overall, the game offers a pleasant experience with engaging visuals, but character development may not meet the expectations of all players.

    • “The character designs and backgrounds are vibrant and detailed, effectively capturing the warmth and quaint charm of the inn.”
    • “Its deep and mysterious story fully immerses players in the world of 'Elisa.' The gameplay is simple yet effective, allowing players to focus on the story and character development.”
    • “The character designs (art and personality) are balanced and have the potential for character growth and dramatic shifts in their story arcs.”
    • “If you’re hoping for deep character development or a complex story, you may find it a bit shallow, but it’s perfect if you’re looking for a quick, pleasant read.”
    • “And that is where its pros end...everything else from world-building to character development is nowhere to be found, which could be expected from a short novel.”
    • “I hope that character development will grow bigger.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find limited depth in the straightforward narrative, the introduction of a trait/karma system adds complexity that may enhance replay value. Additionally, the immersive music has led some users to express a desire to replay the game multiple times.

    • “The music makes it so immersive with Adrian Von's compositions; I am probably going to play this over and over. That's how good the replay value is going to be! I highly support the Kickstarter and cannot wait!”
    • “Limited depth and replay value beyond seeing all branches.”
    • “Limited replay value due to straightforward narrative.”
    • “The addition of the trait/karma system adds more complexity to the visual novel and may give it more replayability.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by its quiet, slice-of-life approach, enhanced by stunning artwork and beautiful soundtracks that complement the narrative. Reviewers appreciate the rich and captivating environment created through meaningful choices and the integration of RPG elements, which further enrich the overall experience.

    • “It's a quiet, slice-of-life visual novel focused on character, atmosphere, and small, meaningful choices.”
    • “This prequel is a captivating visual novel with stunning artwork that creates a rich and captivating atmosphere.”
    • “The beautiful soundtracks fit the atmosphere perfectly, enhancing the overall experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is marred by minor glitches, particularly in the menus and save functions, which, while not game-breaking, can be annoying. Additionally, the underlying engine appears to be poorly designed or outdated, leading to various bugs and missing essential features typical of visual novel engines.

    • “I would have given it a 7 if it weren't for a few glitches here and there while using the menus or trying to save my game. Nothing game-breaking, just some minor annoyances.”
    • “But the main problem is this engine. I don't know if they rolled their own or if it's some very cheap 'make your own VN' thing, but aside from missing small things that every VN engine has, like text speed, it's buggy as all get out.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized for being underwhelming, especially given its reliance on a custom engine that struggles to match the performance of established platforms like Ren'Py. Despite the coder's efforts, the limitations in funding have resulted in a subpar experience that detracts from the overall gameplay.

    • “No offense to the coder, this is hands down the best home-cooked engine I've seen thus far, but it's just sad to see a game already limited by funding spend time and resources on an engine whose performance barely compares to the basic features of Ren'Py.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Elisa: The Innkeeper - Prequel is a action game with erotic theme.

Elisa: The Innkeeper - Prequel is available on PC and Windows.

On average players spend around 2 hours playing Elisa: The Innkeeper - Prequel.

Elisa: The Innkeeper - Prequel was released on June 14, 2016.

Elisa: The Innkeeper - Prequel was developed by Neoclassic Games.

Elisa: The Innkeeper - Prequel has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Elisa: The Innkeeper - Prequel is a single player game.

Similar games include Soul Gambler, Invisible Apartment, Major\Minor, Elisa: the Innkeeper, Wolf Tails and others.