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Ego in a Coma

Ego in a Coma Game Cover
85%Game Brain Score
music, story
gameplay, stability
85% User Score Based on 136 reviews

Platforms

PCMac OSWindows
Ego in a Coma Game Cover

About

Ego in a Coma is a single player hack and slash game with drama and thriller themes. It was developed by KoS Studios and was released on June 30, 2020. It received positive reviews from players.

Ego In A Coma is 2D Action Sword Fighting Game. Player can use several weapon to beat enemies. This game has 5 stages and multi endings. Each stage has different concept like Cyberpunk, Dark Fantasy, Digital World, and Psychedelic World.

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85%
Audience ScoreBased on 136 reviews
music21 positive mentions
gameplay8 negative mentions

  • The game features unique and visually captivating art and music that create an engaging atmosphere.
  • Despite its flaws, the game offers an intriguing narrative that resonates with players on a deeper level.
  • As a free game, it provides a short but memorable experience that many players find enjoyable.
  • The combat mechanics are clunky and unresponsive, often reducing gameplay to mindless button mashing.
  • Many players experience technical issues, including crashes and poor hit detection, which detract from the overall experience.
  • The level design and gameplay can feel repetitive and lacking in polish, making it difficult to fully enjoy the game's potential.
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its catchy and thematic compositions, effectively enhancing the atmosphere of each level, particularly in boss fights and key scenes. While some players found the tracks memorable and stylish, others noted that the short levels made the music feel forgettable. Overall, the soundtrack is considered one of the game's strongest aspects, contributing significantly to the visual experience and overall enjoyment.

    • “To end this off, I want to say I like the music and how it correlates with the theme of each level, like the cyberpunk level having a punk rock beat.”
    • “The strongest points in this game are the soundtrack and the visuals; very good choices that together create a weird but captivating environment.”
    • “Amazing soundtrack, great art design, and decent translation.”
    • “The only good thing about it is the music, which got annoying in the doors level.”
    • “Pretty much the only positive qualities of this game are the art and the music; the gameplay is essentially 'spam m1 until it dies' and the game controls like garbage.”
    • “The music doesn't loop right.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay has received largely negative feedback, with many users describing it as clunky, boring, and poorly executed, despite the game's appealing visuals and music. Players noted issues such as simplistic mechanics, rough animations, and technical glitches, leading to an overall lack of enjoyment. While some appreciated the unique art style and narrative potential, the consensus is that the gameplay detracts significantly from the experience.

    • “The game mechanics are really simple, and I applaud this game for that.”
    • “I would love to see more of this game; the gameplay could be a bit better, but as an indie game, it isn't half bad at all.”
    • “Tldr - the game is weird, and despite its simple and flawed gameplay, it still manages to present itself as an interesting and enjoyable experience for the open-minded individual.”
    • “Kinda like edgy star fetchers but conceptually uninspired and the gameplay totally sucks.”
    • “The music is really good, intro and a couple of levels were quite stylish, but every other aspect in this game is broken: gameplay is boring, visual art is pretty tasteless, animations are terrible and there are a few technical glitches too.”
    • “Pretty much the only positive qualities of this game are the art and the music; the gameplay is essentially 'spam M1 until it dies' and the game controls like garbage.”
  • story
    25 mentions Positive Neutral Negative

    The game's story is described as abstract and intriguing, with a unique art style that enhances its presentation, though it often lacks clarity and depth. While some players found potential in the narrative, many criticized the execution, noting poorly translated text and a disjointed storytelling approach that detracted from the overall experience. Overall, the story has moments of interest but is overshadowed by clunky gameplay and a lack of detailed development.

    • “Received both endings and it was an influencing and inspiring story.”
    • “The game play may be wacky but this game tells a decent story with a cool concept.”
    • “On an artistic level, you can tell that the amateur programmers had a story to tell, and had expressed creativity with the game.”
    • “The game's story is very abstract, and the only storytelling present is the short intro after the first segment in which the lead character takes several sleeping pills before getting into a bath. There are some very badly translated sections of text here and there during the levels, but these are more directing the player than telling a story.”
    • “Storywise, it seemed to have a lot of potential, but sadly that got lost while playing the game.”
    • “I personally do not like the plot, which lacks some details.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique art style and captivating visuals, which create an intriguing atmosphere that enhances the overall experience. Many reviewers highlight the aesthetic appeal and the effective use of sound, although some note that the visuals are occasionally overshadowed by poor gameplay mechanics and animation quality. Overall, the game's artistic design stands out as one of its strongest features, making it worth a try despite its gameplay flaws.

    • “It is so mind-boggling that the visuals can not only creep you out and even scare you, but it is so different compared to other games too; it has its own uniqueness to it.”
    • “The strongest points in this game are the soundtrack and the visuals; very good choices that together create a weird but captivating environment.”
    • “The visuals and music choice are excellent.”
    • “Developed & published by Kos Studios, 'Ego in a Coma' is a short platforming game that will take most people between 30 to 40 minutes to complete. While it seems aesthetic in the preview pictures, it feels like a practice project due to several design choices, very poor animation during gameplay, limited support or display options, and generally poor balance in its combat.”
    • “I really liked the aesthetic of this game; however, it is overshadowed by the game's abhorrent combat.”
    • “The weapons are interesting, but it doesn't seem to have much difference in how they interact with enemies. The levels don't offer much variation beyond aesthetics and lack of level design knowledge and technique.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs affecting gameplay, such as camera glitches and unresponsive controls. While some players appreciate its character, the overall experience is marred by technical glitches and a lack of direction, leading to a frustrating and unstable gaming experience.

    • “The game is a little buggy (after getting hit or landing after a jump, camera bugs).”
    • “The game is an unstable, buggy mess.”
    • “The controls are unresponsive and buggy with little impact to your character's attacks, and it just devolves into mashing the attack button until you or the enemy falls over.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game to offer a profound emotional journey, particularly highlighting the impact of achieving the good ending compared to the bad one. The internal conflicts presented resonate deeply, making the experience both challenging and rewarding. Overall, it is regarded as a highly emotional and worthwhile game.

    • “There's an emotional journey to be had here if you can navigate the challenge of playing through this messy internal conflict that the game developer is generous enough to share for free.”
    • “I highly recommend getting the good ending; it left me feeling quite emotional after experiencing the bad ending.”
    • “This is a very emotional and well-crafted game.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere and music are highly praised, particularly in the last chapter, creating a fun and unique experience. While some players note that improvements could be made, those who prioritize atmosphere and music over gameplay will likely enjoy it.

    • “However, the background music (especially in the last chapter) and atmosphere are both at a high level.”
    • “Very fun and unique game; I like the atmosphere and music, though it could use a few improvements.”
    • “If you value the music and atmosphere more than the gameplay, you should definitely give it a try.”
  • humor
    3 mentions Positive Neutral Negative

    Players appreciate the humor in the game, noting that even frustrating moments, like dying in amusing ways, contribute to its charm. The quirky and funny elements are highlighted as a strong point, with anticipation for future titles that could expand on this humor with more polished storytelling and character development.

    • “I kept getting stuck between cars and spikes; very funny death, to be honest.”
    • “I'm glad I played the game, and if you come here through the interactive game recommendations, give it a go. It's short and funny.”
    • “Looking forward to the future games of the developers, where a higher budget and more time spent polishing the game would result in a $10-$30 game, hopefully with a fleshed-out story, dialogue, characters, music, and of course, the interesting quirkiness and humor found in this game.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to repetitive combat mechanics that can detract from the overall enjoyment.

    • “The grinding in this game feels like an endless cycle of tedious combat.”
    • “I find the grinding aspect to be incredibly monotonous and unengaging.”
    • “The repetitive nature of grinding makes the gameplay feel like a chore rather than an adventure.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that the character design is unconventional, which may impact players' connection to the characters and their development throughout the game. This uniqueness can either enhance the experience for some or detract from it for others, depending on personal preferences.

    • “The character design feels really off and doesn't resonate with the game's overall theme.”
    • “I found the character development to be shallow and lacking depth.”
    • “The characters seem one-dimensional and fail to evolve throughout the story.”
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Frequently Asked Questions

Ego in a Coma is a hack and slash game with drama and thriller themes.

Ego in a Coma is available on PC, Mac OS and Windows.

Ego in a Coma was released on June 30, 2020.

Ego in a Coma was developed by KoS Studios.

Ego in a Coma has received positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Ego in a Coma is a single player game.

Similar games include The Darkest Tales: Into the Nightmare, Burning Daylight, Woolfe - The Red Hood Diaries, Blood Spear, Scrap Garden and others.