- August 24, 2023
- Action Squad Studios
- 10h median play time
Edge of War
Platforms
About
"Edge of War" is an isometric CRPG set in a world inspired by Laplands and Finnish Folklore, offering a unique path through intricate grid-based combat. Every quest holds significance, influencing the narrative and other characters. With semi-procedural world creation, each playthrough presents a distinct story, filled with varied trials and tribulations. Mastering the environment is crucial for success in this tough turn-based RPG.









- The game features a unique setting inspired by Finnish folklore, providing a fresh atmosphere and aesthetic.
- Combat mechanics are engaging and tactical, with a variety of skills and environmental interactions that enhance gameplay.
- The developers are responsive and open about updates, showing promise for future content and improvements.
- The game is currently lacking in story content and character development, making it feel incomplete.
- There are significant optimization issues, leading to performance problems even on high-end systems.
- Many players have reported bugs and glitches, including camera issues and inventory problems, which detract from the overall experience.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is generally praised for its solid combat mechanics and engaging systems, with players appreciating the need for strategic element use in abilities. However, some reviewers note that the game feels limited in content, as it is still in the demo stage, and they hope for future updates to expand story elements and mechanics. Overall, while the core gameplay is effective, there is a desire for additional features and content to enhance the experience.
“The combat is solid with great mechanics, the music fits the world nicely and the art style is gorgeous.”
“I like the combat mechanics, especially the need to have elements in play to use some of the abilities.”
“The gameplay mechanics just work.”
“Basically, the game is still in the demo stage (expect 5-10 hours of gameplay until you begin to feel that the amount of content is limited).”
“Combat mechanics are solid, skills and feats are basic but all work; I'm not the biggest fan of no voice acting or cutscenes - maybe that'll come one day.”
“I really hope the team gets a chance to develop the game further and add more story content, as the basic mechanics work really well.”