Edge Of Dead: Under A Uranium Sky
- November 16, 2023
- Inferno Muse Interactive
Pickup and throw the furniture or grenades. Unique weapons like the Porcupine Shotgun. Secondary items such as shields and shoulder cannons. Backpack items. Power-ups when you need them. A shop and vending machines. Unique enemies. Fight a nest of bone spiders, a walking cactus and more. A newly generated level every run. There heaps of weapons waiting to be found. Take out sentry bots with…
Reviews
- Engaging twin-stick shooter with fun gunplay and a variety of weapons and characters.
- Procedurally generated levels provide replayability and keep the gameplay fresh.
- Great graphics and dynamic music enhance the overall experience.
- Lacks polish in UI and balance of guns/items, leading to some frustrating gameplay moments.
- Experiences occasional crashes and bugs that can disrupt the gaming experience.
- High difficulty may deter some players, especially with no meta-progression or save system.
- gameplay5 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The gameplay is characterized by its fast-paced action that demands quick reflexes and agility to navigate through challenges. While it offers a fun experience, it is noted to be less complex compared to similar titles, featuring a short game loop that maintains a good level of enjoyment.
“Though the gameplay is fast-moving, a short game loop and a good enjoyment level may persuade otherwise.”
“The fast-paced gameplay is fun, though not as complex as some similar games.”
“Gameplay is fast-paced, requiring quick reflexes to dodge incoming fire.”
- music5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The music in the game is praised for being dynamic and catchy, effectively complementing the overall style and feel of the game. While some users note that it can be repetitive, the quality of the sound effects and the integration with the gameplay enhance the overall experience.
“Great music and sound effects.”
“Well made and coded game; the graphics are crisp and polished, and the music fits this style of game perfectly.”
“Overall, the level design is nicely done, the combat is a ton of fun, and the music is very catchy.”
“The art matches the game's feel, and the music, while repetitive, sounds good.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
User feedback on stability is mixed; while some report no bugs or glitches, others describe the game as incomplete and buggy.
“Incomplete and buggy game.”
“The game crashes frequently, making it unplayable at times.”
“I experienced several glitches that disrupted my gameplay.”
- graphics2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are praised for being crisp and polished, contributing to the overall quality of the game. Users appreciate the well-executed design that complements the game's style effectively.
“Well made and coded game, and the graphics are crisp and polished, perfectly complementing the style of the game.”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game boasts high replayability due to its reliance on RNG and procedural generation, which influences nearly every aspect, including level layouts, weapons, loot, enemy spawns, and boss encounters. This variability ensures that each playthrough offers a unique experience, encouraging players to return for new challenges.
“The game has incredible replay value.”
“The replay value embraces RNG and procedural generation, affecting almost every component from level layout, weapons, dropped loot, traders, enemies, their spawns, and even which boss fights.”
“The replay value is severely lacking.”
“The game embraces RNG and procedural generation, affecting almost every component from level layout to enemy spawns, but it still feels repetitive after a few runs.”
“While the game has some replay value, it quickly becomes stale due to the lack of meaningful changes in each playthrough.”