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About Ecto

Ecto is a single player and multiplayer casual platformer game with a fantasy theme. It was developed by Dez Boyle and was released on April 28, 2026. It received very positive reviews from players.

Ecto is a highly-randomized nature world that doesn't take itself too seriously. Collect the star fragments to beat the level Along the way, you can interact with almost everything in the level Collect coins to buy peculiar trinkets from Froggieman's shop to mess around with Compete with yourself (or your friends) to set record speedrunning times between randomly placed islands. ROADMAP:[…

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Looking for games like Ecto? Here are top casual platformer recommendations with a fantasy focus, selected from player-similarity data — start with Aloft, Echo Point Nova or Haste.

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Reviews

94%Audience ScoreBased on 179 reviews
gameplay10 positive mentions
grinding1 negative mentions

  • The movement mechanics are smooth, satisfying, and fun, with a strong focus on bhopping and parkour that appeals to fans of momentum-based gameplay.
  • The game features charming, whimsical art style and atmosphere with delightful interactables, cute sound design, and a relaxing, playful world that encourages exploration.
  • Multiplayer supports up to 8 players with stable netcode, making it a great social experience for friends to enjoy together in a casual setting.
  • The game currently has limited content with repetitive procedurally generated levels, leading to lack of variety and limited longevity.
  • Some platforming and movement aspects can be frustrating or janky, with unclear objectives and poor guidance causing confusion.
  • Technical issues include performance problems on older PCs, lack of FPS cap causing overheating, and occasional multiplayer desync bugs; some visual elements like harmful plants lack clarity, and the game can trigger issues for photosensitive players.
  • gameplay

    26 mentions Positive Neutral Negative
    38% positive mentions, 50% neutral mentions, 12% negative mentions

    The gameplay is praised for its smooth, enjoyable movement mechanics and unique features like object grabbing and multiplayer support, creating a fun, dynamic parkour experience. While it effectively captures a playful atmosphere and shows promise, it currently lacks depth, meaningful progression, and extensive content, making it feel incomplete but promising for future updates.

    • “The multiplayer netcode infrastructure tracks up to an 8-player framework with consistent technical stability, transforming the basic casual parkour mechanics into a dynamic, friction-free social playground.”
    • “It’s a reminder that sometimes all you need is the familiar joy of Mario-style jumping, tweaked with thematic environments and do-it-yourself mechanics to feel fresh and exciting.”
    • “Fun game to play, good movement mechanics, nice inclusion of an autojump in the settings, hope it receives more updates in the future!”
    • “The momentum mechanics are decent for the most part, but the rest of the game surrounding it makes me not want to take advantage of them.”
    • “Ecto is certainly a neat little game with an excellent idea, albeit there isn't much there in the way of gameplay quite yet.”
    • “The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on.”
  • graphics

    18 mentions Positive Neutral Negative
    39% positive mentions, 44% neutral mentions, 17% negative mentions

    The graphics emphasize a simple, dream-like aesthetic focused on atmosphere and personality rather than complexity, resulting in visually pleasing and distinct art. While some users find the visuals charming and fitting the game's style, others note the graphics are passable but not impressive, with occasional performance concerns despite the minimalistic design. Overall, the game's art style contributes positively to its mood, though it may lack the polish expected for a top-tier visual experience.

    • “The visuals are not designed to impress through graphical complexity but instead through atmosphere and personality.”
    • “Its dreamcore aesthetics and artistic composition make it visually pleasing and distinct.”
    • “The art style is so vibrant, and the atmosphere paint is lovely to look at.”
    • “Ok, so this game initially impressed me with its aesthetic, but it got boring really fast.”
    • “For a game with deliberately simple graphics and assets, it shouldn't take this much processing power.”
    • “The graphics in this game are passable but could be better.”
  • music

    9 mentions Positive Neutral Negative
    56% positive mentions, 33% neutral mentions, 11% negative mentions

    The music in the game is consistently praised for being beautiful, peaceful, and enjoyable, contributing to a relaxing atmosphere. Many players appreciate the soundtrack's pleasant and soothing qualities, with some expressing interest in having it available for purchase separately. Overall, the soundtrack enhances the immersive and chill experience of the game.

    • “The soundtrack is very cute and overall it is a peaceful experience.”
    • “The sounds and soundtrack are really pleasant, so I'll get the supporter pack (especially since it's so cheap). I'd really love to see the soundtrack available separately or bundled in.”
    • “A great little romp through beautiful environments with chill music and fun items to mess around with.”
    • “I think that you should add music to this game and I really miss the boss health bar, because I wasn't able to understand how much HP he has.”
  • atmosphere

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for its vibrant, colorful natural landscapes and peaceful, slightly surreal feel, creating a strong sense of personality and charm. Rather than relying on graphical complexity, the atmosphere enhances the gameplay through persistence and playful interaction, making the experience memorable and visually appealing.

    • “The environments embrace colorful natural landscapes and create an atmosphere that feels peaceful and slightly surreal.”
    • “The visuals are not designed to impress through graphical complexity but instead through atmosphere and personality.”
    • “It doesn’t reinvent the genre, but it shows how atmosphere, persistence, and playful interaction can make a simple mechanic truly awesome.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is highlighted by quirky elements like a flying toilet, amusing NPC sounds, and entertaining death mechanics, creating a fun and cozy atmosphere. Players find it especially enjoyable and funny during cooperative play, complemented by smooth movements and charming interactions.

    • “The flying toilet positively surprised me so much that I couldn't stop laughing!”
    • “NPCs make funny noises, death mechanic has a fun part.”
    • “A fun and cozy game with funny interactables and sounds.”
  • story

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The story in Ecto is minimal and unconventional, focusing less on combat or scripted narratives and more on creating a liberating experience through exploration and spatial mobility. It prioritizes player-driven discovery over traditional storytelling, offering an atmospheric, concept-driven journey rather than dramatic plotlines.

    • “Ecto successfully delivers a highly liberating, concept-driven 3D platforming experience by shifting its primary motivational framework away from combat loops or linear quest scripting in favor of absolute spatial mobility and procedural exploration.”
    • “Rather than building itself around combat systems, complicated objectives, or heavily scripted storytelling, it creates an experience where movement and exploration become the primary attractions.”
    • “It proves that enjoyment does not always come from complicated systems or dramatic storytelling.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, -33% neutral mentions, 33% negative mentions

    The game's optimization is inconsistent, with some users praising its ability to run on low-performance PCs while others report significant FPS drops, especially without OpenGL. The Godot 3D engine offers smooth performance when used, but overall optimization appears mediocre and varies depending on the implementation.

    • “Very good game, made for low performance PCs.”
    • “What has been completed in the game seems okay if mediocre, but at least it runs smoothly thanks to the excellent but seldom used Godot 3D engine (we all know the 2D engine is crap, but the 3D engine is pretty good... except most amateur devs don't understand 3D graphics so they never use it).”
    • “Found this game on Insta, advertised as incredibly optimized, can't get more than 20 FPS without OpenGL; with OpenGL, still get big FPS drops.”
    • “Found this game on Instagram, advertised as incredibly optimized, but I can't get more than 20 FPS without OpenGL. Even with OpenGL, there are still big FPS drops.”
  • monetization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a fair monetization approach with a zero-cost model and no aggressive monetization tactics, enhancing the player's experience by respecting their time without intrusive filler content.

    • “While the procedural layout algorithms can occasionally yield repetitive geographic loops over extended sessions, its zero-cost model and complete lack of aggressive monetization filler make it an exceptional micro-experience that fully respects the player's immediate time investment.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a playful and lighthearted emotional experience, centered around exploration, interaction, and joyful movement like bunny hopping.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Replayability is mixed, with some users suggesting the game would benefit from custom-made maps for a more engaging campaign experience. Additionally, they recommend adding an endless mode, such as fighting waves of enemies or progressing through infinite levels, to enhance long-term replay value.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can become tedious and frustrating, particularly due to lengthy boss fights with high health, suggesting a slight reduction in boss durability could improve the experience.

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Frequently Asked Questions

Ecto is a casual platformer game with fantasy theme. Common tags for Ecto include first-person, indie, magic, exploration, relaxing and others.

Ecto is available on PC, Windows and Linux.

Ecto was released on April 28, 2026.

Ecto was developed by Dez Boyle.

Ecto has received very positive reviews from players. Most players liked Ecto for its gameplay but disliked it for its replayability.

Ecto is a single player game with multiplayer and local co-op support.

Similar games include Aloft, Echo Point Nova, Haste, Journey To The Savage Planet, Wildmender and others.