- January 14, 2019
- White Elk LLC
Eclipse Edge of Light
Platforms
About
"Eclipse: Edge of Light" is a VR horror-adventure game set on a sentient planet with ancient ruins. As the survivor of a crash landing, you'll explore the alien world using a jetpack-equipped spacesuit, discovering the planet's tragic past and the remains of a betrayed civilization. With an original soundtrack and over 3 hours of gameplay, uncover the secrets of this dreamscape world while flying through beautiful environments and uncovering relics of the past.






- The game features good graphics and a solid atmosphere, enhancing the overall experience.
- Some players found the puzzles to be interesting and well-integrated into the gameplay.
- The game has a decent length and replay value, making it worth the time for some players.
- The story is underdeveloped and repetitive, leading to a lack of engagement.
- Many players experienced motion sickness and found the controls frustrating, particularly in VR mode.
- The gameplay is often described as slow and lacking in meaningful interaction, resembling a walking simulator.
story
24 mentions Positive Neutral NegativeThe story in the game is generally perceived as bland and underdeveloped, with repetitive lore and a lack of engaging content, leading to a sense of boredom for many players. While some found the visuals and puzzles enjoyable, the narrative fails to captivate, making it feel hollow and slow-paced. Overall, the game does not stand out in comparison to other VR titles that offer richer storytelling and gameplay experiences.
“The gameplay loop is somewhat limited but I suspect the aim was more to tell a story.”
“The story and visuals were neat and the puzzles were relatively simple.”
“Fun game; nice graphics; good story with interesting puzzles...puzzles flow well throughout the game and are not difficult to solve.”
“The story is so underdeveloped that I swear the lore repeats itself the entire game.”
“Get this game if you want a hollow, boring story told at a snail's pace in lackluster environments with the same three object models throughout.”
“I found myself bored in most of the game; the story wasn't that interesting and the puzzles were too easy.”