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Dustgrave: Prologue

Dustgrave: Prologue Game Cover
47%Game Brain Score
gameplay
story, stability
73% User Score Based on 15 reviews

Platforms

PCWindows
Dustgrave: Prologue Game Cover

About

Dustgrave: Prologue is a single player role playing game. It was developed by Innervoid Interactive and was released on October 10, 2024. It received mostly positive reviews from players.

The mighty Dahlan Empire is falling, ravaged by a mysterious plague and internal unrest. While surviving powers and invading nations fight among themselves, adventurers and mercenaries venture inside this land full of opportunities. Create your character and embark on an epic journey, enjoying complete freedom in a true sandbox RPG experience. Everything you do affects the world and its people.…

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73%
Audience ScoreBased on 15 reviews
gameplay3 positive mentions
story3 negative mentions

  • The game offers a free prologue, allowing players to explore its early stages without any cost.
  • Combat and progression systems are intuitive and satisfying, reminiscent of popular RPGs like DoS and BG3.
  • The world feels alive with dynamic NPC interactions and faction mechanics, providing a sense of immersion and choice.
  • The game suffers from significant optimization issues, leading to poor performance and low frame rates.
  • Many mechanics and systems lack clear explanations or tutorials, making it difficult for players to fully understand and utilize them.
  • The gameplay loop can become repetitive, with quests often boiling down to simple tasks without deeper narrative engagement.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay features a variety of mechanics, such as quest completion impacting faction prosperity and unique actions like poisoning wells or altering NPC memories, though their practical application remains unclear. However, players note that the gameplay loop can become repetitive due to a reliance on formulaic quests, often reducing to simple combat and reward collection. Additionally, there are suggestions for improving loot sharing mechanics and addressing price calibration for items and repairs.

    • “It also looks like there’s a mechanic that translates completed quests into boosts for different factions (I tracked down a ransacked caravan, and then the Pavanian Republic got a boost to its prosperity).”
    • “Outside of that, there seem to be a lot of cool mechanics teased (e.g. poison a well, buy a scroll to implant a false memory in an NPC or erase a bad one). They seem interesting, but I have absolutely no idea how these would apply.”
    • “It’d be interesting to add a mechanic that changes the loot sharing to reward more lean groups versus focusing on the 4-man.”
    • “The gameplay loop can get repetitive with exclusively programmatic quests - it definitely helps with the scale, but in the 2.5 hours I played, every quest boiled down to 'go to place, fight bad guys, collect reward.' The game markets itself as a sandbox, and maybe this is truer to the intention, but I found myself really wishing for longer quest chains or something that can sustain narratives that extend past single quests or abstract world events.”
    • “At a glance, the prices felt a little miscalibrated; armor was super cheap to buy, and in some cases, it felt like repairing a weapon was more costly than just buying a new one of similar quality.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is criticized for its lack of depth and repetitive quest structure, with players expressing a desire for more engaging narrative arcs and character development. While there are mechanics that link completed quests to faction prosperity, the quests themselves often feel formulaic and disconnected, leading to a less immersive experience. Additionally, interactions with NPCs are limited, reducing opportunities for meaningful storytelling and exploration.

    • “It also looks like there’s a mechanic that translates completed quests into boosts for different factions (I tracked down a ransacked caravan, and then the Pavanian Republic got a boost to its prosperity).”
    • “Would be great to have some clear quest chains that explain when/why you’d use these.”
    • “The gameplay loop can get repetitive with exclusively programmatic quests - it definitely helps with the scale, but in the 2.5 hours I played, every quest boiled down to 'go to place, fight bad guys, collect reward.' The game markets itself as a sandbox, and maybe this is truer to the intention, but I found myself really wishing for longer quest chains or something that can sustain narratives that extend past single quests or abstract world events.”
    • “It’d be a bit more believable if these were story-centric characters, but most you just find in town and sign up for you with no convincing necessary.”
    • “It’d be really cool to either incorporate talking to civilians via quests (e.g. 'survey the population for clues'), or if there was a chance of discovering information in chats (some random probability of a map to a dungeon/loot cache).”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report that the game experiences occasional bugs, but these issues are generally minor and do not significantly disrupt gameplay, with one instance requiring a re-entry into a city.

    • “Sometimes buggy, but nothing game-breaking (had to re-enter a city).”
    • “Frequent crashes during gameplay make it hard to enjoy the experience.”
    • “The game often freezes, forcing me to restart and lose progress.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are generally considered satisfactory, with notable visual effects like glowing indicators for buffs during battles, which enhance the gameplay experience. Overall, while not groundbreaking, the visuals effectively support the game's mechanics.

    • “The game is fun, the battle system and skills are interesting, and the graphics are fine enough.”
    • “The buff visuals remain after fights - I was wandering around and could not figure out why my party member’s head was glowing red, until I realized that this was the visual for the attack boost skill.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is currently criticized for being poorly optimized, with many users reporting significant performance issues. This lack of optimization is seen as a common issue for early access titles, but it has led to a frustrating experience for players.

    • “It's a highly unoptimized mess - perhaps to be expected in early access - but it absolutely performs like garbage at this present moment.”
    • “The game is not optimized.”
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Frequently Asked Questions

Dustgrave: Prologue is a role playing game.

Dustgrave: Prologue is available on PC and Windows.

Dustgrave: Prologue was released on October 10, 2024.

Dustgrave: Prologue was developed by Innervoid Interactive.

Dustgrave: Prologue has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Dustgrave: Prologue is a single player game.

Similar games include Zoria: Age of Shattering, Alaloth: Champions of The Four Kingdoms, Encased, Robin Hood: Sherwood Builders, Unexplored 2: The Wayfarer's Legacy and others.