Skip to main content

Duskpunk

Duskpunk Game Cover
93%Game Brain Score
story, gameplay
grinding, replayability
93% User Score Based on 85 reviews

Platforms

LinuxPCMac OSWindows
Duskpunk Game Cover

About

Duskpunk is a single player role playing game. It was developed by James Patton and was released on November 19, 2025. It received very positive reviews from players.

Dredgeport is spiralling out of control. Gangs rule the slums, corruption trumps the law, and corpses of the war-dead are burned daily for fuel. You are an ex-soldier, mistaken for dead and shipped back to Dredgeport for processing. After a narrow escape, you find yourself alone in the guts of the city, with only two things to your name: your life and your sanity. Keeping both will prove a challen…

Skip User Reviews

93%
Audience ScoreBased on 85 reviews
story15 positive mentions
grinding3 negative mentions

  • Duskpunk features exceptional writing and world-building, creating a compelling narrative that immerses players in its rich lore and character development.
  • The game successfully combines mechanics inspired by tabletop RPGs with a unique setting, offering engaging gameplay that emphasizes resource management and decision-making.
  • The atmosphere and art direction are beautifully crafted, enhancing the overall experience and drawing players into the gritty, steampunk world of Dredgeport.
  • The game suffers from moments of heavy railroading, where player choices feel limited and can lead to forced narrative paths that detract from immersion.
  • While the early game is tense and engaging, the latter stages can become monotonous, with repetitive actions and a lack of meaningful challenges as resources become abundant.
  • Some players may find the political themes and character portrayals overly biased, which could detract from the enjoyment for those seeking a more neutral narrative experience.
  • story
    49 mentions Positive Neutral Negative

    The story of Duskpunk is widely praised for its rich world-building, engaging characters, and a compelling narrative that explores themes of capitalism, revolution, and solidarity. Reviewers appreciate the well-written dialogue and the immersive experience that allows players to make impactful choices, although some note that the gameplay can become repetitive and certain characters may disappear unexpectedly. Overall, the game is seen as a powerful and thought-provoking addition to the genre, with a story that resonates with contemporary issues.

    • “Duskpunk tells a story about the industrial city of Dredgeport, which is on the verge of a revolution.”
    • “A well-written story with beautiful art and music, this was a wonderful narrative of the power of humanity to change even in the midst of suffering and war.”
    • “Great storytelling and art direction, the game involves you like a good book and you want to continue on.”
    • “If this revolutionary story was meant to be the core the game is built around, why give the player an option to drop all ideals and commit to pursuing only selfish ends at all?”
    • “So the story is both painfully woke and entirely unfulfilling.”
    • “Two-dimensional characters and a story that wants you to believe it's gritty and desperate while you're rolling in cash, bored, and just waiting for timed events to trigger the story moving forward; Duskpunk is just not as good as the game it's aping, the first Citizen Sleeper.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of Duskpunk draws heavily from indie pen & paper RPGs and is reminiscent of Citizen Sleeper, featuring resource management and dice mechanics that create tension and meaningful choices. Players navigate a politically charged narrative with intuitive yet challenging mechanics, though some reviewers noted that certain elements can feel like busywork, particularly in the later stages. Overall, the game is praised for its engaging world-building, strong writing, and the ability to evoke emotional responses through its gameplay.

    • “Duskpunk crafts excellently both with characters and worldbuilding, and wraps both up in play mechanics that are both intuitive and satisfyingly challenging.”
    • “The gameplay systems are just complex enough to keep the tension building while the story ebbs and flows.”
    • “Unique gameplay evolving the Citizen Sleeper formula, phenomenal writing and gorgeous artwork.”
    • “The early story is rather intriguing and while the game does look like it has potential... sadly no voice overs and while that could be acceptable, the gameplay itself can be summarized as trading at location A, then trading that to C, then returning to A.”
    • “If you want a really polished and tight experience, be forewarned that there are definitely places where the narrative and mechanics separate.”
    • “Likewise, the mechanical elements, which are already relatively minimalist (but more than enough to carry the gameplay), get thrown out in any of the long text sections, of which there are a couple.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game feature a gritty 2D oil painting aesthetic that effectively conveys a lived-in, oppressive atmosphere, enhancing the survival experience. While the visuals may appear lower budget compared to titles like Citizen Sleeper, the unique art style and still frames of artwork contribute significantly to the game's overall appeal. Players appreciate the combination of striking visuals with strong writing and engaging gameplay, making the art a standout element.

    • “And the oil painting-style artwork really carries that vibe.”
    • “Unique gameplay evolving the Citizen Sleeper formula, phenomenal writing, and gorgeous artwork.”
    • “The gritty 2D oil painting aesthetic and industrial grime give the city a lived-in, oppressive feel — you don’t just explore, you survive.”
    • “The oil painting-style artwork really carries that vibe.”
    • “But everything else was great really, cool writing, music and sound effects, and pretty artwork and interface.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its captivating steampunk aesthetic, beautiful art, and strong world-building, which together create an immersive and addictive experience. Players appreciate the combination of engaging gameplay, well-developed characters, and evocative writing that enhances the overall ambiance.

    • “The only thing I loved more than the 'Citizen Sleeper' style gameplay and steampunk-ish atmosphere was the revolution.”
    • “On a final note, I just wanted to shout out the art in the game; each location has at least two different images that are just beautiful and do an excellent job at capturing the atmosphere.”
    • “Fantastic atmosphere, great world building, and excellent writing make this an addictive and immersive experience.”
    • “The only thing I loved more than the 'Citizen Sleeper' style gameplay and steampunk atmosphere was the revolution.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to enhance the overall experience, complementing the art and narrative effectively. Reviewers highlight the soundtrack as engaging and immersive, contributing significantly to the emotional depth of the story and the atmosphere of the game. Overall, the combination of well-composed music and soundscapes enriches the gameplay, making it a standout feature.

    • “Art, music, and even the background soundscapes are good at completing the picture.”
    • “A well-written story with beautiful art and music; this was a wonderful narrative of the power of humanity to change even in the midst of suffering and war.”
    • “Intriguing stories and encounters with a great soundtrack too!”
  • grinding
    3 mentions Positive Neutral Negative

    Reviews indicate that while the grinding aspect of the game can become tedious, particularly in the final third where gameplay feels repetitive, players who appreciate narrative roleplaying may still find value in the experience. The balance of difficulty is generally acceptable, allowing for enjoyment of the game's world despite the grind.

    • “The last third of the game, where dice rolls are formalities and you're just slogging through clocks and progress bars to bring the story to a conclusion, is somewhat tedious.”
    • “If you want a narrative roleplaying experience and don't mind when it degrades to just grinding out dice rolls, Duskpunk is really good, and its world is a fun place to spend a few hours.”
    • “Honestly, making it harder might just make it tedious, so I don’t mind the balance too much.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highly praised for its respect for player choices, allowing for inclusive character design, such as nongendered options, and meaningful consequences based on player actions, like the impact of supplying a gang leader with weapons.

    • “The game is built around respect for the player's choices, whether in the details of character design (hell yes to nongendered characters!) or in the consequences of actions, like when you supply a gang leader with a load of guns.”
    • “Character development is incredibly nuanced, allowing players to shape their characters' identities and moral paths through meaningful choices.”
    • “The depth of character backstories and the way they evolve based on player decisions create a truly immersive experience.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game unexpectedly engaging, often ranking it higher than anticipated titles like Demon School, suggesting that it delivers a strong comedic experience that stands out on its own.

    • “It's funny, I brought both Demon School and this game today, expecting Demon School to be the standout and this a side dish.”
    • “The humor in this game is absolutely top-notch, with clever writing that keeps you laughing throughout.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
  • emotional
    2 mentions Positive Neutral Negative

    Both games excel in their emotional storytelling, with beautifully crafted prose that effectively delivers impactful emotional moments. Duskpunk, in particular, is noted for its unflinching approach to emotional and ethical themes, making it a standout in this regard.

    • “For both of these games, the prose is absolutely beautiful and knows how to deliver those emotional gut-punches – it is the real star of the show.”
    • “If you want a game that doesn’t pull punches emotionally or ethically, duskpunk absolutely delivers.”
  • replayability
    2 mentions Positive Neutral Negative

    Players express mixed feelings about the game's replayability, noting that while the core gameplay is enjoyable, the lack of a satisfying story may limit their desire to replay it. However, the importance of skill investment choices adds a layer of replayability, encouraging players to explore different builds.

    • “The main gameplay was actually what I enjoyed the most, and the choices I made contributed to the game's replay value.”
    • “The main gameplay was actually what I enjoyed the most, with the major complaint being that I don't know how much replay value the game has for me personally, and it didn't leave me that satisfied with the story.”
    • “Choosing which skills to invest in is all the more important and adds a degree of replayability.”
Skip Game Offers

Buy Duskpunk

Skip Videos

Videos

Skip Games Like Duskpunk

Games Like Duskpunk

Citizen Sleeper Image
Citizen Sleeper 2: Starward Vector Image
Roadwarden Image
Back to the Dawn Image
The Life and Suffering of Sir Brante Image
Skip Game News
Skip FAQs

Frequently Asked Questions

Duskpunk is a role playing game.

Duskpunk is available on PC, Mac OS, Windows and Linux.

Duskpunk was released on November 19, 2025.

Duskpunk was developed by James Patton.

Duskpunk has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Duskpunk is a single player game.

Similar games include Citizen Sleeper, Citizen Sleeper 2: Starward Vector, Roadwarden, Back to the Dawn, The Life and Suffering of Sir Brante and others.