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Dungeon Rampage Game Cover

About Dungeon Rampage

Dungeon Rampage is a single player and multiplayer casual hack and slash game with medieval and historical themes. It was developed by Gamebreaking Studios and was released on December 5, 2025. It received positive reviews from players.

Embark on an action-packed adventure in Dungeon Rampage, the ultimate revival of the cult-classic online multiplayer dungeon crawler! Team up with friends or stand alone as you fight your way through monster-filled dungeons. Choose your champion from a roster of unique heroes. Each hero has distinct abilities, weapons, and play styles. Whether you prefer the Berserker’s brute force, the Vampire Hu…

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Games Like Dungeon Rampage

Looking for games like Dungeon Rampage? Here are top casual hack and slash recommendations with a medieval and historical focus, selected from player-similarity data — start with Heroes of Valor, AdventureQuest 3D or Dungeon Defenders: Awakened.

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Reviews

89%Audience ScoreBased on 926 reviews
gameplay19 positive mentions
grinding47 negative mentions

  • Strong nostalgia factor appealing to players who enjoyed the original Facebook version.
  • Faithful recreation of the original gameplay with cooperative multiplayer and addictive combat.
  • No pay-to-win mechanics, with all content earnable through gameplay and daily rewards.
  • Poor performance including frequent lag, low FPS, and technical issues affecting gameplay experience.
  • Grinding for gold and gems is excessively slow and tedious, making progression frustrating.
  • Lack of modern updates such as improved graphics, widescreen/fullscreen support, customizable controls, and missing content from the original game.
  • gameplay

    64 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The gameplay of Dungeon Rampage captures the nostalgic, straightforward hack-and-slash dungeon-crawling fun of the original, featuring addictive combat and a charming hero roster. However, many players find the progression grind tedious and repetitive, with slow leveling and limited gem/coin acquisition hindering sustained engagement. While removal of pay-to-win mechanics is widely praised, the game suffers from bugs, lag, and a lack of meaningful new content or modern quality-of-life improvements, leaving it feeling dated despite its core enjoyment.

    • “First time I felt like the grind is fun in a game, absolutely no pay-to-win (everything is earnable through gameplay), the structure of progression is super enjoyable, community and general cooperation with players is highly encouraged and rewarded for, everything just clicks.”
    • “The fast-paced, hack-and-slash gameplay is pure adrenaline, delivering nonstop action that feels both chaotic and incredibly fun.”
    • “The gameplay loop revolves around entering procedurally generated dungeons filled with enemies, traps, and boss encounters.”
    • “The gameplay also gets repetitive very quickly, and the bugs only make it worse.”
    • “The gameplay loop can get repetitive after extended sessions, and it could use a bit more depth or progression variety to keep players hooked long-term.”
    • “A lot of visual bugs with animations, same as the game on Facebook over 7 years ago, blurry visuals and choppy gameplay; I hope it gets fixed in the full release.”
  • grinding

    47 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely regarded as intense and time-consuming, with players describing it as repetitive and required for progression, especially to unlock new characters, legendary items, and chests. The gold and gem economy is criticized for being harsh, making early progress slow and late-game upgrades costly, leading some users to find it exhausting or boring. Despite this, the grind-oriented gameplay appeals to nostalgic players and those who enjoy steady, brain-off progression without pay-to-win elements.

    • “I agree with all the negative reviews, the game became a boring grinding loop unlike the first few weeks when early access published. They even managed to break good mechanics like the store; the legendary items cost 100k and their level was 89-91 (nearly max level), and now they cost over 170k and levels are around 70-80 which is terrible. It made the shop useless. Most people grind boss levels because it is the easiest method to level up, not to mention those who grind certain levels because it gives a lot of money, and gems are very hard to get compared to the prices for champions and pets.”
    • “At the moment the game is just tiny maps that everyone is rushing in less than 2 minutes. It's extremely grindy just to get to play another character beyond the warrior that everyone starts with: about 5 hours to unlock the huntress, then double that for another one, then double again and double again for the other two.”
    • “That's 100 levels of grinding and even that is not enough due to the extreme gold costs, which you have to farm to get equipment that is much needed to progress.”
  • graphics

    45 mentions Positive Neutral Negative
    11% positive mentions, 80% neutral mentions, 9% negative mentions

    The graphics largely retain their original, nostalgic 2010-2012 aesthetic with a charming, stylized art style, but many users criticize the lack of modern upgrades such as higher resolution, smoother animations, and improved visual fidelity. Performance issues, low frame rates, and blurry or pixelated visuals further detract from the experience, leading to disappointment given the game's 2025 release. While some appreciate the retro look, most expect enhanced graphics and optimization in future updates to better match current standards.

    • “Visually, Dungeon Rampage embraces a colorful, stylized aesthetic that reflects its origins while benefiting from modern resolution and performance updates.”
    • “The art style was charming, the combat felt satisfying, and the progression system kept you coming back for 'just one more run.'”
    • “Yeah, there are bugs, the controls feel a little sluggish, and the graphics aren’t exactly modern as how I had hoped it to be for a revival—but it is early access, so that’s understandable.”
    • “The graphics feel exactly the same as they did 15 years ago, and while the nostalgia was fun for a minute, the repetitive dungeon grind is making it hard to stay interested, lazy developer.”
    • “I am afraid it is not other than a poor money-grab project. They have a community ready to help whenever/however they can but releasing a game with barely 480p graphics is just terrible. How is it possible to not spend a few days to upscale images? It's a flaming pile of rubbish now and I don't think it'll ever improve.”
    • “The graphics are blurry and pixelated, and there’s really no excuse for this.”
  • optimization

    35 mentions Positive Neutral Negative
    9% positive mentions, 74% neutral mentions, 17% negative mentions

    Optimization for the game remains a major concern, with frequent lag, FPS drops, and stuttering reported even on high-end PCs, detracting from gameplay enjoyment. Despite promises of improvements and some progress, performance issues persist, making the experience feel unfinished and frustrating for many players. However, a few users note occasional smoother performance and appreciate ongoing development efforts, though the game still falls short of modern standards.

    • “A equipe de desenvolvimento está de parabéns pelo belo trabalho que tem feito em consertar praticamente todos os problemas que o jogo tinha quando saiu; atualmente é bem raro me deparar com problemas de performance ou bugs.”
    • “Smooth performance ✅”
    • “+ Performance & refresh rates: a stable 60 fps should be the bare minimum.”
    • “It feels unfinished, badly optimized, and frustrating to play.”
    • “The fps drops and stuttering make the experience frustrating, especially for something that’s supposed to be an improved version.”
    • “In past of year this work still no improvement and the performance is even worser than that time.”
  • monetization

    18 mentions Positive Neutral Negative
    17% positive mentions, 55% neutral mentions, 28% negative mentions

    Monetization in this game is divisive, with some praising the removal of microtransactions and the shift to earning in-game currency through gameplay, while others criticize the presence of paid skins and view the release as a cash grab lacking substantial content or updates. Many prefer a one-time purchase model without additional purchases, though concerns remain about potential future microtransactions. Overall, the game is seen as improved by eliminating microtransactions but limited and underdeveloped in its current state.

    • “No more in-game purchases; gems can be obtained pretty easily via gameplay and daily rewards.”
    • “No microtransactions whatsoever.”
    • “Brought back a beloved game for 8 bucks and removed microtransactions.”
    • “The original already being a flawed game, balance-wise, and balanced in general around microtransactions.”
    • “Is this just a cash grab game that presses on nostalgia?”
    • “No meaningful updates, no effort to improve gameplay but monetization never stops.”
  • story

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The story aspect is appreciated mainly for its nostalgic value and the revival background, but the game feels incomplete without deeper story engagement or varied quest systems. Players suggest adding more ways to earn rewards through quests or achievements to enrich the experience beyond daily tasks and ultimate rampage mode. The narrative is also enhanced by randomized dungeon events that create memorable moments, though community activity in story mode is limited.

    • “One of the more compelling aspects of Dungeon Rampage is the story behind its revival.”
    • “Randomized dungeons, unlockables, and goofy enemy combinations mean every run can birth a new story: “the time I outran exploding slimes” or “the boss that ate my friend’s hat.””
    • “While I do enjoy playing it, farming legendary chests and maxing my characters, the game is not complete if you're looking for a full experience like it was years ago. There's barely anyone playing the story mode (only people playing Ultimate Rampage), and it's only full when a new hero is released.”
    • “I never played this game when I was a kid; I only heard about it when an article posted a story about a guy bringing it back after he was devastated to see it shut down.”
    • “Randomized dungeons, unlockables, and goofy enemy combinations mean every run can birth a new story: 'the time I outran exploding slimes' or 'the boss that ate my friend’s hat.'”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The music in the game receives mixed feedback, with some users praising its nostalgic and enjoyable soundtrack, while others find it repetitive, lacking variety, and sometimes even absent, which can lead to boredom during gameplay.

    • “The music, the art style, and the dungeon runs all bring back that fun, carefree feeling from years ago.”
    • “Incredible soundtrack ✅”
    • “-no ambient, walking, fire sound or anything (just sfx and music)”
    • “Extremely repetitive, extremely grindy, extremely nauseating and unless you somehow have a video, podcast or different kind of music playing in the background you will not survive playing this without dying of boredom.”
    • “No ambient, walking, fire sound or anything (just sfx and music).”
    • “Even though I saw it on the roadmap, I want to point out that the current lack of a soundtrack is quite jarring.”
  • stability

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including frequent bugs like freezing when switching to windowed mode, looping animations, input problems, and occasional glitches that cause the character to get stuck. These issues result in unstable performance, low frame rates, and overall frustrating gameplay.

    • “For example, trying to switch to 'windowed mode' freezes the game, and the chest opening animation often loops endlessly at the end of matches.”
    • “I understand that the developer didn’t want to update and port the codebase to another engine, but we players suffer from that decision: unstable and low frame rates, input problems, pressing F11 to switch to windowed mode freezes the game and makes it unplayable until you go back to fullscreen, and many more issues.”
    • “Also, there are occasional wall glitches where the character gets stuck in gaps that are not actual walls.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its nostalgic, old-school style, reminiscent of Castle Crashers, blending silly bugs and playful glitches that add a comedic charm despite the game's incomplete state.

    • “This game is really like how it used to be back in the days; everything is the same, even the silly bugs which are kind of funny when trying to pick up heals and it bugs out and you die.”
    • “Heck, I'd say it reminds me of Castle Crashers even, both with its art style and especially the humor.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong nostalgic and wholesome emotions, reminding players of childhood memories and sibling bonding. Its charm lies in its blend of playful innocence and emotional responsiveness, creating an engaging and heartfelt experience.

    • “Finally, one of my favorite childhood games is back and made me feel like a kid who comes home after school just to play Dragon Raja for many hours with my brother.”
    • “It’s silly, it’s brutal, it’s charming — and it brings back that wholesome Facebook-era energy with modern polish.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users rate the game's replayability very highly, indicating it offers excellent value and engaging experiences across multiple playthroughs.

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Play Times

10h Median play time
15h Average play time
10-30h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dungeon Rampage is a casual hack and slash game with medieval and historical themes. Common tags for Dungeon Rampage include indie, 2.5d, nostalgia, early access, action rpg and others.

Dungeon Rampage is available on PC and Windows.

On average players spend around 15 hours playing Dungeon Rampage.

Dungeon Rampage was released on December 5, 2025.

Dungeon Rampage was developed by Gamebreaking Studios.

Dungeon Rampage has received positive reviews from players. Most players liked Dungeon Rampage for its gameplay but disliked it for its grinding.

Dungeon Rampage is a single player game with multiplayer and local co-op support.

Similar games include Heroes of Valor, AdventureQuest 3D, Dungeon Defenders: Awakened, Dungeon Defenders II, The Quinfall and others.