Dungeon Origins
- January 23, 2020
- Kraken Ink
- 5h median play time
"Dungeon Origins" is a strategy game where you play as a betrayed hero seeking revenge by building and managing a dungeon. Protect your dungeon's core from adventurers, customize its layout, and defend it with an army of monsters and traps. Manage resources wisely, expand your dungeon, and raid nearby villages to grow in size and power.
Reviews
- The game has a brilliant concept and offers a fun core gameplay loop.
- It is enjoyable for base building fans, with mechanics reminiscent of classic dungeon keeper games.
- Players express a strong desire for more content and a detailed sequel, indicating the game's potential.
- The game feels incomplete and lacks depth, leading to a short playtime with limited replayability.
- There are issues with the elemental mechanics and insufficient information about monster abilities, making gameplay frustrating at times.
- Many players feel the game is not worth its price due to its current state and lack of content.
- gameplay10 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay features a solid core loop that aligns with traditional dungeon keeper mechanics, providing an enjoyable experience overall. However, players find the elemental mechanic cumbersome and note a lack of variety and options throughout the game, which may limit long-term engagement.
“The core gameplay loop is good.”
“Been super fun so far and seems to have all the usual mechanics you look for in a dungeon keeper kind of game.”
“The elemental mechanic is just a pain, having to shuffle them each wave.”
“The gameplay doesn't really change much and there aren't really a lot of options while playing through the game.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game currently lacks replayability due to its single map, absence of challenges, and static enemy waves and bosses, resulting in a repetitive experience.
“There isn't a lot of replayability currently; just one map, no challenges or anything. You dig your own tunnels, and waves, bosses, and new entrances are static.”