Closers Game Cover

Closers is a massively multiplayer role-playing game that offers both single-player and co-op gameplay, with a focus on PvP. The game features an intriguing story, good mechanics, and stunning graphics, but can be very grinding. The Collector's Pack includes exclusive costumes, a 30-day elite status voucher, and 30-day 3-star onyx-black wings.

  • PC
  • Play​station 4
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station

Reviews

79%
Audience ScoreBased on 178 reviews
story24 positive mentions
grinding16 negative mentions
  • The combat system is fast-paced and engaging, allowing for fluid combos and satisfying gameplay.
  • The game features a diverse cast of characters, each with unique abilities and storylines, enhancing replayability.
  • Regular updates and events keep the game fresh, and the art style is appealing to fans of anime aesthetics.
  • The fatigue system limits playtime, which can be frustrating for players who want to grind or play multiple characters.
  • There are significant issues with account management and support, including lost accounts and poor customer service experiences.
  • The game has a heavy reliance on microtransactions, leading to concerns about pay-to-win mechanics and the overall balance of gameplay.
  • story79 mentions

    The game's story is praised for its depth and engagement, featuring multiple character arcs and detailed narratives that enhance the overall experience. Players appreciate the unique storylines for each character, which encourage exploration and replayability, although some note that the quests can become repetitive. Overall, the story is considered a strong point, motivating players to progress through missions and enjoy the immersive world.

    • “The story is still great and consistent for each character, but you get more information out of some characters than you do others.”
    • “As for story, there are two main stories so far, one for each of the teams, which is highly detailed. Plus, all the characters have quite a bit of personal story mixed into the main storylines.”
    • “The story is so good, and the visuals are too.”
    • “I feel certain games like Closers have weak or no storylines, but I was certainly surprised.”
    • “If you want story, then go read a book.”
    • “I almost fell asleep with this story.”
  • gameplay39 mentions

    The gameplay is generally praised for its fluidity, satisfying mechanics, and unique character abilities, making it enjoyable for both casual and dedicated players. However, some users find it repetitive and marred by a fatigue system that limits playtime, leading to boredom over extended sessions. Overall, while the game offers engaging combat and visuals, it may not provide enough variety for those seeking a more dynamic experience.

    • “The raids are awesome and very hard; the gameplay is fluid, and you really need to learn to dodge the mechanics or you will be killed even in higher gear.”
    • “The gameplay is super satisfying and visually impressive.”
    • “The characters are all unique, and each feels very special to play; also, there are more characters coming in the future, so there will be even more unique mechanics to check out.”
    • “The gameplay was essentially the same from two years ago; no major change from what I remember.”
    • “Even with my 2 hours of gameplay, I got bored with the repetitive action; there was no challenge, just grind.”
    • “Hardly any content, repetitive gameplay, and a cash shop that will make you cringe.”
  • graphics25 mentions

    The graphics of the game are generally well-received, with many praising the anime-inspired art style and character designs as visually appealing. However, some users note inconsistencies in graphical quality, with certain elements appearing dated or underdesigned. Overall, while the visuals are a highlight for fans of the genre, there are calls for further polishing to enhance the experience.

    • “The art style is quite nice for being a 2-year-old game, and it features a decent tiny story for each of the characters to boot.”
    • “I love how the attacks look on screen, as well as the character designs and artwork!”
    • “Closers is a fast-paced, side-scrolling brawler with a high skill ceiling and epic, anime-inspired visuals.”
    • “Animations and visuals can be kind of dated for some.”
    • “Graphical style is inconsistent, with many enemies underdesigned.”
    • “I also like the graphics, though I admit it needs some polishing here and there.”
  • grinding16 mentions

    The game is heavily grind-focused, requiring significant time investment for players to achieve top-tier gear and enhancements, often leading to a repetitive experience. While it offers a welcoming environment for casual players through accessible farming and crafting, the grind can become tedious, especially past level 50. Overall, it appeals to those who enjoy dungeon runs and grinding, but may deter players seeking a more varied gameplay experience.

    • “The game is grindy and time-gated; to be the absolute best, you will have to pay to get the best tuning, the best costume, and the highest enhancements. However, it is very welcoming to casuals since your endgame gear comes mostly from farming and crafting, and you can do everything in +13 gear, which you can get easily from events.”
    • “Honestly, it's just more grindy cash shop garbage.”
    • “The game focuses mostly on grinding, so if you don't like doing dungeons over and over again, it's not for you.”
  • music9 mentions

    The music in the game receives mixed reviews, with some players praising the soundtracks and boss music as enjoyable, while others find the overall audio experience unremarkable. While certain tracks stand out as cool, the general consensus suggests that the music is decent but not exceptional.

    • “Music is great!”
    • “Good gameplay and OST, like Elsword but kind of better.”
    • “Also, the boss music is amazing.”
    • “Music and sound were unremarkable.”
    • “The soundtrack is okay, nothing to write home about, but some tracks are actually pretty cool.”
    • “I mistakenly thought the commander's song was a trap.”
  • stability5 mentions

    The stability of the game has been criticized for its cumbersome downloading and updating process, with many users experiencing frequent failures and bugs. While some acknowledge the typical issues associated with early access titles, the overall sentiment leans towards frustration due to the game's clunky performance and translation errors.

    • “The process of downloading, then immediately updating, and creating an account to even get into this game is terrible, clumsy, and broken/buggy.”
    • “The patcher keeps failing to download the patch despite all of my troubleshooting efforts.”
    • “I like my games to work when I install them, minus the troubleshooting.”
  • character development5 mentions

    Character development is highlighted as a key aspect of the game, with players appreciating the engaging plot and diverse NPC interactions that enhance the experience. The combination of smooth combat mechanics and visually appealing character designs further enriches the overall enjoyment, making it a compelling reason for players to return.

    • “Good character design with different NPC conversations for each.”
    • “Its simple combo combat and character development makes this a rather fun experience when I have time to play.”
    • “The element of the game that will have you coming back day in and day out is the character development and plot.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “I was disappointed by the lack of meaningful choices in character development; it feels like a missed opportunity.”
    • “The progression system for character development is confusing and doesn't provide a satisfying sense of growth.”
  • optimization3 mentions

    Overall, optimization for the game appears to be a mixed experience; while some users report no major issues, others indicate that achieving smooth performance requires significant adjustments to settings, such as enabling v-sync and MSAA, and switching to fullscreen mode.

    • “It required a fair bit of messing around with settings to get it to run smoothly (turn on v-sync and the setting that stops frame limiting, enable MSAA with whatever, for the love of god, fullscreen).”
    • “I personally haven't noticed anything terribly off with optimization.”
  • monetization2 mentions

    The monetization in Closers is generally viewed positively, as it is a free-to-play game that offers a satisfying experience with minimal reliance on in-game purchases. Players appreciate that the game incorporates various monetization systems without feeling overly intrusive, allowing for enjoyable gameplay without significant financial investment.

    • “A great free-to-play game with almost no need for in-game purchases.”
    • “If you took all the most basic gameplay mechanics from a couple of games, like Dungeon Fighter Online or Elsword, slapped on a couple of different monetization systems, and applied the thinnest possible veneer of wannabe anime (but not, because it's Korean), you'd get Closers.”
    • “The monetization in this game feels exploitative, as it constantly pushes players to spend money to enjoy basic features that should be accessible without additional costs.”
    • “It's frustrating how the game locks essential content behind paywalls, making it nearly impossible to progress without shelling out real money.”
  • humor2 mentions

    The humor in the game is highlighted by the irony of players complaining about the fatigue system, which is a staple in Korean-developed games, and is woven into the narrative and gameplay. Additionally, amusing interactions with NPCs contribute to the overall comedic tone.

    • “It's quite funny seeing people rant and whine about the fatigue system, even though it's a Korean-developed game where most of their titles have that feature as a core foundation. The story and gameplay are built on top of it.”
    • “There are some genuinely funny conversations with NPCs.”
  • emotional1 mentions

    Reviewers note that the emotional impact of the game is diminished due to a lack of meaningful feedback during combat, with flashy effects overshadowing the sense of connection and weight in hits and combo chains.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
335hAverage play time
2-1000hSpent by most gamers
*Based on 3 analyzed playthroughs

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