- August 29, 2024
- Wilson The Ball
Dungeon Divers
Platforms
About
In "Dungeon Divers," you're a new employee of Dungeon Divers Incorporated, tasked with clearing out derelict dungeons. This roguelike puzzle game is inspired by Minesweeper, with various room types and logic to solve. Discover power objects to aid your journey, but choose wisely as you have a limited number of tries and can only carry so many artifacts at once. Every dungeon is unique, offering a new challenge.






- The game offers a unique blend of Minesweeper and Binding of Isaac mechanics, providing a fresh and entertaining puzzle experience.
- There is a surprising amount of depth and replayability, with various modes and items that keep the gameplay engaging.
- The game is relaxing and suitable for both casual play and more focused sessions, making it a great time killer.
- The reliance on 50/50 guessing mechanics can lead to frustrating moments, especially after investing time in solving puzzles.
- Some room descriptions and mechanics are not intuitive, which can lead to confusion and trial-and-error gameplay.
- The music and certain visual elements may detract from the overall experience, with suggestions for quality of life improvements.
gameplay
4 mentions Positive Neutral NegativeGameplay is characterized by a reliance on counting and measuring, which may pose challenges for players with dyscalculia. While it incorporates engaging roguelike elements reminiscent of Minesweeper, the distance mechanics can be difficult to assess visually. The tutorial provides a decent introduction but lacks clarity on some fundamental mechanics, often requiring players to experiment through failure.
“Minesweeper with really good tacked-on roguelike gameplay.”
“The tutorial, while decent, doesn't explain some basics and leaves it to you to figure out, which is fine with me, except to figure out some of these mechanics requires you to lose the game (or at least lose health).”
“The tutorial, while decent, doesn't explain some basics and leaves it to you to figure out, which is fine with me, except that figuring out some of these mechanics requires you to lose the game (or at least lose health).”