Duck Life 6: Space Game Cover

In Duck Life 6: Space, you become a galactic duck racing champion after your crown is stolen by an evil alien duck. Train your duck in various skills, explore exotic worlds, and enter races to retrieve your crown. Build a team of duck racers to become an unstoppable force in this massive Duck Life adventure.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

83%
Audience ScoreBased on 172 reviews
emotional2 positive mentions
music4 negative mentions
  • Fun and nostalgic gameplay that appeals to fans of the Duck Life series.
  • Engaging mini-games and a cute aesthetic make it enjoyable for casual play.
  • Offers a new skill and some interesting concepts not present in previous games.
  • Feels like a rehash of Duck Life 4 with many reused mini-games and a lack of new content.
  • The game is short and can be completed quickly, leaving players wanting more.
  • Bugs and glitches, including issues with controls and game mechanics, detract from the overall experience.
  • music6 mentions

    The music in the game has received largely negative feedback, with many users describing it as boring or "godawful," and noting the presence of odd kazoo-like elements. Additionally, the overall sound design is criticized for lacking creativity and failing to enhance the gaming experience.

    • “The music has some strangely kazoo-type elements, but it's still a lot of fun.”
    • “The music is godawful, the visuals leave much to be desired, and the minigames themselves are just bad ports of the mobile version.”
    • “It feels like an exact copy of Duck Life 4, half of the minigames are reused, and the new ones are not fun to play in the slightest; the music is boring, and this game just feels unnecessary.”
    • “Some of the games are buggy and inexplicably jump to the max possible training, and the music has some strangely kazoo-type elements.”
  • grinding4 mentions

    Players feel that the game has become excessively grindy, particularly in terms of energy acquisition, where it takes five seeds to gain a single level. While the post-game minigame offers some enjoyable grinding elements and includes a leaderboard, the overall sentiment leans towards frustration with the increased grind.

    • “Overall, they made it more grindy, and it is especially annoying to get energy, with 5 seeds required to gain one level.”
    • “The minigame after you beat the game is kind of fun too, but it adds more grindy elements with a leaderboard.”
  • graphics4 mentions

    The graphics have been criticized for being subpar, with many reviewers noting that they do not meet expectations and are comparable to the mobile version. Overall, the visuals are considered disappointing and lack polish.

    • “The visuals leave much to be desired, and the minigames themselves are just bad ports of the mobile version.”
    • “Graphics quality is about the same.”
  • gameplay4 mentions

    The gameplay in Duck Life 4 features a mechanic where ducks become tired and slower after participating in multiple races, which can lead to consistent losses. This aspect, combined with repetitive gameplay, contributes to a sense of monotony that can diminish the overall enjoyment of the game.

    • “A mechanic within the Duck Life games (or at least in Duck Life 4) is that a duck will get tired (and slower) if used for multiple races at a time, almost always guaranteeing a loss.”
    • “Gameplay that grows old almost as you start playing it.”
  • stability2 mentions

    The stability of the games is criticized for being buggy, with issues such as unexpected jumps to maximum training levels. Despite these flaws, players still find the overall experience enjoyable.

    • “Some of the games are buggy and inexplicably jump to the max possible training, and the music has some strangely kazoo-type elements, but it's still a lot of fun.”
  • emotional2 mentions

    Players find the game to be emotionally engaging, highlighting its simplicity and wholesome charm that evokes feelings of warmth and cuteness.

  • story2 mentions

    The game's story serves primarily as a framework for a collection of minigames, providing a minimal narrative that connects the various gameplay elements. Overall, the story is considered basic and not the main focus of the experience.

    • “The game feels like a minigame collection held together by a basic story.”
    • “The narrative is weak and fails to engage the player.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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