- May 26, 2016
- Gray Fin Studios
Dual Core
71%Game Brain Score
story, gameplay
graphics, music
83% User Score 36 reviews
Platforms
PCWii UWindowsWii
About
A vibrant, futuristic, twin-stick style, co-op, action adventure for 1-4 players. Battle through a world of explosive robotic mayhem - Add a generous helping of sci-fi intrigue, and a dash of RPG ELEMENTS!









Audience ScoreBased on 36 reviews
story4 positive mentions
graphics3 negative mentions
- The game features charming hand-drawn graphics and a fun art style that appeals to players.
- It offers a variety of gameplay modes, including a story mode, arcade mode, and local co-op, providing plenty of content for players.
- The game is enjoyable for quick and easy gameplay, making it accessible for casual gamers and families.
- The game suffers from technical issues, including bugs that affect gameplay and AI performance, leading to frustrating experiences.
- There are limitations in controller support and graphical settings, which can hinder the overall experience.
- The pacing of the game can be disrupted by repetitive story messages and enemy spawn mechanics that detract from the enjoyment.
- story28 mentions Positive Neutral Negative
The game's story is described as intriguing and well-integrated with action, featuring a unique sci-fi narrative and an engaging NPC robot companion that enhances the experience. However, frequent and repetitive interruptions from messages left by a character detract from the flow, as many of these messages are seen as unnecessary. Overall, while the storyline has potential and offers a variety of challenges, it suffers from pacing issues due to the delivery of its narrative elements.
“Not only can you immerse yourself in an intriguing story mode featuring many big maps full of enemies, hidden corners, traps, and even little riddles to solve.”
“A lot of action, a dash of RPG, and a sci-fi post-humanity story tie it all together in a neat package that is supported by a very responsive and attentive developer.”
“Good storyline attached to nearly continuous action, a bit of a puzzle here and there, and a variety of challenges.”
“The interruptions due to the numerous messages left by (late?) Dr. Lauren Franke are too frequent and repetitive, and having to wait and read them while they are displayed slowly in typewriter style hinders the flow of the story.”
“Furthermore, most of those messages don't add much to the story or help you in any way.”
“The only problem I had with the storyline was when I got to the last couple of levels of the game.”