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DSS 2: War Industry Game Cover

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DSS 2: War Industry is a multiplayer real-time strategy game. It was developed by vikingfabian and was released on October 28, 2025. It received very positive reviews from players.

DSS 2: War Industry is a real-time grand strategy game combining city-building, resource management, and large-scale warfare. Players construct and upgrade cities, manage complex production and logistics, and command modular armies with diverse tactics. The game emphasizes automation, diplomacy, and vast strategic depth across flexible modes.

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91%
Audience ScoreBased on 81 reviews
replayability3 positive mentions
grinding4 negative mentions

  • The game has a solid foundation with a unique blend of RTS and grand strategy elements, offering a massive scale and deep supply chain mechanics.
  • The developer is very attentive and responsive to feedback, showing a clear vision for future updates and improvements.
  • The gameplay is addictive and engaging, with a satisfying mix of micromanagement and automation that allows players to focus on their preferred playstyle.
  • The user interface is clunky and overwhelming, making it difficult for new players to navigate and understand the game's mechanics.
  • AI pathfinding and troop management can be frustrating, leading to issues with unit navigation and responsiveness during battles.
  • The game suffers from bugs and performance issues, particularly when zoomed in on large battles, which can detract from the overall experience.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is praised for its strong Total War influence and enjoyable RTS mechanics, blending macro and micro management effectively. However, players note the need for improvements in quality of life features, unit responsiveness, and a more polished user interface. While the core mechanics are fun, many feel the game requires significant updates and refinements to reach its full potential.

    • “It gives strong Total War vibes, but with a heavier focus on RTS mechanics, which I really enjoy.”
    • “I love the RTS style/grand strategy hybrid gameplay with the zoom-in function.”
    • “Has a nice mix of macro and micro empire management and RTS gameplay.”
    • “Can't recommend, really cool idea and cool visuals but I cannot recommend until the game is patched extensively for quality of life alone, better unit response, and better explanation of mechanics or details of what is going on.”
    • “A lot of the mechanics are well put together, though there are a few things I think could be improved upon, like faction recruitment settings being needed and other macro-management tools.”
    • “The battle mechanics, currently simple, are to be updated with more complex features, which will make this game far more enjoyable for people who enjoy large kill counts.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly in resource management and city upgrades, which can become overwhelming with a large number of cities. While some automation options exist, the lack of more specific task automation for regions adds to the grind, making it a significant drawback despite the game's overall appeal.

    • “This might just be me, but when I end up conquering a really big country, I have the urge to upgrade every city hall/logistics to the maximum level, and it can get pretty tedious.”
    • “Managing unit positions within an army is somewhat tedious, and getting new tech before other nations can be hard.”
    • “The main drawback is, in my opinion, resource management that has a lot of potential, but the management by the player can be tedious, especially with a large number of cities. You have to pause and write down what to do with what cities in order to organize it.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their cool visuals and a resemblance to the Settlers series, contributing to an expansive map design. However, many users feel that the overall experience is hindered by quality-of-life issues and a lack of clarity in mechanics, preventing a full recommendation until these aspects are improved.

    • “The graphics remind me of Settlers, and the map is really huge, even at a tiny map size.”
    • “The visuals are really cool, showcasing a unique and engaging art style.”
    • “The graphics remind me of Settlers, and the map feels really huge even at a tiny map size.”
    • “The visuals are outdated and lack the detail expected from modern games.”
    • “The character models are poorly designed and look very low-resolution.”
  • story
    3 mentions Positive Neutral Negative

    The story is criticized for being poorly explained and lacking meaningful engagement, leading players to feel that the events are ultimately pointless.

    • “The story events are poorly explained and seem entirely pointless.”
    • “The plot twists are predictable and lack any real impact.”
    • “Character motivations are weak, making it hard to care about their journeys.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the content engaging and express a desire to play more, indicating strong potential for replayability once the game is in a more polished state. Some users have already invested significant time in the demo, suggesting that deeper understanding of the game could lead to endless replay opportunities.

    • “I have seen some people who played the demo for hours, so I guess after I fully understand the game, the replayability is endless!”
    • “The variety of choices and outcomes keeps me coming back for more, making each playthrough feel fresh and exciting.”
    • “With multiple paths and different strategies to explore, I find myself diving back in to experience everything the game has to offer.”
    • “Content is really nice and it makes me want to play more, but I'm going to wait with it in my library until it's in a more playable state.”
    • “I have seen some people that played the demo for hours, so I guess after I have fully understood the game, the replayability is endless!”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game to have a wholesome visual aesthetic that contributes to its emotional appeal, creating a positive and uplifting experience.

    • “The game's story deeply resonated with me, evoking a range of emotions that I didn't expect.”
    • “I found myself genuinely caring for the characters, feeling their struggles and triumphs as if they were my own.”
    • “The soundtrack perfectly complemented the emotional moments, enhancing the overall experience and leaving a lasting impact.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from frequent freezing issues, requiring players to save often to avoid losing progress. While it is described as buggy and unbalanced, many still find it enjoyable despite these stability concerns.

    • “However, one of the worst issues is that the game freezes for no obvious reason quite often, so you need to save frequently.”
    • “It's buggy, unbalanced, and unpolished, but still a lot of fun.”
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20h Median play time
71h Average play time
5-250h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

DSS 2: War Industry is a real-time strategy game.

DSS 2: War Industry is available on PC and Windows.

On average players spend around 71 hours playing DSS 2: War Industry.

DSS 2: War Industry was released on October 28, 2025.

DSS 2: War Industry was developed by vikingfabian.

DSS 2: War Industry has received very positive reviews from players. Most players liked this game for its replayability but disliked it for its gameplay.

DSS 2: War Industry is a multiplayer game with local co-op support.

Similar games include Songs of Syx, Total Conflict: Resistance, Ara: History Untold, Pioneers of Pagonia, Medieval Kingdom Wars and others.