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DSS 2: War Industry Game Cover

About DSS 2: War Industry

DSS 2: War Industry is a single player and multiplayer open world city builder game with fantasy, economy, medieval and historical themes. It was developed by vikingfabian and was released on October 28, 2025. It received positive reviews from players.

In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy. Establish automated supply routes within your territory to streamline production. Fortify your defenses and brace for intense battles.

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Games Like DSS 2: War Industry

Looking for games like DSS 2: War Industry? Here are top open world city builder recommendations with a fantasy, economy, medieval and historical focus, selected from player-similarity data — start with Medieval Kingdom Wars, KAISERPUNK or Distant Worlds 2.

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Reviews

86%Audience ScoreBased on 105 reviews
gameplay5 positive mentions
replayability3 negative mentions

  • The game offers deep and engaging city development and army management systems that make strategic planning enjoyable.
  • The scale of the game, with large battles and complex resource logistics, sets it apart and provides a unique RTS experience.
  • The developer is highly active and responsive, frequently updating the game and considering player feedback.
  • The user interface is clunky, unfriendly, and difficult to navigate, making learning and managing the game challenging.
  • There are significant bugs including pathfinding issues for units, AI automation flaws, and occasional game crashes or freezing.
  • Steep learning curve combined with poor tutorials and lack of clear explanations or tooltips frustrates new players.
  • gameplay

    12 mentions Positive Neutral Negative
    42% positive mentions, 33% neutral mentions, 25% negative mentions

    The gameplay offers a deep and engaging RTS and grand strategy hybrid experience with smooth in-game controls and a satisfying mix of macro and micro management. However, it requires effort to learn, has some clunky UI elements, and needs further polish and improved quality-of-life features to reach its full potential. Upcoming refinements to battle mechanics and added strategic tools are expected to enhance enjoyment significantly.

    • “Takes a bit of effort to learn the system and its mechanics but the game has a good amount of depth for its current state.”
    • “Clearly a passion project and the scaling of the economy alongside war is pretty fun, menu UI seems very clunky/unpolished but the gameplay and in-game UI are buttery smooth.”
    • “Has a nice mix of macro and micro empire management and RTS gameplay.”
    • “Can't recommend, really cool idea and cool visuals but I cannot recommend until the game is patched extensively for quality of life improvements, better unit response, and clearer explanations of mechanics and game details.”
    • “A lot of the mechanics are well put together, though there are a few things I think could be improved upon, like faction recruitment settings and other macro-management tools.”
    • “I'd like it to have a mechanic where you could garrison your troops in the city, or leave some troops to protect the city, much like in Mount & Blade.”
  • graphics

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The graphics feature a cozy, voxel-based art style reminiscent of games like Stonehearth and Settlers, offering clear and straightforward visuals without flashy overlays. While visually appealing and fitting for the strategy genre, the focus remains more on functionality and bug fixes than on aesthetic enhancements. Overall, the graphics are solid and charming but may feel basic compared to more polished or visually complex titles.

    • “The art style is nice and heavily reminds me of Stonehearth.”
    • “A solid, fairly straightforward strategy game with some interesting quirks and cozy voxely graphics.”
    • “The graphics remind me of Settlers and the map is really huge even at a tiny map size.”
    • “If you want some BS quadruple-A graphics with their fancy mud-overlay layer that makes everything look blurrier, then I don't recommend this.”
  • replayability

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    Users praise the game’s increasing replayability, boosted by frequent updates and ease of access, with advanced features like multi-core processing enhancing late-game performance. While some content is still developing, players find the depth and evolving mechanics encourage extensive replay once fully understood. Overall, the game offers near-endless replay value as it continues to improve.

    • “I have seen some people that played the demo for hours, so I guess after I have fully understood the game the replayability is endless!”
    • “It's like the initial stage of Dwarf Fortress where there were plans for magic but even nowadays it still is not present (without mods). I know they announced that they finally got to the magic part and I bet it's probably also thanks to the new programmer that Zach and Tarn hired, the guy that also made multi-core processing possible and made late game so much more playable!”
    • “Its like the initial stage of Dwarf Fortress where there were plans for magic but even nowadays it still is not present (without mods). I know they announced that they finally got to the magic part, probably thanks to the new programmer that Zach and Tarn hired, who also made multi-core processing possible and improved late game playability. For people interested, look up DFHack timeskip. You can use DFHack utilities with Dwarf Fortress on Steam, or download it as a separate game.”
    • “Content is really nice and it makes me want to play more, but I'm going to wait with it in my library until it's in a more playable state.”
    • “The game is good, the updates are frequent, I did playtest this game before release and I keep coming back to it due to its increasing replayability and ease of access.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can become tedious, especially when upgrading numerous cities and managing resources across a large empire. While some automation is available for individual cities, the lack of more advanced or regional automation options makes resource management and unit positioning feel repetitive. Despite this, the game remains engaging and could benefit greatly from further quality-of-life improvements.

    • “Another point is the trade, which at first was pretty tedious and annoying.”
    • “This might just be me, but when I end up conquering a really big country I have the urge to upgrade every city hall/logistics to the maximum level, and it can get pretty tedious.”
    • “Managing unit position within an army is somewhat tedious and getting new tech before other nations can be hard.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent freezing and buggy AI, leading to stability issues that require frequent saving. While the gameplay remains enjoyable, the overall experience is hampered by its unpolished and unstable state.

    • “However, one of the worst issues is that the game freezes for no obvious reason quite often, so you need to save frequently.”
    • “The AI is clunky and buggy, but I hope that can get fixed eventually.”
    • “It's buggy, unbalanced, and unpolished, but still a lot of fun.”
  • music

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The music in the game is minimal or currently limited, resembling the style of old ASCII games; some users experience issues with music playing alongside a black screen on startup.

    • “There is little music or sound as of now, similar to old Dwarf Fortress ASCII.”
    • “When I start the game, all I get is music and a black screen.”
  • story

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The story is criticized for being poorly explained and seemingly pointless, lacking clear progression or meaningful impact within the game.

    • “The 'story' events are poorly explained and seem entirely pointless.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game demonstrates strong optimization with smooth performance even during extensive city-building, though occasional save file losses may occur when managing very large cities.

    • “No performance issues and have only lost saves after growing a single massive city.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a wholesome emotional experience, creating a visually comforting and heartwarming atmosphere.

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Play Times

20h Median play time
71h Average play time
5-250h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

DSS 2: War Industry is a open world city builder game with fantasy, economy, medieval and historical themes. Common tags for DSS 2: War Industry include 3D, voxel, procedural generation, wargame, grand strategy and others.

DSS 2: War Industry is available on PC, Windows and Linux.

On average players spend around 71 hours playing DSS 2: War Industry.

DSS 2: War Industry was released on October 28, 2025.

DSS 2: War Industry was developed by vikingfabian.

DSS 2: War Industry has received positive reviews from players. Most players liked DSS 2: War Industry for its gameplay but disliked it for its replayability.

DSS 2: War Industry is a single player game with multiplayer and local co-op support.

Similar games include Medieval Kingdom Wars, KAISERPUNK, Distant Worlds 2, Songs of Syx, Total Conflict: Resistance and others.