Dream Tale
- December 16, 2014
- Green Lava Studios
Help Julia find Fifo by going through 4 magical worlds in this classic platform game!
Reviews
- The game features a cute aesthetic and beautiful graphics, reminiscent of classic platformers.
- Gameplay is simple yet fun, with responsive controls and a decent challenge that keeps players engaged.
- The story, while basic, effectively evokes emotions and ties well with the game's atmosphere and music.
- The character controls feel weightless and floaty, which can make platforming frustrating for some players.
- The game lacks variety in enemies and level design, leading to a repetitive experience.
- There are issues with the checkpoint system, as dying resets level progress and collected items, which can be frustrating.
- story13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The game's story is described as cute and enjoyable, though not particularly groundbreaking, with players appreciating its integration into the gameplay through key collection and level completion. While some found the narrative to be subtle and enhanced by the music, others suggested that additional incentives or mid-level messages could enrich the experience further. Overall, the story contributes positively to the game's atmosphere and player engagement.
“The amazing part is to actually complete the story; you must collect the keys to open the last level, and finishing the last level grants the resolution of the story.”
“The story, music, gameplay—all of it was a nice experience.”
“The game went for a sad mood, and it did it well with subtle story points combined with music.”
“I'd love to see more incentive to complete the game, perhaps an achievement system or more mid-level messages to add to the story.”
“There's a lot of story to it, and the platforming starts to get really precise after the first few levels.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game effectively enhances the emotional atmosphere, complementing the narrative of a girl's journey to find her missing dog. While not overly extensive, the soundtrack successfully conveys feelings of sadness and loss, contributing to an overall enjoyable experience. Players appreciate how the music ties into the story, creating a cohesive mood throughout the game.
“The story, music, gameplay—all of it was a nice experience.”
“The game went for the sad mood and it did it well with subtle story points combined with music.”
“I want to say the game had enough music to count on one hand, but it is fine.”
“The music helps produce mood in the game; a sad or lost feeling can be inferred through the music, which ties in with the girl's journey to find her dog that went missing.”
“It also doesn't help that you see messages like 'bff' on one of the TVs with this music.”
- graphics5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The graphics of *iDream Tale* are described as cute and visually appealing, with an art style reminiscent of *Yoshi's Island* and *Kirby's Epic Yarn*, though not as polished or well-designed. While some users find the graphics to be somewhat crude and unrefined, the overall aesthetic is considered charming for a budget platformer.
“Adorable and beautiful graphics”
“It has a cute aesthetic and basic story, and it is far from the worst platforming game I've played.”
“Don't let the simple art style fool you; this is a great game.”
“Sometimes the graphics seem crude and unpolished.”
“Still, Dream Tale is quite decent, even if it feels incomplete. The art style is vaguely reminiscent of Yoshi's Island or Kirby's Epic Yarn, albeit nowhere near as good in either design or visual direction.”
“It has a cute aesthetic and basic story, but it is far from the worst platforming game I've played.”
- gameplay4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is a straightforward platformer that incorporates unique mechanics, such as power orbs that allow players to glide and ascend, alongside a red star that temporarily enhances floating abilities. While the experience is generally enjoyable, players must carefully manage their abilities to avoid falling off-screen, adding a layer of challenge to the otherwise simple mechanics. Overall, the gameplay is considered decent but may require some learning to master.
“The story, music, gameplay, all of it was a nice experience.”
“A very nice original mechanic early on is a red star that somehow charges your ability to float for a short while; the charge is used up by using it, and you can't jump while it's active, so you need to figure out how to get to where you want to use it, and you need to learn how to use it just enough so it'll last just long enough -- and if it doesn't, you usually fall out of the screen and have to start over.”
“The gameplay style is a simple platformer focused around the use of power orbs that grant the player the ability to glide, rocket up, or slowly ascend.”
“It has an okay gameplay.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized as wistful, enhancing the overall experience and encouraging players to engage deeply with its 20 levels, despite its humble platforming mechanics.
“This is really a very humble platformer, but its tight controls and wistful atmosphere made me sink enough time to finish all 20 levels.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional impact of the game's harsh mechanics, where instant death from minor mistakes leads to a sense of helplessness and resets their progress, detracting from the overall experience.