Drawn To Death Game Cover
Drawn to Death is neither a total hit, nor a complete misfire- it does a lot of things wrong, but it also does enough things right for it to end up as one of the most thoroughly unique, if flawed, shooters on the market.

Acclaimed video game developer David Jaffe, director of multiple franchises including God of War and Twisted Metal, is back with the PlayStation®4 system exclusive—Drawn to Death—a chaotic, third-person death match shooter played out on the lined pages of a teenager’s notebook. Drawn to Death challenges the shooter genre with unconventional gameplay mechanics and unique character perks that were …

  • Play​station 4
  • Play​station 5
  • Play​Station

Reviews

55%
Audience ScoreBased on 13 reviews
graphics4 positive mentions
monetization1 negative mentions
  • Unique and imaginative hand-drawn art style that stands out in the genre.
  • Fast-paced gameplay that combines elements of fighting games with shooter mechanics.
  • Diverse character roster and unlockable content that adds depth to the experience.
  • Severe technical issues, including server instability and long wait times for matches.
  • Attempts at humor often fall flat, contributing to a juvenile and mean-spirited tone.
  • Gameplay can become monotonous quickly, with a lack of weapon variety and confusing layouts.
  • graphics8 mentions

    The graphics of "Drawn to Death" are characterized by a unique and imaginative hand-drawn art style that enhances the game's vibrant aesthetic and diverse character roster. While the visuals are well-executed and engaging, some players find that the art style can lead to confusion during gameplay, and technical issues detract from the overall experience. Despite these drawbacks, the graphics contribute positively to the game's fun and fast-paced atmosphere.

    • “Not only is 'Drawn to Death's' art style unique, but its gameplay is also solid fun.”
    • “The notebook art style is very unique and works well with the varying character roster throughout the fast-paced arena matches.”
    • “The art style is endearing and interesting, but it leads to some confusion in the gameplay itself.”
  • gameplay8 mentions

    The gameplay of "Drawn to Death" features a unique hand-drawn art style and offers fun, fast-paced action with unlockable content; however, it suffers from technical issues, confusing layouts, and a lack of diversity, leading to a monotonous experience for many players. While some elements show promise, the overall execution is marred by connectivity problems and a slower pace that may deter potential fans.

    • “Not only is Drawn to Death's art style unique, but its gameplay is also solid fun.”
    • “The unique hand-drawn art style, fun, fast-paced gameplay, unlockable guns, costumes, and taunts make for an engaging experience.”
    • “Its vibrant art style and aesthetic, differentiated and imaginative characters, and its slower pace of gameplay work well with its look.”
    • “Drawn to Death is a mean-spirited, misguided mess that falls short mechanically and wants you to feel bad about yourself.”
    • “Cringe-inducing attempts at juvenile teenage humor, connectivity issues, and a slower pace of gameplay may turn a lot of players off.”
    • “The art style is endearing and interesting, but it leads to some confusion in the gameplay itself.”
  • humor2 mentions

    The humor in "Drawn to Death" is often criticized for being crass and juvenile, with many players finding it cringe-inducing rather than edgy. This aspect, combined with long wait times and connectivity issues, detracts from the overall gaming experience.

  • monetization1 mentions

    The monetization aspect of the game is criticized for the presence of persistent microtransactions, which detract from the overall experience despite the quality of game modes and the creativity of the weapon roster.

    • “Quality game modes and an imaginative roster of weapons are only let down by the whiff of lingering microtransactions that have seemingly survived the title's business model change unscathed.”
  • replayability1 mentions

    Many users feel that the limited weapon variety significantly reduces the game's replayability, making it less engaging to revisit after the initial playthrough.

    • “An overall lack of weapon variety hampers replayability.”
    • “The storyline is too linear, making multiple playthroughs feel redundant.”
    • “Once you've completed the game, there's little incentive to return.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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