- January 20, 2020
- dislekcia
Drawkanoid
Platforms
About
Drawkanoid is a fast-paced brick-breaking game with a twist, ditching the traditional paddle for a more action-packed experience. The game features hyperspeed balls, bullet time, and powerups, providing an explosive and visually stunning experience. With Countdown and Zen modes, players can choose to either increase the tension or relax and destroy at their own pace.


- Drawkanoid offers a unique twist on the classic Breakout formula by allowing players to draw their paddle, adding a fresh layer of strategy and engagement.
- The game features vibrant graphics and exciting visuals that enhance the gameplay experience, making it visually appealing and satisfying to play.
- With a variety of power-ups and upgrades available, players can enjoy a sense of progression and customization throughout their runs.
- The game's presentation, while visually striking, can be distracting and make it difficult to track the ball, especially in later levels.
- Some players may find the gameplay repetitive and grindy, requiring multiple runs to earn upgrades and progress.
- The lack of a tutorial or starting tips can leave new players feeling overwhelmed and unsure of how to effectively play the game.
gameplay
5 mentions Positive Neutral NegativeGameplay is characterized by a vibrant aesthetic that enhances the experience but can also distract players, particularly in later levels where time constraints increase. The mechanics blend frantic action with strategic elements, creating a satisfying and engaging experience, though some players feel limited by the current design, suggesting potential for more expansive features.
“Intuitive and interesting gameplay.”
“The gameplay mixes frantic and chaotic, yet slow and strategic quite well.”
“A fun base mechanic and exciting visuals make it really satisfying to play.”
“The use of vibrant, neon colors and sparkling effects are a treat to the eyes, but a distraction to gameplay, especially in later levels when your time to draw the paddle before slow motion ends is drastically reduced.”
“The gameplay mixes frantic and chaotic elements with slow and strategic moments quite well.”
“It feels handcuffed; this mechanic could allow for scrolling levels, multiple paddle fields on all sides, or throughout a map, etc.”