Dragon's Prophet
- September 18, 2013
- Runewaker
Dragon's Prophet is a massively multiplayer online role-playing game (MMORPG) developed by Taiwanese developer Runewaker Entertainment. After going through an open beta phase, the game was officially launched in September 2013. The game client is free to download, and no monthly subscription fee is required as the service is funded by real money transactions. On October 2, 2015 the North American …
Reviews
Audience ScoreBased on 28 reviews
gameplay4 positive mentions
- The game features interesting mechanics and a fun combat system, especially with the ability to fight alongside dragons.
- Owning and collecting dragons adds a unique aspect to the gameplay, with each dragon having its own skills and abilities.
- The housing system and crafting elements provide plenty of activities for players to engage with.
- The game has significant technical issues, including script errors that prevent it from starting on newer systems.
- The free-to-play model is criticized for being misleading, as players are forced to spend money on inventory and other essential features.
- The character creation and UI design are poorly executed, leading to a frustrating experience for players.
- gameplay6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The gameplay features interesting mechanics and a decent loot system, but overall, it lacks polish and depth, with visuals that feel amateurish. While the fighting mechanics and dragon elements show potential, the surrounding design detracts from the overall experience, leading to a perception that the game is not worth its price.
“I find its mechanics quite interesting; the loot system is okay, but in the end, I must say - this is not free to play.”
“The fight mechanics look good so far.”
“The dragon aspect is exciting, but the gameplay only matters if the surrounding elements are well-designed.”
“I'm sure the dragon aspect is rad, but your gameplay only matters if what surrounds it is worth anything, and everything in this game looks like it was designed by a 15-year-old with a basic knowledge of programming and an unhealthy amount of waifu figurines on his shelf.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative