Skip to main content

Dragon Ruins II

Dragon Ruins II Game Cover
86%Game Brain Score
story, music
gameplay, grinding
86% User Score Based on 132 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox OneSteam DeckWindows
Dragon Ruins II Game Cover

About

Dragon Ruins II is a single player casual role playing game with a fantasy theme. It was developed by Graverobber Foundation and was released on January 16, 2025. It received positive reviews from players.

In Dragon Ruins II, assemble a party of four adventurers and explore ancient dragon relics while battling automatically to grow stronger. Embark on quests to find treasures, unlock new skills, and acquire powerful equipment. Revisit completed quests to uncover deeper stories in a world shaped by the legend of dragons and their lost fire.

Skip User Reviews

86%
Audience ScoreBased on 132 reviews
story8 positive mentions
gameplay5 negative mentions

  • Dragon Ruins II offers a relaxing and accessible dungeon crawling experience, making it ideal for newcomers to the genre.
  • The game features a diverse character selection and a streamlined progression system, allowing for enjoyable party management and exploration.
  • The art direction and music create a captivating atmosphere that enhances the overall experience.
  • Combat is largely automated, leading to a lack of player engagement and depth in gameplay mechanics.
  • Classes feel too similar to one another, diminishing the uniqueness of character builds and strategies.
  • Repetitive dungeon layouts and quests can lead to a monotonous experience after the initial hours of gameplay.
  • story
    52 mentions Positive Neutral Negative

    The story in "Dragon Ruins 2" is generally considered minimal and straightforward, primarily revolving around a series of repetitive quests that lack depth. While there are some humorous and engaging dialogue elements from quest givers that add a touch of world-building, the overall narrative is seen as lacking, with most of the action centered around dungeon crawling and boss battles rather than a cohesive storyline. Players appreciate the variety in quests and environments, but many feel that the gameplay becomes monotonous due to the necessity of redoing dungeons multiple times to fully complete them.

    • “Quests even have little story beats to go with them as opposed to the original's 'go to dungeon, slay dragon'.”
    • “But there are some interesting, touching, and funny dialogue from our quest givers that flesh out the world of Isigwere just as well.”
    • “The writing is minimal and utilitarian, naturally, but I think it's worth paying attention to the quest giver text because there is some story there, as well as a dash of levity that you wouldn't expect given the straightforward serious fantasy visuals.”
    • “There's not even a story here.”
    • “We often complain about games with too much story, but the near-total lack of it here combined with the nearly invisible gameplay just leaves too much to be desired.”
    • “The game doesn't really have a 'story'; there are some recurring characters that you do quests for, but basically, you are just a party of adventurers doing quests for others, with the actual 'story' taking place in the final quest of the game.”
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay has been criticized for its simplicity and lack of depth, with many reviewers noting that it features repetitive mechanics, shallow combat, and minimal player input. While some appreciate the accessible and relaxing nature of the game, others find it monotonous and lacking in engaging content, particularly after completing dungeons. Despite the introduction of new mechanics and dungeons, the overall experience is described as minimalist, making it suitable for casual play but disappointing for those seeking a more complex and interactive gameplay experience.

    • “Gameplay is about exploring and managing your health as a resource to risk going deeper or turning back, and incrementally improving your character equipment and stats.”
    • “✔️ Accessible gameplay: the game's simplicity makes it easy to pick up and play, providing a relaxing experience without overwhelming complexity.”
    • “The stripped down mechanics to focus primarily on exploration and equipment/level management definitely led to a more relaxed feel and really ties to the idea of it being a dungeon crawler for tired people.”
    • “Gameplay involves almost zero player input - you just wander through a bunch of totally uninteresting environments (nondescript black and white halls with nothing at all to draw the eye) engaging in shallow, automatic combat lacking in feedback or the most basic mechanical substance.”
    • “Quests are mechanically indistinguishable from each other and thus, after you finish mapping the dungeon, you just mindlessly go to the boss room, kill them, and then the only reason to stay for longer is to gather more finances for the money hole.”
    • “My biggest complaint is that after a certain time the gameplay will get monotonous due to the necessity to replay dungeons in order to fully finish them (each dungeon has a certain number of quests that you must finish if you want to fully complete it).”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its excellent quality and atmospheric contribution, enhancing the dark fantasy experience with a moody and ambient soundtrack. Many players appreciate the diverse tracks, noting that the music complements the game's aesthetic and art direction, although some suggest it can be better enjoyed alongside personal playlists. Overall, the soundtrack is considered a standout feature, adding depth to the gameplay despite criticisms of its simplicity.

    • “The music and art direction are spot on; the atmosphere of dark fantasy clearly comes across.”
    • “The atmosphere really hooks me in a special way that not many games do, and the music is a huge part of it.”
    • “The art direction, soundtrack, and presentation go a long way to making this a memorable experience.”
    • “Recommend turning off the in-game music and mixing in your own.”
    • “Finally, I would've liked to see a clearer distinction between bosses and enemies, even if it's just a music change in the boss room, or a different border around the boss' avatar.”
    • “The atmosphere really hooks me in a special way not many games do, and the music is a huge part of it.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the art style as aesthetically pleasing and atmospheric, while others criticize the lack of variety in dungeon tilesets and the reuse of assets. Some players appreciate the brutal visual vibe, but note that the inconsistent art styles and minimalistic design can detract from immersion. Overall, while the graphics enhance the experience, they could benefit from greater diversity and cohesion.

    • “Dungeons are unique enough in layout and aesthetic to stay interesting, even after multiple quests in the same area.”
    • “I really dig the art style and how smoothly it plays.”
    • “The art style makes the game look far more brutal than it actually is, and is really just there for 'the vibe'.”
    • “Edit: I also just found out that all the artwork is straight up an asset-flip - everything is taken from the artist とり夫.”
    • “❌ inconsistent art styles: the combination of art character portraits can feel disjointed and as if done by many different artists with no directional lead, leading to a less cohesive visual experience.”
  • grinding
    8 mentions Positive Neutral Negative

    The reviews highlight that grinding is a central aspect of the game, appealing particularly to players who enjoy farming quests for gold and experience. While it simplifies the genre by minimizing complex stats and micromanagement, some players note that strategic grinding is necessary to progress, especially against tougher bosses. Overall, the game is recommended for those who appreciate a grindy experience and seek a low-stress gaming option.

    • “It strips away the usual complexity of the genre—no overwhelming stats, no tedious micromanagement—and focuses on what makes dungeon crawling fun: exploring mysterious ruins, collecting loot, and steadily growing stronger.”
    • “As a veteran Wizardry player, I like that, but be warned that some extra grinding, money saving, and strategy will be required if you want to beat the final bosses.”
    • “Reminiscent of Wizardry, where you're just grinding out XP and gold to take on the next level.”
    • “I'm not sure if the team I made is even survivable because I'm not really good at crawlers, but I did manage to complete more difficult quests after grinding some of the lower-level content.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its dark fantasy elements, moody immersion, and engaging audio-visual design. Reviewers highlight the effective music and art direction, which enhance the overall experience, making it both cozy and captivating for players of all skill levels. The combination of retro aesthetics and a dense atmosphere creates a unique and memorable gaming environment.

    • “The music and art direction are spot on; the atmosphere of dark fantasy clearly comes across.”
    • “The atmosphere is moody and immersive, with just enough strategy in party composition and upgrades to keep things engaging.”
    • “The atmosphere really hooks me in a special way that not many games do, and the music is a huge part of it.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by quirky character choices, such as a monkey hero, and engaging flavor texts in quests, particularly from jester and dragon-themed missions. While some dialogue from quest givers adds depth and humor to the world, the overall writing can feel disjointed, impacting the consistency of the comedic elements.

    • “You sit down, you install the game, you create a party of 4 heroes from a roster of ~20 choices, which includes some funny ones, like a monkey. All of them have unique skills, making the experience feel meaningful, and then you get to play.”
    • “Most of the quests are just excuses to send you back to the same dungeon at least five times, but some do try to add a bit of humor in the flavor texts, like the recurring jester quests. The dragon quest chain also adds some interesting world-building.”
    • “There are some interesting, touching, and funny dialogues from our quest givers that flesh out the world of Isigwere just as well.”
  • stability
    3 mentions Positive Neutral Negative

    Users report issues with stability, noting that the game frequently freezes, particularly affecting experience points for certain characters.

    • “The game frequently crashes, causing me to lose progress and experience.”
    • “I often encounter freezing issues that disrupt gameplay and make it frustrating.”
    • “Stability is a major concern; I've had multiple instances where the game just shuts down unexpectedly.”
  • emotional
    3 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, highlighting the interesting and touching dialogue from quest givers that enrich the world of Isigwere and enhance the overall experience.

    • “The dialogue from our quest givers is interesting, touching, and funny, adding depth to the world of Isigwe.”
    • “The emotional moments in the game truly resonate, making the characters feel real and relatable.”
    • “I was genuinely moved by the storyline; it tugged at my heartstrings and left a lasting impression.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers appreciate the character development for its relaxed and positive atmosphere, highlighting the appealing character designs that contribute to the overall experience.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the game, making their journeys feel authentic and engaging.”
    • “The backstories and personal growth of each character add layers to the narrative, making every decision feel impactful.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers significant replayability due to its randomized skills system, which ensures that each playthrough feels unique, complemented by diverse equipment drops and a variety of enemies.

    • “There's tons of replay value with the introduction of the randomized skills system, making each run unique on top of the existing systems like equipment drops and enemy variety.”
Skip Game Offers

Buy Dragon Ruins II

8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Dragon Ruins II

Games Like Dragon Ruins II

Loop Hero Image
Scarmonde Image
Hellslave Image
Halls of Torment Image
Tainted Grail: Conquest Image
Skip FAQs

Frequently Asked Questions

Dragon Ruins II is a casual role playing game with fantasy theme.

Dragon Ruins II is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

On average players spend around 7 hours playing Dragon Ruins II.

Dragon Ruins II was released on January 16, 2025.

Dragon Ruins II was developed by Graverobber Foundation.

Dragon Ruins II has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Dragon Ruins II is a single player game.

Similar games include Loop Hero, Scarmonde, Hellslave, Halls of Torment, Tainted Grail: Conquest and others.