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Dragon Quest Monsters: The Dark Prince

Dragon Quest Monsters: The Dark Prince is a fun traditional, monster-collecting RPG with plenty of homages to the classic Dragon Quest IV.
Dragon Quest Monsters: The Dark Prince Game Cover
78%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
83% User Score Based on 459 reviews
Critic Score 74%Based on 22 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadMobile PlatformiPhoneWindows
Dragon Quest Monsters: The Dark Prince Game Cover

About

Dragon Quest Monsters: The Dark Prince is a single player open world role playing game with fantasy, anime, medieval and historical themes. It was developed by Square Enix and was released on September 11, 2024. It received mostly positive reviews from critics and positive reviews from players.

Journey into a fantastical world on a quest for revenge in DRAGON QUEST MONSTERS: The Dark Prince.Psaro is cursed and is unable to harm anything with monster blood. Now, he must become a Monster Wrangler to create an army for battle.The hunt for high-ranked monsters takes Psaro through the ever-changing seasons of Nadiria and its unique environments, with rivers of bubbling lava, mysterious ancien…

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83%Audience ScoreBased on 459 reviews
story83 positive mentions
grinding68 negative mentions

  • Addictive and deep monster synthesis/breeding system allows for extensive customization and experimentation.
  • Large variety of monsters with classic Dragon Quest designs provides nostalgic charm and visual appeal.
  • Quality of life improvements like fast travel, auto-battle, and fast combat speed enhance gameplay convenience.
  • Story is weak, poorly written, and features largely inconsequential choices with underdeveloped characters.
  • Performance issues and visual simplicity stem from Switch port origins; maps can feel large but empty and repetitive.
  • Lack of meaningful post-game content, limited multiplayer (missing online battles), and grind-heavy scouting impact longevity.
  • story

    523 mentions Positive Neutral Negative

    The story of "Dragon Quest Monsters: The Dark Prince" is largely viewed as weak, simplistic, and often confusing, relying heavily on knowledge of Dragon Quest IV’s plot. It serves mainly as a backdrop to justify monster-raising gameplay, with linear progression, inconsequential player choices, and underdeveloped characters, making it unengaging for those seeking a compelling narrative. Fans of the series appreciate the nostalgic tie-ins and thematic connections, but newcomers may find the storytelling bland, frustrating, or a distraction from the core monster-collecting experience.

    • “The story unfolds beautifully, with plenty of plot twists, memorable characters, and rich world-building that makes every interaction feel meaningful.”
    • “Its combination of heartfelt storytelling, strategic combat, and the joy of raising monsters makes it stand out as one of the finest entries in the Dragon Quest Monsters series.”
    • “Dragon Quest Monsters: The Dark Prince brings a nostalgic twist to the monster-collecting RPG genre, offering fans of the long-running franchise a rich and familiar experience wrapped in a new yet recognizable package.”
    • “The story was total nonsense.”
    • “It was like an alternate universe retelling of the events of Dragon Quest IV through the eyes of the main villain featuring a bunch of original characters who have no bearing on the major Dragon Quest IV plot (except for my dawg Percival). Major story events transpire without any logical reason or build up, and the events in the game essentially amount to nothing by the end; everyone dies.”
    • “The story isn't great but cool to tie in to Dragon Quest 3. Your choices don't matter and do not affect the story, it's purely a slight change in dialogue.”
  • gameplay

    138 mentions Positive Neutral Negative

    The gameplay of this Dragon Quest Monsters title is widely praised for its addictive monster-catching, breeding, and synthesis mechanics that deepen customization and strategy, offering a satisfying core loop for fans of the series. However, some reviewers find the exploration and combat repetitive or shallow, with certain mechanics like seasons and scouting feeling gimmicky or underutilized. While the game balances nostalgia with quality-of-life improvements, its grind-heavy design and minimal story integration may limit its appeal beyond dedicated monster-collecting enthusiasts.

    • “The gameplay loop of catching, training, and synthesizing monsters to make a coherent team is stimulating enough to keep me invested while simultaneously being a nice chill experience.”
    • “This game has a really satisfying gameplay loop of going out to collect monsters and then breed them with other monsters to create unexpected results which you can use gladiator style in conquest for the main story.”
    • “However, this just might be the best one in the series, very well put together, love the season mechanic, egg hunting mechanic, talent combination mechanic, and much more, 100000% worth the money if you love monster catching games!”
    • “The seasons mechanic didn't add much to the exploration other than creating the need to wait or use items to get to whatever season is needed for whatever obstacle or puzzle you encounter, usually leading to lackluster results other than the occasional mini medal.”
    • “The gameplay is way too simple and samey; it's missing any real depth or variety of mechanics to make it addictive.”
    • “It just feels bad to capture X ranks over and over; areas are not the best designed in my opinion, but could be worse. The egg mechanic is bad... getting X rank in 2 hours from lowest to highest monster (after endgame), but farming 20 hours for 1 egg-only monster is just disgusting and takes a lot of fun away (some in the community call it game breaking).”
  • grinding

    69 mentions Positive Neutral Negative

    Grinding in this game is a core and divisive element: while some players find the monster synthesis and team optimization deeply rewarding and even therapeutic, others criticize it as tedious, repetitive, and excessively time-consuming, especially post-game. Features like battle speed toggle and auto-battle help streamline the process, but grinding remains essential for progression and mastering tougher challenges. Overall, enjoyment largely depends on one's tolerance and fondness for traditional, grind-heavy gameplay.

    • “It also felt as though a lot of grinding is needed at times to even get progress moving which at that point just use mods to get through the excessive grind.”
    • “It just feels bad to capture x ranks over and over, areas are not the best designed in my opinion, but could be worse. The egg mechanic is bad... farming 20 hours for 1 egg-only monster is just disgusting and takes a lot of fun away (some in the community call it game breaking).”
    • “Experience grinding in The Dark Prince is needlessly restricted and poorly paced.”
  • graphics

    65 mentions Positive Neutral Negative

    The game's graphics feature a clean, classic Dragon Quest art style with charming monster designs by Akira Toriyama, though they are generally regarded as serviceable rather than exceptional. Performance and visual fidelity are notably improved on PC and Steam Deck compared to the original Switch version, which suffered from low textures, frame rate issues, and simplified visuals. While not cutting-edge, the graphics support enjoyable exploration and nostalgia, keeping true to the series' aesthetic despite being a downgrade from Dragon Quest XI.

    • “I was already happy to see all the graphical problems of the Switch version practically gone.”
    • “The visuals are way better on Steam Deck and PC with higher FPS, smoother animations, and overall better visual effects.”
    • “His signature character designs, combined with beautifully rendered 3D environments, give the game a charming, timeless aesthetic.”
    • “I originally bought this game on the Switch when it first came out but had to put it down because of graphical issues and frame problems.”
    • “Low quality graphics, low effort story, completely unvoiced main character including no text, and a bare bones monster fighting and collecting system.”
    • “You can tell it's a port from Switch as even in 1440p, max graphics, and with further anti-aliasing from the Nvidia control panel, the graphics look okay at best.”
  • music

    59 mentions Positive Neutral Negative

    The music in the game is largely nostalgic, featuring many classic Dragon Quest tracks that fans appreciate for their familiarity and charm; however, it is often criticized for being repetitive, flat, and lacking energy, with some areas notably having no music at all. While the soundtrack suits the game's relaxing atmosphere, many players feel it misses opportunities for fresh, dynamic compositions and falls short compared to previous entries in the series. Overall, the music is serviceable but uninspired, pleasing longtime fans but underwhelming for newcomers.

    • “Music: yep, Dragon Quest BGMs and themes are always top tier.”
    • “The soundtrack, composed by Koichi Sugiyama, perfectly complements the game’s atmosphere.”
    • “The music ranges from epic, sweeping orchestral pieces during intense battles to more serene and whimsical tunes while exploring.”
    • “Another issue I had was that when the game is switching seasons (or on any other season but spring) there is absolutely no music in the overworld.”
    • “The music is the worst part of this game though, aside from the wonderful pieces from Sugiyama from Dragon Quest 4, but there are so many jarring tracks or no music at all, that feel so unnatural for a Dragon Quest title in it.”
    • “I have no idea how they put together the soundtrack for this game, but it sounds like either a bad AI or a tone-deaf kid put the tracks together at random.”
  • optimization

    34 mentions Positive Neutral Negative

    Optimization for this game is notably inconsistent across platforms, with the Nintendo Switch version frequently criticized for poor performance, including FPS drops and lag spikes. In contrast, the PC and Steam Deck versions generally run smoothly, offering significant improvements in frame rates and graphical fidelity, although occasional minor issues may still arise in later stages. Overall, the PC port is regarded as the definitive, better-optimized experience.

    • “The Steam version offers settings to adjust performance, delivering better frame rates and higher resolution compared to the Nintendo Switch version.”
    • “No stuttering, graphics, or performance issues on the PC version that the Nintendo Switch version had, making it a tremendous upgrade.”
    • “No such performance issues on Steam Deck; the game runs flawlessly at 60fps with improved visuals.”
    • “Terrible, terrible PC optimization.”
    • “Built for the Nintendo Switch and later ported to PC via Steam, performance issues are hard to ignore.”
    • “It's either terribly optimized or bloated with inefficiencies.”
  • humor

    11 mentions Positive Neutral Negative

    The humor in the game is lighthearted, whimsical, and true to the Dragon Quest series' charm, featuring amusing monster interactions, regional accents, and playful dialogue. Players appreciate its nostalgic, family-friendly comedic style combined with clever shenanigans and unique character dynamics, making the experience fun and entertaining.

    • “Also meeting Rose for the first time, I just kept laughing because the conversation is so stupid on how she joins you.”
    • “Dialogue is peppered with regional accents and light humor, keeping in tone with the series' whimsical atmosphere.”
    • “And if you’re here for that nostalgic Dragon Quest humor, yep, it’s got that too.”
  • replayability

    8 mentions Positive Neutral Negative

    The game offers excellent replayability, largely driven by its robust synthesis/fusion system that allows for endless experimentation with monster combinations and builds. Players appreciate the variety and depth, which keep the experience fresh and engaging even in solo play. Overall, it provides long-lasting enjoyment and strong sandbox elements beyond the main story.

    • “Really great game, with a good story, a huge variety of monsters and also excellent replayability value.”
    • “The robust fusion system alone provides nearly infinite replay value, as players can experiment with different combinations and builds to create the ultimate monster team.”
    • “But the synthesis system really adds to the replayability and renews the novelty of the game basically whenever you care to.”
  • emotional

    8 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some players finding the narrative lacking depth and emotional connection, especially for those unfamiliar with the broader lore, while others appreciate the personal and heartfelt elements centered on Psaro's quest. Localization issues and pacing inconsistencies detract from emotional engagement, though the music and certain storytelling moments provide a comforting and nostalgic atmosphere. Overall, the game offers emotional moments but struggles to fully resonate with all players.

    • “This unique premise sets the stage for a compelling narrative, and Psaro’s quest for vengeance against his father, the demon lord, gives the game a personal and emotional depth that enhances the overall experience.”
    • “Its combination of heartfelt storytelling, strategic combat, and the joy of raising monsters makes it stand out as one of the finest entries in the Dragon Quest Monsters series.”
    • “The music, whether it was nostalgia or just that good, made me feel peaceful enough that I woke up from a five-hour nap, and I am advocating this with zero gameplay experience.”
  • character development

    6 mentions Positive Neutral Negative

    The character development is mixed, with criticism directed at poor or censored designs, while others praise the inclusion of a large roster of appealing monsters and impressive character designs by a notable artist, contributing to a charming and timeless visual style.

    • “It has a huge roster of monsters with cool, cute, and charming character designs.”
    • “That LN's character designer is actually the lead character designer of the 'Tales of' series, by sheer coincidence.”
    • “His signature character designs, combined with beautifully rendered 3D environments, give the game a charming, timeless aesthetic.”
    • “The character design lacks appeal and feels poorly executed.”
    • “They are censoring Toriyama's original character designs again.”
    • “The light novel's character designer is coincidentally the lead character designer of the 'Tales of' series.”
  • stability

    5 mentions Positive Neutral Negative

    The game runs smoothly on the Steam Deck with minimal bugs, though the PC port experiences frequent freezing during transitions like entering battles or loading maps. Overall, stability is solid except for occasional freeze issues on PC.

    • “Fun game, monster synthesis system is really addicting, runs great on Steam Deck.”
    • “It runs great on Steam Deck.”
    • “The PC port also freezes all the time on transition panes (entering a battle or loading a map), which is a significant issue.”
    • “I also noticed a mandrake major partially stuck in a wall once, indicating some bugs affecting stability.”
    • “No other major glitches or bugs were noted, but occasional freezing during transitions disrupts gameplay.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere is characterized by whimsical charm, enhanced by regional accents and light humor in the dialogue, while Koichi Sugiyama's soundtrack perfectly complements the overall tone.

    • “Dialogue is peppered with regional accents and light humor, maintaining the series' whimsical atmosphere.”
    • “The soundtrack, composed by Koichi Sugiyama, perfectly complements the game's atmosphere.”
  • monetization

    1 mentions Positive Neutral Negative

    Users view the monetization of Dark Prince as a weak cash grab targeting older Dragon Quest Monsters fans, contrasting it unfavorably with earlier entries like the original Dragon Warrior Monsters games.

    • “Dark Prince was a weak cash grab aimed at older Dragon Warrior Monsters fans.”
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73h Median play time
57h Average play time
50-90h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dragon Quest Monsters: The Dark Prince is a open world role playing game with fantasy, anime, medieval and historical themes.

Dragon Quest Monsters: The Dark Prince is available on Nintendo Switch, PC, Phone, iPad and others.

On average players spend around 57 hours playing Dragon Quest Monsters: The Dark Prince.

Dragon Quest Monsters: The Dark Prince was released on September 11, 2024.

Dragon Quest Monsters: The Dark Prince was developed by Square Enix.

Dragon Quest Monsters: The Dark Prince has received positive reviews from players. Most players liked Dragon Quest Monsters: The Dark Prince for its story but disliked it for its grinding.

Dragon Quest Monsters: The Dark Prince is a single player game.

Similar games include Coromon, Shin Megami Tensei V: Vengeance, Dragon Quest XI: Echoes of an Elusive Age, Monster Hunter Stories, Atelier Ryza: Ever Darkness & the Secret Hideout and others.