- January 31, 2017
- TeamTop Games
Dragon Blood
Platforms
About
In Dragon Blood, awaken from a thousand-year sleep to save lands from a great evil, leading as a lone warrior against monstrous hordes. With a unique character development system, begin with two basic classes and unlock hundreds of mercenary builds as you progress, creating a personalized combat style. Engage in fast-paced, action-filled MMORPG combat to test your courage and strategic skills.











- The game is easy to play and allows for AFK farming, making it suitable for casual gamers.
- It provides a fun environment to meet and interact with friends, enhancing the social aspect of gaming.
- The artwork and character designs are appealing, adding a visual charm to the game.
- The game is heavily pay-to-win, with many features locked behind premium currency, making it frustrating for free-to-play users.
- It suffers from numerous bugs, a cluttered user interface, and performance issues, leading to a poor gaming experience.
- The gameplay is overly simplistic, lacking strategy and depth, which can make it boring for more experienced players.
story
18 mentions Positive Neutral NegativeThe game's story is criticized for being simplistic and lacking immersion, with players feeling detached from the narrative and questioning the logic of certain plot points, such as repeatedly fighting Zeus. While the auto-pathing feature is appreciated for its convenience, it contributes to an on-rails experience that diminishes engagement with the storyline. Overall, the narrative may improve later in the game, but initial impressions suggest it is underwhelming.
“Add to this point: long story, good visuals, and great music.”
“I do like how I don't need to know who I am exactly talking to; there is an autopilot that will take me to whoever I need to talk to, so no time having to look through old quests for names, or even looking at people's heads to try to find so-and-so. I get lost easily, so I liked that aspect.”
“Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers: 'Hold on, I'm a what that did stuff then ended up with the gods, so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher, but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well, this might take a few more turns'). Oh, and story-wise, I'm someone with dragon blood, which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
“Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers... 'Hold on, I'm a what that did stuff then ended up with the gods so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well this might take a few more turns'). Oh, and story-wise I'm someone with dragon blood, which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
“The game is very much an on-rails experience as it has quest breadcrumbs and auto-pathing to the next objective, and you can simply get through the entire game by clicking the 'go to next objective/upgrade or equip x' and the game will play by itself.”
“Storyline seems simple and boring, combat as well, but it may get better in the later game.”