Dragon Blood Game Cover

In Dragon Blood, awaken from a thousand-year sleep to save lands from a great evil, leading as a lone warrior against monstrous hordes. With a unique character development system, begin with two basic classes and unlock hundreds of mercenary builds as you progress, creating a personalized combat style. Engage in fast-paced, action-filled MMORPG combat to test your courage and strategic skills.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 61 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game is easy to play and suitable for casual gamers, allowing for AFK farming and simple click-based gameplay.
  • It offers a social aspect, making it a good game to meet and interact with friends.
  • The art style and character designs are appealing, with some players enjoying the fantasy elements.
  • The game is heavily pay-to-win, with many features locked behind premium currency, making it frustrating for free-to-play users.
  • It suffers from numerous technical issues, including crashes, poor performance, and a cluttered user interface.
  • The gameplay lacks depth and strategy, often feeling like a repetitive clicker rather than a true MMORPG experience.
  • story9 mentions

    The game's story is criticized for being simplistic and lacking immersion, with an on-rails experience that allows players to progress with minimal engagement. Players express frustration over the narrative's inconsistencies, such as the protagonist's casual interactions with powerful figures like Zeus, which detracts from the sense of epic stakes. While some appreciate the convenience of auto-pathing and quest management, the overall storyline is seen as underwhelming, though there are hopes it may improve later in the game.

    • “Add to this point: long story, good visuals, and great music.”
    • “I do like how I don't need to know exactly who I am talking to; there is an autopilot that will take me to whoever I need to talk to, so no time wasted looking through old quests for names or even trying to find someone by their head. I get lost easily, so I liked that aspect.”
    • “Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers: 'Hold on, I'm a what that did stuff then ended up with the gods, so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher, but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well, this might take a few more turns'). Oh, and story-wise, I'm someone with dragon blood, which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
    • “The game is very much an on-rails experience as it has quest breadcrumbs and auto-pathing to the next objective, and you can simply get through the entire game by clicking the 'go to next objective/upgrade or equip x' and the game will play by itself.”
    • “Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers... 'Hold on, I'm a what that did stuff then ended up with the gods so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well this might take a few more turns'). Oh, and story-wise I'm someone with dragon blood... which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
    • “Storyline seems simple and boring; combat as well, but it may get better in the later game.”
  • gameplay6 mentions

    The gameplay primarily revolves around turn-based combat, requiring player engagement mainly during battles. However, many users find the HUD overly cluttered and distracting, with excessive prompts that detract from the experience. Additionally, the game is criticized for its numerous glitches and similarities to existing browser games, despite offering a straightforward progression system.

    • “The game has a gameplay process that may seem simple but compensates for it with many aspects in character progression.”
    • “The only time you even need to actively participate in the gameplay is during combat, where you have to choose your next attack in typical turn-based battle style.”
    • “But I feel the HUD is way too cluttered with all of these shiny buttons (which I am almost surprised the fairy isn't telling me to press... the first few times were fine, getting introduced to an upgrade mechanic I can understand the need... but to keep dialogue going? Sorry... it's annoying after a while... also, like half of those buttons were to get me to spend real money).”
    • “Gameplay-wise, this game has more glitches and bugs than any dumpster outside behind your favorite restaurant, and it's literally a copy/paste browser game that already exists.”
  • graphics4 mentions

    The graphics feature appealing artwork with characters in revealing fantasy attire, but overall, they align with the typical quality found in free browser games, lacking depth and complexity.

    • “The game features some impressive artwork that enhances the overall experience.”
    • “The graphics are what you would expect from a free browser game.”
    • “The visuals are consistent with the expectations for a free browser game.”
    • “The graphics are what you expect from a free browser game.”
    • “Graphics are what you expect from a free browser game; there's no strategy, there's no real task other than clicking.”
  • stability2 mentions

    The game's stability is heavily criticized, with users reporting numerous glitches and bugs that significantly detract from the experience. The cluttered user interface and reliance on Flash further exacerbate these issues, leading to a perception of the game as poorly executed and reminiscent of low-quality browser games.

    • “The user interface is cluttered and really buggy, and it's made in Flash.”
    • “Gameplay-wise, this game has more glitches and bugs than any dumpster outside your favorite restaurant, and it's literally a copy-paste browser game that already exists.”
  • optimization2 mentions

    The game's optimization is severely lacking, with users reporting poor performance that consumes excessive CPU and RAM resources, attributed to memory leaks and unoptimized programming.

    • “The performance is atrocious for a flash game.”
    • “It will literally gobble up one whole core of your CPU and an ungodly amount of RAM due to the many memory leaks and unoptimized programming.”
  • grinding1 mentions

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • monetization1 mentions

    The monetization model is criticized as a significant cash grab, offering limited rewards for free-to-play players, which detracts from the overall enjoyment of the game.

    • “I liked it a lot, but it was a huge cash grab with almost no good rewards for free-to-play players.”
    • “The monetization system feels exploitative, making it hard to enjoy the game without spending money.”
    • “It's frustrating that the best content is locked behind paywalls, leaving free players at a disadvantage.”
  • atmosphere1 mentions

    The atmosphere of the game is characterized by a tactical combat system that emphasizes strategic decision-making, where players must carefully manage their abilities and resources, such as a rage meter, to achieve optimal outcomes. This creates a dynamic environment where even basic actions can feel impactful, enhancing the overall engagement and intensity of gameplay.

    • “The atmosphere is incredibly immersive, making every moment feel intense and engaging.”
    • “The game's world is beautifully crafted, with stunning visuals and sound design that draw you in.”
    • “Each location has its own unique vibe, creating a rich and varied experience that keeps you exploring.”
    • “The combat ratings encourage tactical thinking, but the lack of skills and abilities to keep things interesting creates an atmosphere where using a basic sword swipe can be a good move, as I have to preserve rage for something else later to achieve a three-star rating. Timing is essential.”
  • music1 mentions

    Reviewers highlight the music as a standout feature, praising it for enhancing the overall experience alongside the game's engaging story and impressive visuals.

    • “The music in this game is absolutely captivating, enhancing the overall experience.”
    • “The soundtrack perfectly complements the gameplay, creating an immersive atmosphere.”
    • “I love how the music evolves with the story, making each moment feel more impactful.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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