- January 31, 2017
- TeamTop Games
Dragon Blood
Platforms
About
In Dragon Blood, awaken from a thousand-year sleep to save lands from a great evil, leading as a lone warrior against monstrous hordes. With a unique character development system, begin with two basic classes and unlock hundreds of mercenary builds as you progress, creating a personalized combat style. Engage in fast-paced, action-filled MMORPG combat to test your courage and strategic skills.
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- The game is easy to play and suitable for casual gamers, allowing for AFK farming and simple click-based gameplay.
- It offers a social aspect, making it a good game to meet and interact with friends.
- The art style and character designs are appealing, with some players enjoying the fantasy elements.
- The game is heavily pay-to-win, with many features locked behind premium currency, making it frustrating for free-to-play users.
- It suffers from numerous technical issues, including crashes, poor performance, and a cluttered user interface.
- The gameplay lacks depth and strategy, often feeling like a repetitive clicker rather than a true MMORPG experience.
story
9 mentions Positive Neutral NegativeThe game's story is criticized for being simplistic and lacking immersion, with an on-rails experience that allows players to progress with minimal engagement. Players express frustration over the narrative's inconsistencies, such as the protagonist's casual interactions with powerful figures like Zeus, which detracts from the sense of epic stakes. While some appreciate the convenience of auto-pathing and quest management, the overall storyline is seen as underwhelming, though there are hopes it may improve later in the game.
“Add to this point: long story, good visuals, and great music.”
“I do like how I don't need to know exactly who I am talking to; there is an autopilot that will take me to whoever I need to talk to, so no time wasted looking through old quests for names or even trying to find someone by their head. I get lost easily, so I liked that aspect.”
“Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers: 'Hold on, I'm a what that did stuff then ended up with the gods, so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher, but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well, this might take a few more turns'). Oh, and story-wise, I'm someone with dragon blood, which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
“The game is very much an on-rails experience as it has quest breadcrumbs and auto-pathing to the next objective, and you can simply get through the entire game by clicking the 'go to next objective/upgrade or equip x' and the game will play by itself.”
“Although I did enjoy some of the old school aesthetic, I didn't really feel immersed in the story. Spoilers... 'Hold on, I'm a what that did stuff then ended up with the gods so I have to learn everything again?' Also, being able to not only fight Zeus but beat him multiple times (he does get tougher but still... why should I be able to casually get into a play fight with Zeus to 'learn something'? Was there no one else around? No demigod to train with instead so the gods can be awesome and not feel like 'I have to beat Zeus again... well this might take a few more turns'). Oh, and story-wise I'm someone with dragon blood... which apparently makes me chummy enough with Zeus for him to be my punching bag a few times.”
“Storyline seems simple and boring; combat as well, but it may get better in the later game.”