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Dragon And Home

Dragon And Home Game Cover
64%Game Brain Score
story, gameplay
grinding, stability
64% User Score Based on 442 reviews

Platforms

PCWindows
Dragon And Home Game Cover

About

Dragon And Home is a multiplayer open world role playing game. It was developed by HIG and was released on August 19, 2021. It received mostly positive reviews from players.

Dragon and Home is a sandbox MMORPG where players can choose freely how they desire to play. Whether you want to play as a courageous adventurer, or you want to experience the tranquil rural lifestyles, growing plants, and feeding animals with your friends in the Homeland, you can find it all.

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64%
Audience ScoreBased on 442 reviews
story12 positive mentions
grinding96 negative mentions

  • The game has a cute and vibrant art style with a smooth and pleasing movement and emote system.
  • It offers a variety of activities including crafting, farming, building, exploration, combat, and mount taming, providing a rich gameplay experience.
  • The community is generally friendly and helpful, and the developers are active in communicating and updating the game.
  • The game suffers from severe grind issues, with slow progression and restrictive stamina (vigor) systems that limit crafting and combat activities.
  • There are many bugs and technical issues including lag, rubberbanding, server problems, and quest glitches that hinder gameplay.
  • User interface and quality of life features are lacking or poorly implemented, including awkward controls, difficult inventory management, and confusing quest mechanics.
  • story
    105 mentions Positive Neutral Negative

    The story offers a lengthy, anime-style main questline with voice acting and a decent narrative, but is heavily quest-driven with repetitive fetch tasks and excessive grinding. Quest completion is often hindered by unclear instructions, awkward interfaces, and bugs, leading to player frustration. While some enjoy the immersive world and solo playability, many find the quest mechanics cumbersome and the story pacing tedious.

    • “The fact that my character had an actual voice over in the story was mind blowing (I had forgotten a lot of what this game offered).”
    • “The game has a really great feel to it and the story is awesome.”
    • “The story is also very good, especially the end game story.”
    • “The main quests (a lot of talk to A, go to B) constantly make you travel between places that are long and far apart from each other.”
    • “This means that some side quests are impossible to do as it requires you to open a crafting interface and do something else after, but opening the crafting menu softlocks your screen and without the side quest pinned to the side, you can't actually see what you need to do next to complete the quest, essentially rendering the quest impossible to complete without prior knowledge of what the quest steps entail.”
    • “In order to access the quest menu (that you will access a lot in this game) you need to push F1 then click on the quest menu. Now the major issue is that as you complete quests you need to open the quest menu and redeem the reward, as this isn't automatic for whatever reason.”
  • grinding
    98 mentions Positive Neutral Negative

    The game is widely criticized for excessive grinding, often described as tedious and slow, with leveling, farming, crafting, and equipment upgrading requiring large time investments and reliance on RNG. While some players find the grind rewarding and enjoy the farming and crafting systems, many feel the grind detracts from the overall experience, making progression feel like a chore, especially for solo players. Multiplayer co-op can improve the experience, but stamina/vigor limitations and repetitive tasks remain significant frustrations.

    • “Without the quests it's ridiculously grindy, so this is being moved to my 'do not play unless you want to be bored' category list.”
    • “Heavily bound by RNG, with a process for leveling up your baby mounts that requires dozens of hours of farming to make potions for improving their stats with no guarantee of actually improving them.”
    • “The game turns into a full-time job, do simple and easy daily quests, grind daily limit for weapon exp (you need to kill 300 mobs), farming, farming and farming.”
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay offers a mix of crafting, survival, and MMORPG elements with creative building and questing, appealing to players who enjoy sandbox and grind-heavy mechanics. However, it suffers from slow pacing, stamina management issues, clunky controls, and some confusing or restrictive mechanics akin to mobile "energy" systems, which may hinder immersion and frustrate players. Despite bugs and a raw state, the game has potential and a friendly community, but optimization and balancing improvements are needed.

    • “There's even mechanics to block how much you progress, like having to learn life skills by using some gems. For example, to place a loom in the world, you need to learn the tailoring life skill. If you don't have the gems, you have to get them to learn it, since some of your gear might require what it produces.”
    • “Wrong! More like the clunkiest double-tap sprint mechanic that won't activate half the time, and a stamina bar that lasts 5 seconds and takes over a minute to recharge.”
    • “The terrible cooking UI/mechanics only let you cook one item at a time.”
  • graphics
    37 mentions Positive Neutral Negative

    The game features a cute, pleasant, and well-detailed art style that many players find charming and enjoyable, with nice graphics that run smoothly on various systems including the Steam Deck. However, some users note occasional lag and suggest the graphics feel somewhat outdated or basic at higher settings, indicating room for optimization and improvement. Overall, the graphics contribute positively to the game's welcoming and immersive atmosphere.

    • “But overall the game has very well detailed graphics and interactions.”
    • “Edit: this game is much better than I originally gave it credit for, it’s quite polished, the controls are great, the graphics and artwork are very cute and well done, it has many quests, random drops, and is overall quite fun to play.”
    • “The game's mechanics are grindy, and will remind you of WoW Classic from the old days, the graphics are absolutely beautiful, and it runs on all systems!”
    • “Graphics are outdated even on crazy setting.”
    • “The game may be a little bit laggy (in my experience), even though I have my graphics turned to lower graphics but it is still playable.”
    • “The graphic is... okay.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is inconsistent, with frequent bugs such as falling through terrain, lag glitches, and issues with controls and hit registration. While these bugs can be frustrating and affect gameplay, some players find they add charm to the experience. Overall, the game still offers fun despite its technical shortcomings and lack of clear guidance.

    • “It's common to fall through the ground while in a home and the dungeons are a little buggy at times.”
    • “The world is huge but unimpressive, with the same biomes/mobs and is extremely buggy/empty.”
    • “It's still buggy, and there isn't much information on what to do online.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization in this game is viewed as problematic, with concerns about paywalls limiting gameplay through a "vigor" system requiring paid replenishments. While microtransactions mainly affect aesthetics, many users feel the overall system is intrusive and gives the impression of a cash grab, needing significant improvements.

    • “The actual monetization system is ok.”
    • “Not a whole lot of microtransactions for anything other than aesthetics and it doesn't shove it down your throat.”
    • “It seems this game in its current state is just another cash grab, at least that’s what it looks like.”
    • “Monetization needs serious changes.”
    • “Monetization is looking very bad; it looks like you can only craft so much until you run out of 'vigor', and then it costs about $20 to replenish fully.”
  • music
    6 mentions Positive Neutral Negative

    The game's music is largely absent or underdeveloped, with many users noting a lack of background soundtrack that makes gameplay feel dull or incomplete. There are calls for adding mellow background music during voice acted scenes and improving overall audio to enhance immersion.

    • “Voice acted scenes really need some mellow background music.”
    • “Some ideas: when you put the weapons away, have them on the character's back, improve the combat, increase the hitbox on enemies (add a red outline to what you are targeting), make the sword able to move while attacking, music, some animation cues for dodging, make the combat more addictive!”
    • “The game currently has no soundtrack (OST), which can make some moments feel boring due to the silence.”
    • “Very undeveloped, a bunch of bugs, no music, very slow gameplay, don't play it.”
    • “I couldn't get any music to play either.”
    • “The game still has no soundtrack (OST), which can make some parts boring because it's too quiet.”
  • optimization
    3 mentions Positive Neutral Negative

    Optimization receives mixed feedback: while the game runs smoothly without lag on devices like the Steam Deck, some users feel it still requires further optimization and express concern that developers prioritize profit over gameplay performance.

    • “The graphics definitely do not go to waste on the Steam Deck; the performance worked very well and I didn't experience any lag. I could even spin around and the game would not lag.”
    • “Graphics are good but the game needs more optimization.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience is generally positive and rare in negativity, with players feeling mostly unaffected by others except for a single negative encounter despite extensive playtime. The gameplay mechanics, such as build mode interactions, offer a unique but neutral emotional impact.

    • “In almost 300 hours, I have only met one person who made me feel anything negative.”
  • character development
    1 mentions Positive Neutral Negative

    Users feel that character development is heavily reliant on chance, with significant playtime potentially yielding little real progress, as advancement often comes down to acquiring rare gear rather than meaningful growth.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, stemming from amusing glitches such as walking underwater instead of swimming, likely caused by server issues.

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32h Median play time
42h Average play time
2-98h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Dragon And Home is a open world role playing game.

Dragon And Home is available on PC and Windows.

On average players spend around 42 hours playing Dragon And Home.

Dragon And Home was released on August 19, 2021.

Dragon And Home was developed by HIG.

Dragon And Home has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dragon And Home is a multiplayer game with local co-op support.

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