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Doomspire is a single player tactical role playing game with fantasy and dark fantasy themes. It was developed by Crater Studios and was released on September 19, 2025. It received neutral reviews from players.

Doomspire is a roguelike card game where you play a hero and venture deeper into the Doomspire, a dark and ancient structure. Face terrifying bosses, gather treasures, and strategically build your deck as you descend into the abyss, where doom awaits.

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58%
Audience ScoreBased on 102 reviews
gameplay7 positive mentions
graphics2 negative mentions

  • Fun and accessible roguelike deckbuilder with Hearthstone-like gameplay that satisfies fans of Hearthstone Dungeon Runs.
  • Good foundation with solid mechanics, enjoyable progression system, and promising faction-based synergies.
  • Developers actively improving the game with updates that enhance balance, faction identity, and overall playability.
  • Lack of content variety including few cards, bosses, minion types, and shallow archetypes limits replayability.
  • Gameplay is negatively impacted by poor deck management options, excessive RNG, unbalanced bosses, and frustrating AI behaviors.
  • Technical and UI issues such as slow animations, missing features (no taunt/guard), inability to customize starting deck, and control problems reduce overall quality.
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay draws clear inspiration from Hearthstone, focusing on building and battling with minions against increasingly difficult bosses, but suffers from a lack of enemy variety and unique mechanics, making it feel repetitive and soulless. While recent updates have improved replayability and fairness, players suggest adding roguelike elements, faction diversity, and more meaningful interactions to deepen engagement. Overall, the core mechanics are solid but need more variety, meaningful choices, and polish to sustain long-term interest.

    • “Hearthstone-like gameplay where you fight harder and harder bosses.”
    • “Update March 2026: With the recent patch, it is now very enjoyable and replayable. Kudos to the developers tackling the game mechanics and RNG. Looking forward to more new content from the team.”
    • “I'm enjoying the infinite delve mechanic and the new game+ mechanic.”
    • “There are only a couple of enemies, and they have no special mechanics.”
    • “Overall, this game would benefit from some very basic and generic roguelike mechanics, maybe prebuilt hero/faction options with a generic starting passive pool and hero skill, more faction variety, some faction specific mechanics (all elves shooting a bow at the end of turn instead of just elven archers; recruits gain 1/1 for each higher tiered faction unit on the board), some roguelite mechanics (editing a starting deck with hero experience, unlocking new starting passives or faction specific passives and hero spells), ascension mechanics and enemy variety.”
    • “Too much effort spent in visuals and pointless animations/effects (that need to be skipped anyways) instead of actual meaningful gameplay.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability in the game has improved significantly, especially after recent patches that addressed mechanics and randomness, making it more enjoyable and engaging. While initially lacking replay value, the game now offers diverse, accessible rogue-lite deck-building experiences that encourage multiple playthroughs.

    • “Update March 2026: With the recent patch, the game is now very enjoyable and replayable. Kudos to the developers for tackling the game mechanics and RNG. Looking forward to more new content from the team.”
    • “Touted as an alternative to Hearthstone dungeon runs, Doomspire aims to establish itself as a rogue-lite deck builder which is accessible, diverse, and replayable.”
    • “Currently I do not feel like there is much replayability.”
    • “Not much replay value.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a distinctive blocky art style that some find appealing, but overall they are criticized for lacking polish and feeling cheap or bland. Excessive animations are seen as unnecessary distractions rather than enhancements.

    • “Minions have a certain blocky art style, I like it.”
    • “Too much effort spent on visuals and pointless animations/effects that need to be skipped anyway instead of actual meaningful gameplay.”
    • “It's lacking some really basic polish when it comes to moving cards around, attacking, etc. The visuals and music feel cheap and bland for the price.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game has received mixed feedback, with some users praising the soundtrack as enjoyable and memorable, while others feel it is bland and lacks polish compared to the game's price. Overall, the soundtrack has moments that stand out and enhance the experience, though opinions vary.

    • “Finally some more good things is that the soundtrack is amazing. I found myself jamming out to the music and forgetting that I am playing a game. The voice lines are great and some are already stuck in my head, like 'You're not gonna make it far without this.'”
    • “It did what I wanted it to do, it has nice models, good music, and fun mechanics.”
    • “It's lacking some really basic polish when it comes to moving cards around, attacking, etc. The visuals and music feel cheap and bland for the price.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is hindered by a buggy user interface, particularly when managing many cards in hand, leading to occasional glitches. Additionally, inconsistent tooltips and an imprecise French translation contribute to a less polished experience.

    • “The game UI is sometimes buggy when picking cards, especially when you have many in hand.”
  • story
    1 mentions Positive Neutral Negative

    Users appreciate that the story complements a gameplay experience focused on player strength and customization, making the overall game more engaging and enjoyable through tailored builds and options.

  • atmosphere
    1 mentions Positive Neutral Negative

    Users appreciate the game's unique atmosphere and thoughtful design but feel it could be enhanced with improvements to deck mechanics and an expanded card selection.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect of the game focuses heavily on number-crunching and strategic improvements but lacks engaging elements or character to make the gameplay feel meaningful and enjoyable.

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Doomspire is a tactical role playing game with fantasy and dark fantasy themes.

Doomspire is available on PC and Windows.

On average players spend around 4 hours playing Doomspire.

Doomspire was released on September 19, 2025.

Doomspire was developed by Crater Studios.

Doomspire has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Doomspire is a single player game.

Similar games include SpellRogue, Legend of Keepers, 9 Kings, Beneath Oresa, Throne of Bone and others.