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DON'T SCREAM TOGETHER Game Cover

About DON'T SCREAM TOGETHER

DON'T SCREAM TOGETHER is a multiplayer survival simulation game with horror and violence themes. It was developed by Digital Cybercherries and was released on December 3, 2025. It received neutral reviews from players.

DON’T SCREAM TOGETHER is a cozy, 4-player online co-op jumpscare horror simulator about friendship and togetherness. Think of it as a fun haunted house experience with friends… except you’re in a huge pitch-black forest that might be cursed and may contain serial killers, paranormal activity, or wild animals. Or maybe... it’s fine? It's incredibly simple. Just make it to 08:00 AM and escape the fo…

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Reviews

58%Audience ScoreBased on 1,271 reviews
gameplay26 positive mentions
stability43 negative mentions

  • Fun and enjoyable cooperative horror experience, especially with friends, creating hilarious and tense moments.
  • Atmospheric and immersive visuals and sound design, offering a creepy vibe and solid jump scares.
  • Affordable price point offering good value for a unique multiplayer horror concept with potential for future content.
  • Microphone sensitivity and calibration issues cause frustration, leading to accidental deaths and poor voice chat.
  • Gameplay is repetitive and lacks depth or clear objectives, mostly involving walking between fixed locations and predictable jump scares.
  • Technical problems include bugs, crashes, poor optimization, and sometimes broken multiplayer features reducing playability.
  • gameplay

    117 mentions Positive Neutral Negative
    22% positive mentions, 66% neutral mentions, 12% negative mentions

    The gameplay centers on a unique "don't scream" microphone mechanic that adds tension but suffers from frequent bugs, calibration issues, and inconsistent triggers, leading to frustration. While the concept and atmosphere are praised, many find the core gameplay repetitive, slow-paced, lacking depth, and poorly explained, with limited objectives or meaningful progression. Overall, it offers a novel cooperative horror experience with potential but feels unpolished and mechanically shallow in its current state.

    • “The microphone is part of the gameplay, forcing you to control your reactions even when the tension is at its peak, making every moment more intense.”
    • “The core mechanic is genius—simple on paper, but absolutely brutal in practice.”
    • “Very fun game, microphone mechanic makes adds for an extra twist.”
    • “All the gameplay loop is walking to a symbol, then following the arrow in the top left of your screen (which we only really figured out at the very end) to the next symbol, get hit with a mid jumpscare, and continue walking.”
    • “Between the lack of mechanics, poor design, useless features, weak scares, and technical issues, it feels like a piece of unfinished junk.”
    • “The developers openly admit it has no story, missions, puzzles, or survival mechanics, yet they still market it as replayable and 'packed with secrets.' In practice, the forest is just a confusing, mapless space where you get lost easily, with useless statues and no guidance.”
  • humor

    89 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is predominantly found in its multiplayer experience, where friends repeatedly die from laughing rather than fear, creating a chaotic, party-like atmosphere. The combination of hilarious jump scares, sensitive mic-triggered deaths, and shared tension leads to constant laughter, making it more funny than scary. While some technical quirks exist, the overall comedic and social dynamic is widely praised and central to its charm.

    • “It’s the perfect “party horror” - you jump in for a quick round and suddenly an hour has passed because everyone is laughing, panicking, and desperately trying not to make a sound.”
    • “Playing with friends can turn it into a genuinely funny experience — lots of giggling, dumb jokes, and chaos, especially in hunter mode, which works best with a big group (5–10 players).”
    • “That said I genuinely enjoy this game; it's a fun one sure maybe not a lot of content but it was never marketed as being a big game, it's a fun game to play with your friends and honestly more hilarious than scary at times my friends and I were dying laughing for most of it just cause of us being goofy.”
  • graphics

    62 mentions Positive Neutral Negative
    47% positive mentions, 43% neutral mentions, 10% negative mentions

    The graphics receive mixed feedback, with many praising their realistic, atmospheric, and immersive quality that enhances the horror experience, while some criticize issues like excessive motion blur, blurry visuals, and performance problems causing discomfort or motion sickness. Overall, the visuals are regarded as solid and effective, though certain technical flaws and repetitive elements detract from the experience for some players.

    • “I was honestly surprised by how good this game is, especially with its excellent graphics, clear objectives, and genuinely scary jumpscares that kept us on edge the whole time.”
    • “The graphics are gritty, realistic, and atmospheric in a way that works for the horror instead of against it.”
    • “The graphics and sound, on the other hand, are absolutely brilliant - there's nothing to complain about there.”
    • “The graphics are horrible; the motion sickness is impossible to avoid because even if you stand still it still appears to be moving. The blurred out characters are really weird, and you just randomly die for no reason even if you make no sound. There is a cave full of spiders with no mode to turn them off. Do not buy this game!”
    • “Also very buggy; can only be played on low graphics and very low FPS. VSync doesn't seem to work either.”
    • “The graphics look like you're having an epileptic seizure portrayed as "realistic," where in reality you will end up needing glasses for life after those blurry visuals and excessive motion blur. The 45 minutes I played was not worth it at all; I'm very mad I wasted my time on this game.”
  • atmosphere

    59 mentions Positive Neutral Negative
    56% positive mentions, 39% neutral mentions, 5% negative mentions

    The game's atmosphere is widely praised for its immersive, creepy, and tense design, with effective sound and visual elements that create a gripping horror experience. While many find the ambiance and eerie vibe compelling, some critics feel the jump scares are repetitive or lack originality, slightly diminishing the overall suspense. Nonetheless, the atmospheric setting—especially in multiplayer or nighttime scenarios—is often described as the standout feature that sustains engagement and fear.

    • “The atmosphere is thick, the sound design is cruelly effective, and the jump scares are perfectly timed without feeling cheap.”
    • “The atmosphere, unpredictability, and constant pressure to remain silent create unforgettable horror-comedy moments that linger far beyond a single session.”
    • “The atmosphere, the jumpscares, the creepy vibe, and that feeling that if you turn around there might be something behind you — it’s incredible.”
    • “It never manages to build any genuinely scary atmosphere.”
    • “Jump scares barely register, monsters are poorly designed, and the atmosphere feels more like a children’s game than a thriller.”
    • “Instead of atmosphere or suspense, the game relies on inconsistent, ineffective jump scares that don’t land and quickly lose impact.”
  • stability

    44 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The game suffers from widespread stability issues, including frequent glitches, crashes, mic detection problems, lag, and freezing, which significantly hinder gameplay and enjoyment. While some users acknowledge it's a new, small-team project with potential, most find the bugs persistent and frustrating, with limited fixes or patches available. Overall, the stability is poor, making the game feel unpolished and often unplayable.

    • “Lots of glitches where game progresses and you drop out.”
    • “Despite spending nearly an hour troubleshooting, one issue gets resolved only for two more to appear.”
    • “Although my main issue is the constant glitches, we had to restart several runs because a friend of mine kept spawning in the floor and was unable to move or it would just phase them through the floor causing an instant death upon starting.”
  • optimization

    24 mentions Positive Neutral Negative
    21% positive mentions, 54% neutral mentions, 25% negative mentions

    Optimization in the game is mixed, with many users experiencing performance issues even on mid to high-end PCs, often needing to lower settings to maintain smooth gameplay. While some appreciate its relative efficiency for a UE5 title, others feel it requires further optimization, especially for low-end systems, and hope for future improvements from the developers.

    • “For a UE5 title as well, it's actually well optimized!”
    • “The attention to detail, the quality and the overall optimization is wild.”
    • “I have never seen a game so well immersed and optimized at the same time.”
    • “Performance issues pile on top of the weak design.”
    • “Not talking about bad optimization, I'm strong between the minimum and the recommended requirements, and still had to play on low to have 60fps.”
    • “Of course, it could be better optimized, as it currently seems to require a very powerful PC to run on higher settings.”
  • story

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The game's story is minimal to non-existent, consisting mainly of basic fetch quests with little to no narrative depth or explanation. Players often describe it as a purposeless walking simulator with sparse environmental storytelling, lacking missions, puzzles, or meaningful progression, which leads to a disjointed and unengaging experience. Fans of story-driven horror may find it particularly underwhelming.

    • “You go from location to location in the dark grabbing the item you are supposed to grab and then eventually it is daytime and a helicopter evacuates you and that is pretty much the whole story.”
    • “Look forward to seeing works from these devs in the future with a similar concept with maybe a story and puzzles!”
    • “No puzzles, no combat, no sucking up spooks through a straw, camera, or buttered toast...! but it has environmental storytelling!”
    • “There is no story or anything; it’s just like a walking simulator, but without any purpose.”
    • “The developers openly admit it has no story, missions, puzzles, or survival mechanics, yet they still market it as replayable and “packed with secrets.” In practice, the forest is just a confusing, mapless space where you get lost easily, with useless statues and no guidance.”
    • “A wildly disjointed “horror” thing with zero plot holding it together, built like you’re supposed to suffer through it alone, which might be kinda cute but you cannot speak to your teammates or you die, killing any chance of vibes or chaos.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Replayability for this game is generally considered limited, with many users noting a lack of dynamic objectives, story, or varied mechanics that reduce long-term engagement. While some find it fun and replayable, especially with friends and in short sessions, others feel the repetitive nature of locations and scares diminishes its lasting appeal. Future updates and community input may improve replay value, but currently, it is best enjoyed as a light, spooky experience rather than an in-depth, replay-rich game.

    • “What you do get is a surprisingly fun, replayable horror experience, especially with friends.”
    • “This one is a 9/10 and has amazing replayability and puts real fear in you in comparison to the counterpart mode, but I do have a few things that would in my mind push it to an easy 10/10 experience with the right group of friends.”
    • “There is an option to reset your progress so how much replayability this game has I suppose will be up to the individual.”
    • “If you’re expecting real horror or strong replay value, it’s likely not worth the price.”
    • “The replay value is very low after you find the locations.”
    • “You have to touch objects that are always in the same place (so no real replay value because you don't have to search again for the symbols) and encounter the same jumpscares over and over again.”
  • emotional

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users have had mixed emotional experiences with the game, ranging from heartfelt and nostalgic moments that evoked laughter and tears, to feelings of disappointment and frustration. While some appreciate the developer's sincerity and the game's ability to evoke strong emotions, others found it mediocre, unengaging, and not worth their time. Overall, the emotional impact varies greatly among players.

    • “Thank you devs for the heartfelt message.”
    • “I’ve screamed, yelled, raged at my friends, but mostly laughed till I cried and nearly peed myself.”
    • “Every hallway feels like something is waiting for me with a legally concerning interest in my emotional stability.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The music effectively signals upcoming scares, helping players anticipate events, though this predictability reduces the jumpscares' impact. Users suggest adding options to toggle music cues and adjust volume, especially to skip or mute the opening video, which is currently intrusive and lacks customization.

    • “Before any jumpscare, you get a music cue so you always know when something will happen.”
    • “The music cues let everyone know when something scary was coming so we could prepare ourselves and keep quiet.”
    • “If there was a setting to change the horror level and switch on/off music cues then it would be a lot better.”
    • “Before any jumpscare, you get a music cue, so you always know when something will happen.”
    • “Jumpscares aren't even that scary and it's so predictable because of the music that plays when an event is about to happen.”
    • “I am begging the developers to make the opening video skippable because it forces a level of music that is unbearable and you can't turn it down. There is also no way to adjust FPS, which messes with everything else on the computer until it's done playing.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    Users generally feel that the game’s monetization is fair and not overly focused on cash grabs, with some pleasantly surprised by its approach despite initial skepticism.

    • “This game just seemed like a massive cash grab.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is considered tedious due to the large map and slow player movement, making resource gathering dull and time-consuming. Players find the process of locating items like batteries repetitive and frustrating, leading to dissatisfaction and even refunds.

    • “The map is huge, and the player is very slow, which makes it very tedious.”
    • “This makes finding batteries for your camcorder quite boring and tedious because you either walk in a random direction, or open up the menu and click through all locations seeing which one you move to in a straight line.”
    • “I have refunded not only this, but the two other copies I bought for my wife and friend because this was such a tedious experience that should simply just function.”
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Play Times

2h Median play time
2h Average play time
1-3h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

DON'T SCREAM TOGETHER is a survival simulation game with horror and violence themes. Common tags for DON'T SCREAM TOGETHER include first-person, demons, realistic, exploration, immersive sim and others.

DON'T SCREAM TOGETHER is available on PC and Windows.

On average players spend around 2 hours playing DON'T SCREAM TOGETHER.

DON'T SCREAM TOGETHER was released on December 3, 2025.

DON'T SCREAM TOGETHER was developed by Digital Cybercherries.

DON'T SCREAM TOGETHER has received neutral reviews from players. Most players liked DON'T SCREAM TOGETHER for its gameplay but disliked it for its stability.

DON'T SCREAM TOGETHER is a multiplayer game with local co-op support.

Similar games include DON'T SCREAM, PANICORE, Folklore Hunter, Surrounded, Fear Therapy and others.