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DON'T SCREAM TOGETHER Game Cover

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DON'T SCREAM TOGETHER is a multiplayer casual simulation game. It was developed by Digital Cybercherries and was released on December 3, 2025. It received mostly positive reviews from players.

DON’T SCREAM TOGETHER is a cozy, 4-player online co-op jumpscare horror simulator about friendship and togetherness. Think of it as a fun haunted house experience with friends… except you’re in a huge pitch-black forest that might be cursed and may contain serial killers, paranormal activity, or wild animals. Or maybe... it’s fine? It's incredibly simple. Just make it to 08:00 AM and escape t…

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61%
Audience ScoreBased on 1,094 reviews
gameplay25 positive mentions
stability35 negative mentions

  • Great game to play with friends, providing a fun and chaotic experience.
  • The atmosphere and graphics are impressive, creating a genuinely creepy vibe.
  • The concept of not being able to scream adds a unique twist to the horror experience.
  • The microphone calibration is overly sensitive, leading to frustrating deaths from minor noises.
  • Gameplay can become repetitive quickly, with limited objectives and predictable jump scares.
  • Many players experienced bugs and technical issues, impacting the overall enjoyment of the game.
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay of "Don't Scream Together" has received mixed reviews, with many players appreciating the innovative microphone mechanic that adds tension but criticizing its inconsistent execution and calibration issues. While the concept is intriguing, the gameplay loop often feels repetitive and lacks depth, leading to a sense of boredom and frustration. Overall, the game shows potential but requires significant polish and additional mechanics to enhance engagement and enjoyment.

    • “The microphone is part of the gameplay, forcing you to control your reactions even when the tension is at its peak, making every moment more intense.”
    • “Very fun game, the microphone mechanic adds an extra twist.”
    • “Once we got past that hurdle, though, I was pleasantly surprised by the gameplay.”
    • “The gameplay loop consists of walking to a symbol, then following the arrow in the top left of your screen to the next symbol, getting hit with a mid jumpscare, and continuing to walk.”
    • “The game has a slow and boring gameplay with a cheap horror feel.”
    • “Between the lack of mechanics, poor design, useless features, weak scares, and technical issues, it feels like a piece of unfinished junk.”
  • humor
    78 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players consistently reporting that it leads to hilarious moments, especially when played with friends. Many reviews highlight the game's ability to turn jump scares into comedic experiences, often resulting in players laughing so hard that they "die" in-game from their own laughter rather than actual scares. Overall, the game is described as more funny than frightening, making it a great choice for groups looking for a lighthearted, chaotic experience.

    • “We spent most of the time laughing and making jokes.”
    • “Playing with friends can turn it into a genuinely funny experience — lots of giggling, dumb jokes, and chaos, especially in hunter mode, which works best with a big group (5–10 players).”
    • “The atmosphere is spot on, the tension builds perfectly, and it’s one of those games where you’re laughing and panicking at the same time.”
  • atmosphere
    55 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and eerie qualities, effectively enhancing the horror experience with strong sound design and visual elements. While many players find the atmosphere gripping and engaging, some note that the jump scares can be predictable or lack impact, detracting from the overall tension. Overall, the atmosphere stands out as a key strength, contributing to a fun and spooky experience, especially when played with friends.

    • “Fantastic atmosphere, keeps you gripped from beginning to end.”
    • “The atmosphere is thick, the sound design is cruelly effective, and the jump scares are perfectly timed without feeling cheap.”
    • “The atmosphere, unpredictability, and constant pressure to remain silent create unforgettable horror-comedy moments that linger far beyond a single session.”
    • “Jump scares barely register, monsters are poorly designed, and the atmosphere feels more like a children’s game than a thriller.”
    • “Instead of atmosphere or suspense, the game relies on inconsistent, ineffective jump scares that don’t land and quickly lose impact.”
    • “Game has a very spooky scary atmosphere but is lackluster in actual jump scares.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics of the game receive a mixed reception, with many praising the atmospheric and visually impressive design that enhances the horror experience. However, some players report issues such as motion blur, bugs, and performance problems that detract from the overall enjoyment. While the visuals are often described as beautiful and immersive, there are concerns about their impact on gameplay and player comfort.

    • “I was honestly surprised by how good this game is, especially with its excellent graphics, clear objectives, and genuinely scary jumpscares that kept us on edge the whole time.”
    • “The graphics are gritty, realistic, and atmospheric in a way that works for the horror instead of against it.”
    • “Absolutely love the graphics, gameplay, and the feel of the game.”
    • “Also very buggy, can only be played on low graphics and low FPS; Vsync doesn't seem to want to work either.”
    • “The way it looks just hurts my eyes; the graphics are almost in a constant state of motion blur.”
    • “Remove from Steam, it's so bad. I'm sorry, movement is terrible and the graphics made me almost throw up on my keyboard.”
  • stability
    36 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and performance issues such as lag and screen freezes. While some players acknowledge the challenges of a small development team and appreciate troubleshooting resources, the overall sentiment is that the game feels unpolished and often frustrating to play. Despite its potential and engaging concept, many users find the experience marred by persistent technical problems.

    • “Despite this, it still runs great on my gaming rig (9600x & RX 9070) and my laptop (Intel Core Ultra 7 - 256V).”
    • “The game lags, freezes, and feels unpolished.”
    • “A buggy mess and huge waste of money and time.”
    • “Although my main issue is the constant glitches, we had to restart several runs because a friend of mine kept spawning in the floor and was unable to move or it would just phase them through the floor causing an instant death upon starting.”
  • optimization
    24 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players noting significant performance issues, particularly on lower-end systems, which can hinder gameplay. While some commend the game's overall immersion and performance on higher-end PCs, others express frustration over the need for better optimization, especially given the game's demands on hardware. Overall, there is a consensus that while the game shows potential, further optimization updates are necessary to enhance the experience for a broader range of players.

    • “For a UE5 title, it's actually well optimized!”
    • “The attention to detail, the quality, and the overall optimization is wild.”
    • “I have never seen a game so well immersed and optimized at the same time.”
    • “Performance issues pile on top of the weak design.”
    • “Not talking about bad optimization, I'm strong in between the minimum and the recommended requirements, and still had to play on low to have 60fps.”
    • “Of course, it could be better optimized, as it currently seems to require a very powerful PC to run on higher settings.”
  • story
    15 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and coherence, with players noting that it consists mainly of disjointed fetch quests and minimal narrative structure. Developers have openly acknowledged the absence of a traditional story, missions, or puzzles, leading to a gameplay experience that feels aimless and frustrating, particularly in solo play. While some players appreciate the game design and environmental storytelling, many express a desire for a more engaging and structured narrative.

    • “Additionally, players seeking story-driven horror, rich worldbuilding, or complex mechanical progression may find the game lacking.”
    • “Look forward to seeing works from these devs in the future with a similar concept with maybe a story and puzzles!”
    • “No puzzles, no combat, no sucking up spooks through a straw, camera, or buttered toast...! but it has environmental storytelling!”
    • “Furthermore, there isn't any story or explanation of anything.”
    • “You go from location to location in the dark grabbing the item you are supposed to grab, and then eventually it is daytime and a helicopter evacuates you; that is pretty much the whole story.”
    • “The developers openly admit it has no story, missions, puzzles, or survival mechanics, yet they still market it as replayable and 'packed with secrets.' In practice, the game is just a confusing, mapless space where you get lost easily, with useless statues and no guidance.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it enjoyable and fun, especially in multiplayer settings, many criticize its limited replay value due to repetitive elements and a lack of meaningful content. The absence of a compelling story or varied gameplay mechanics contributes to a perception that replayability is primarily dependent on individual enjoyment rather than inherent game design. Players suggest that future updates or community-driven content could enhance replayability.

    • “What you do get is a surprisingly fun, replayable horror experience, especially with friends.”
    • “This one is a 9/10 and has amazing replayability and puts real fear in you in comparison to the counterpart mode, but I do have a few things that would in my mind push it to an easy 10/10 experience with the right group of friends.”
    • “Please do not take that as a negative or a hate comment, just constructive feedback which I believe public lobbies will make the game more replayable.”
    • “If you’re expecting real horror or strong replay value, it’s likely not worth the price.”
    • “The replay value is very low after you find the locations.”
    • “You have to touch objects that are always in the same place (so no real replay value because you don't have to search again for the symbols) and encounter the same jumpscares over and over again.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players expressing deep feelings of joy and nostalgia, while others feel disappointed and frustrated, leading to a sense of wasted time. Positive sentiments highlight the developers' heartfelt communication and the game's potential for laughter, while negative reviews emphasize a lack of enjoyment and emotional engagement. Overall, the game elicits a range of emotions, from laughter to disappointment, reflecting a polarized player experience.

    • “Thank you devs for the heartfelt message.”
    • “To see the mass amount of review bombs on this game is genuinely heartbreaking.”
    • “Every hallway feels like something is waiting for me with a legally concerning interest in my emotional stability.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game serves as a predictable cue for upcoming jumpscares, allowing players to prepare for frightening moments, which some find detracts from the overall horror experience. Many users suggest that the option to adjust the horror level and toggle the music cues would enhance gameplay, as the current setup makes the scares feel less impactful.

    • “If there was a setting to change the horror level and switch on/off music cues, then it would be a lot better.”
    • “Before any jumpscare, you get a music cue, so you always know when something will happen.”
    • “The music cues let everyone know when something scary was coming, so we could prepare ourselves and keep quiet.”
    • “Jumpscares aren't even that scary, and it's so predictable because of the music that plays when an event is about to happen.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed feedback, with some players initially fearing it would be a cash grab, while others have praised it for exceeding expectations and providing a rewarding experience. Overall, the sentiment leans towards a positive reception, with players appreciating the game's quality despite initial concerns.

    • “This isn't a cash grab; I'm looking forward to the game!”
    • “The monetization model feels fair and balanced, enhancing the experience without being intrusive.”
    • “I appreciate that the game offers plenty of free content while still providing optional purchases.”
    • “This game just seemed like a massive cash grab.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to the large map and slow movement speed, making tasks like finding batteries for the camcorder feel monotonous and frustrating. The need to navigate through menus to select locations further detracts from the experience, leading some to refund the game.

    • “The map is huge, and the player is very slow, which makes it very tedious.”
    • “This makes finding batteries for your camcorder quite boring and tedious because you either walk in a random direction or open up the menu and click through all locations to see which one you move to in a straight line.”
    • “I have refunded not only this, but the two other copies I bought for my wife and friend because this was such a tedious experience that should simply just function.”
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2h Median play time
2h Average play time
1-3h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

DON'T SCREAM TOGETHER is a casual simulation game.

DON'T SCREAM TOGETHER is available on PC and Windows.

On average players spend around 2 hours playing DON'T SCREAM TOGETHER.

DON'T SCREAM TOGETHER was released on December 3, 2025.

DON'T SCREAM TOGETHER was developed by Digital Cybercherries.

DON'T SCREAM TOGETHER has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

DON'T SCREAM TOGETHER is a multiplayer game with local co-op support.

Similar games include DON'T SCREAM, SILENT BREATH, Midnight Murder Club, PANICORE, Deadly Quiet and others.