- September 16, 2019
- trisbee
- 5h median play time
DON'T GIVE UP: A Cynical Tale
The fun combat and dialogue aren’t fun enough to make DON’T GIVE UP: A Cynical Tale stand out. It’s difficult not to compare a game that looks like this to Undertale, but even throwing that comparison out the window, this adventure is lacking.
Platforms
About
"DON'T GIVE UP: A Cynical Tale" is a humorous, pixel-art RPG about a jaded hero, Tristan, who sets out to save the world from impending doom. Along the way, he'll encounter quirky characters, face challenging battles, and uncover the power of friendship and self-belief. The game features a unique, text-based combat system and a satirical narrative that pokes fun at classic RPG tropes.











- The game features a deeply personal and relatable story that effectively addresses themes of mental illness, making it both engaging and thought-provoking.
- The combat system is unique and combines elements of action and rhythm, providing a fun and challenging experience that encourages mastery.
- The soundtrack is outstanding, enhancing the overall experience with its catchy and memorable tunes, and the humor throughout the game is well-executed and often hilarious.
- The game suffers from some technical issues, including clunky controls and difficulty spikes that can frustrate players, particularly during boss battles.
- The narrative can feel disjointed at times, with plot holes and underdeveloped characters, particularly among female characters, which detracts from the overall experience.
- Exploration can be limited and linear, leading to a lack of engagement in the world, as players may find themselves going through repetitive dialogue and quests without much reward.
story
118 mentions Positive Neutral NegativeThe game's story is praised for its deep emotional resonance and relatability, particularly in addressing mental health themes, though some players noted it can become convoluted and has plot holes as it progresses. While the narrative is engaging and often humorous, it may not fully satisfy all players, especially towards the end where some feel it loses momentum. Overall, it is considered a unique and compelling experience that resonates with many, particularly those who appreciate story-driven gameplay.
“The story is really good and I want to keep learning more about our main character and everyone else.”
“Furthermore, the game compresses more story and nuance in 8-10 hours than most JRPGs manage in over quadruple the time.”
“Don't give up explores a situation and set of feelings and frustrations that are all too common and even though it's obviously the story of someone who is not me, the emotional situation is conveyed strongly enough that it resonates with me and almost certainly with many others.”
“Story-wise the game is hit or miss.”
“The villain seemed interesting but as soon as its intentions are revealed, it made me lose all hope for the game's story.”
“The story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the information on the characters is just left out.”