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DON'T GIVE UP: A Cynical Tale

The fun combat and dialogue aren’t fun enough to make DON’T GIVE UP: A Cynical Tale stand out. It’s difficult not to compare a game that looks like this to Undertale, but even throwing that comparison out the window, this adventure is lacking.
83%Game Brain Score
story, music
grinding, replayability
88% User Score Based on 148 reviews
Critic Score 60%Based on 1 reviews

Platforms

PCPCWindowsWindowsNintendo SwitchNintendo SwitchLinuxLinuxMac OSMac OS

About

"DON'T GIVE UP: A Cynical Tale" is a humorous, pixel-art RPG about a jaded hero, Tristan, who sets out to save the world from impending doom. Along the way, he'll encounter quirky characters, face challenging battles, and uncover the power of friendship and self-belief. The game features a unique, text-based combat system and a satirical narrative that pokes fun at classic RPG tropes.

DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
DON'T GIVE UP: A Cynical Tale screenshot
+2

88%
Audience ScoreBased on 148 reviews
story44 positive mentions
grinding2 negative mentions

  • The game features a deeply personal and relatable story that effectively addresses themes of mental illness, making it both engaging and thought-provoking.
  • The combat system is unique and combines elements of action and rhythm, providing a fun and challenging experience that encourages mastery.
  • The soundtrack is outstanding, enhancing the overall experience with its catchy and memorable tunes, and the humor throughout the game is well-executed and often hilarious.
  • The game suffers from some technical issues, including clunky controls and difficulty spikes that can frustrate players, particularly during boss battles.
  • The narrative can feel disjointed at times, with plot holes and underdeveloped characters, particularly among female characters, which detracts from the overall experience.
  • Exploration can be limited and linear, leading to a lack of engagement in the world, as players may find themselves going through repetitive dialogue and quests without much reward.
  • story
    118 mentions Positive Neutral Negative

    The game's story is praised for its deep emotional resonance and relatability, particularly in addressing mental health themes, though some players noted it can become convoluted and has plot holes as it progresses. While the narrative is engaging and often humorous, it may not fully satisfy all players, especially towards the end where some feel it loses momentum. Overall, it is considered a unique and compelling experience that resonates with many, particularly those who appreciate story-driven gameplay.

    • “The story is really good and I want to keep learning more about our main character and everyone else.”
    • “Furthermore, the game compresses more story and nuance in 8-10 hours than most JRPGs manage in over quadruple the time.”
    • “Don't give up explores a situation and set of feelings and frustrations that are all too common and even though it's obviously the story of someone who is not me, the emotional situation is conveyed strongly enough that it resonates with me and almost certainly with many others.”
    • “Story-wise the game is hit or miss.”
    • “The villain seemed interesting but as soon as its intentions are revealed, it made me lose all hope for the game's story.”
    • “The story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the information on the characters is just left out.”
  • music
    68 mentions Positive Neutral Negative

    The music in "Don't Give Up: A Cynical Tale" has received widespread acclaim, with many players praising its catchy, evocative, and nostalgic qualities that enhance the game's overall experience. While some noted minor issues like volume mixing and repetitive tracks, the soundtrack is often described as a standout feature, reminiscent of games like "Undertale." Overall, the music is considered a major highlight, contributing significantly to the game's charm and enjoyment.

    • “The music is fantastic, both feeling nostalgically familiar but also distinctly for 'Don't Give Up: A Cynical Tale.'”
    • “Incredibly charming and heartfelt game, with wonderful music.”
    • “Musically, 'Don't Give Up' is outstanding; the soundtrack is evocative, complex, and enjoyable.”
    • “Its got a banging soundtrack too, although somewhat repetitive and loud at times.”
    • “This is a kind of weird and janky game that is carried *really* hard by its music.”
    • “Still, I'd absolutely be interested in seeing a soundtrack release for this game, especially for the final song, which is honestly an absolute jam.”
  • humor
    56 mentions Positive Neutral Negative

    The game's humor is a standout feature, blending relatable observations with darker themes, resulting in a mix of cringe and clever comedy that resonates well with players. Many reviews highlight the witty dialogue, quirky characters, and numerous Easter eggs, drawing comparisons to beloved titles like *Undertale* and *Earthbound*. While the humor is generally well-received, some players noted that it can be reference-heavy, which may not appeal to everyone.

    • “Much of the humor lands, ranging from relatable observations to some cringe comedy, but generally you'll be rooting for the main character as opposed to laughing at him.”
    • “It's so cute and quirky; there are so many easter eggs and hidden references as well as hilarious dialogue.”
    • “Don’t give up a cynical tale, is an excellently crafted story-filled RPG, with great artwork, great music, masterful writing, and witty self-deprecating humor.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet effective combat system that encourages mastery, complemented by a strong narrative focus. While the mechanics can be clunky and frustrating at times, particularly during boss fights, the overall experience is enjoyable, blending entertaining dialogues with engaging combat. However, some players have noted technical issues and a basic gameplay structure that detracts from the overall quality.

    • “Super interesting mechanics, and I like that the game forces you to really master its otherwise very simple combat mechanics.”
    • “Also, I like the focus on story over gameplay, yet the combat system still manages to be fun without being bogged down in gear and stat optimization.”
    • “Gameplay is a nice mix of entertaining dialogues and fun combat sequences.”
    • “I quit at the boss before the final one, which has a terrible two-phase mechanic in which phase one is just long and annoying, while phase two is quite difficult.”
    • “I'm about 3 hours in and am getting stuck against a boss because the combat system mechanics are imprecise.”
    • “However, the game suffers from a few gameplay issues that reduce the quality slightly.”
  • emotional
    22 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a blend of deep storytelling and humor, resonating strongly with players through its relatable themes of frustration and self-discovery. While some characters may feel underdeveloped, the game's heartfelt narrative and self-aware dialogue create a charming experience that evokes genuine feelings, making players feel understood. Overall, it successfully combines elements from classic emotional RPGs, leaving a lasting impact on its audience.

    • “Kinda made me cry, ngl.”
    • “Again, this game made me feel like someone understood me.”
    • “Don't give up explores a situation and set of feelings and frustrations that are all too common and even though it's obviously the story of someone who is not me, the emotional situation is conveyed strongly enough that it resonates with me and almost certainly with many others.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics are praised for their engaging pixelated art style, particularly during combat scenes, which enhances the overall experience. While some players find the visuals reminiscent of classic titles like the Mother series, the modern-day world and accompanying soundtrack contribute to a captivating atmosphere. However, the game’s graphic content may be triggering for some, warranting caution for sensitive players.

    • “The art style is very nice and it really peaks during the combat scenes, which keeps the game interesting to play.”
    • “I like the retro style graphics and the not-so-retro music.”
    • “The good: good pixelated graphics, great modern-day world, nice soundtrack.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate the game's grinding system, noting that the absence of random encounters enhances the experience by allowing for more strategic and occasional engagement rather than relying on traditional JRPG mechanics. This approach is seen as a positive decision by the developers, particularly in managing level disparities.

  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is noted to be somewhat hindered by the plot structure, as the main character's emotional journey reaches its peak earlier than the game's climax, creating a disconnect between the character's growth and the overall narrative progression. This misalignment may leave players feeling that the character's arc lacks the depth and resolution expected from such a heavy focus on emotional themes.

    • “The character development in this game is truly remarkable, as it intricately weaves the protagonist's emotional journey with the overarching plot, creating a deeply engaging experience.”
    • “The way the characters evolve throughout the game adds layers to the story, making their struggles and triumphs feel authentic and relatable.”
    • “I appreciate how the game allows for significant character growth, showcasing the protagonist's transformation in response to the challenges they face.”
    • “I think the plot prevents the main character from having a wider arc. It feels like the climax of Tris's character development happens significantly sooner than the actual climax of the game, which feels at odds with the game's heavy focus on Tris's emotional journey.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that the game offers some replay value, suggesting an average playtime of around 10 hours despite individual experiences varying, with one user reporting only 6.3 hours of gameplay. Overall, the potential for replayability is acknowledged, though specific experiences may differ.

    • “I only have 6.3 hours, but there is some replay value, so I'm sure it probably averages out at 10 hours.”
    • “I only have 6.3 hours, but there is some replay value as well, so I'm sure it probably averages out at 10 hours.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users acknowledge the presence of glitches in the game but express a willingness to overlook these issues due to the game's status as a passion project. This sentiment suggests that while stability may not be perfect, the game's charm and intent resonate strongly with players.

    • “There were some glitches, but knowing what the game is (a passion project), I can look past this and would rate it a 10/10. Though that is probably why I am not a game critic, lol.”

Buy DON'T GIVE UP: A Cynical Tale

5h Median play time
5h Average play time
3-6h Spent by most gamers
*Based on 4 analyzed playthroughs

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