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DON'T GIVE UP: A Cynical Tale

The fun combat and dialogue aren’t fun enough to make DON’T GIVE UP: A Cynical Tale stand out. It’s difficult not to compare a game that looks like this to Undertale, but even throwing that comparison out the window, this adventure is lacking.
DON'T GIVE UP: A Cynical Tale Game Cover
81%Game Brain Score
story, humor
grinding, replayability
86% User Score Based on 118 reviews
Critic Score 60%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSWindows
DON'T GIVE UP: A Cynical Tale Game Cover

About

DON'T GIVE UP: A Cynical Tale is a single player role playing game with a comedy theme. It was developed by trisbee and was released on September 16, 2019. It received neutral reviews from critics and positive reviews from players.

"DON'T GIVE UP: A Cynical Tale" is a humorous, pixel-art RPG about a jaded hero, Tristan, who sets out to save the world from impending doom. Along the way, he'll encounter quirky characters, face challenging battles, and uncover the power of friendship and self-belief. The game features a unique, text-based combat system and a satirical narrative that pokes fun at classic RPG tropes.

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86%
Audience ScoreBased on 118 reviews
story34 positive mentions
grinding2 negative mentions

  • The game features a compelling story that tackles mental health themes with humor and relatability, making it engaging and thought-provoking.
  • The combat system is unique and innovative, blending action and rhythm elements that keep battles interesting and challenging.
  • The art style and music are praised for their charm and quality, contributing to an overall enjoyable experience.
  • The game suffers from some technical issues, including clunky controls and bugs that can disrupt gameplay.
  • The main character's personality and some plot elements are criticized for being unlikable or poorly developed, which can detract from player investment.
  • There are concerns about the pacing and clarity of the story, with some players feeling lost or confused by the narrative progression.
  • story
    88 mentions Positive Neutral Negative

    The game's story is praised for its engaging and relatable themes, particularly around mental health, with a mix of humor and emotional depth that resonates with players. However, some reviewers noted issues such as plot holes and a lack of character development towards the end, which detracted from the overall experience. Despite these criticisms, many found the narrative compelling and innovative, making it a worthwhile experience for fans of story-driven games.

    • “Furthermore, the game compresses more story and nuance in 8-10 hours than most JRPGs manage in over quadruple the time.”
    • “Don’t Give Up: A Cynical Tale is an excellently crafted story-filled RPG, with great artwork, great music, masterful writing, and witty self-deprecating humor.”
    • “I enjoyed the storyline and all the representation of different mental illnesses.”
    • “Don't give up has an interesting premise, but in my opinion it falls short halfway through the story.”
    • “The villain seemed interesting but as soon as its intentions are revealed, it made me lose all hope for the game's story.”
    • “The story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the information on the characters is just left out.”
  • humor
    44 mentions Positive Neutral Negative

    The game's humor is a standout feature, blending relatable observations and self-deprecating wit with moments of darker themes, creating a balance of 70% humor to 30% seriousness. Players appreciate the clever writing and engaging dialogue, often finding themselves laughing at quirky NPCs and the main character's experiences, reminiscent of classics like *Undertale* and *Earthbound*. While some aspects, like combat, may falter later on, the overall comedic tone and charm keep players invested and entertained.

    • “Much of the humor lands, ranging from relatable observations to some cringe comedy, but generally you'll be rooting for the main character as opposed to laughing at him.”
    • “It's charming, pretty funny, and gets you hooked (the beginning was honestly fantastic).”
    • “Around almost every corner there is an NPC to talk to that will have something hilarious to say.”
  • music
    42 mentions Positive Neutral Negative

    The music in "Don't Give Up: A Cynical Tale" is widely praised as its standout feature, described as fantastic, evocative, and reminiscent of the soundtrack from "Undertale." While some users noted issues with volume mixing and occasional repetitiveness, the overall sentiment is that the soundtrack significantly enhances the game's charm and experience, making it a key highlight worth exploring further. Many players expressed a desire for a soundtrack release, particularly for the final song, which they found particularly enjoyable.

    • “The music is honestly probably my favorite aspect of the game thus far.”
    • “Ultimately, this game is weird, janky, and kind of interesting, and, most importantly, it has a really, really good soundtrack.”
    • “Musically, 'Don't Give Up' is outstanding; the soundtrack is evocative, complex, and enjoyable.”
    • “Its got a banging soundtrack too, although somewhat repetitive and loud at times.”
    • “This is a kind of weird and janky game that is carried *really* hard by its music.”
    • “No like really why can't I buy this soundtrack?”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay features interesting mechanics that encourage mastery of simple combat systems, though some players find the combat clunky and imprecise, leading to frustration, especially during boss fights. While the focus on storytelling is appreciated, it sometimes detracts from the overall gameplay experience, which is still considered fun and engaging despite some technical issues. Overall, the game offers a solid balance of story and action, though it may require patience to fully enjoy.

    • “Super interesting mechanics, and I like that the game forces you to really master its otherwise very simple combat mechanics.”
    • “Also, I like the focus on story over gameplay, yet the combat system still manages to be fun without being bogged down in gear and stat optimization.”
    • “Addicting and fast-paced story with solid and fun battle gameplay.”
    • “I'm about 3 hours in and am getting stuck against a boss because the combat system mechanics are imprecise.”
    • “The entire experience tells you that the developer focus was on storytelling, and not gameplay.”
    • “However, the game suffers from a few gameplay issues that reduce the quality slightly.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics are praised for their engaging pixelated art style, particularly during combat scenes, which enhances the overall experience. While some players find the visuals reminiscent of classic titles like the Mother series, the unique dialogue portraits stand out as more captivating. Overall, the retro aesthetic combined with a modern soundtrack contributes to a visually appealing and immersive gameplay experience.

    • “The art style is very nice and it really peaks during the combat scenes which keeps the game interesting to play.”
    • “I like the retro style graphics and the not-so-retro music.”
    • “The good: good pixelated graphics, great modern-day world, nice soundtrack.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a blend of heartfelt storytelling and relatable character experiences, often evoking strong feelings from players. While some characters may lack depth, serving primarily as emotional support for the protagonist, the game's narrative resonates deeply, drawing comparisons to classic emotional RPGs. Overall, players appreciate the charming and honest portrayal of emotions, despite some narrative pacing issues that affect character development.

    • “Kinda made me cry, ngl.”
    • “Again, this game made me feel like someone understood me.”
    • “Incredibly charming and heartfelt game, with wonderful music.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that while the game heavily emphasizes the main character Tris's emotional journey, the plot structure may hinder a more expansive character arc. The climax of Tris's development occurs earlier than the game's overall climax, creating a disconnect between the character's growth and the narrative progression.

    • “The character development in this game is truly remarkable, as it intricately weaves the protagonist's emotional journey with the overarching plot, creating a deeply engaging experience.”
    • “I appreciate how the game allows for significant character growth, making the protagonist's struggles and triumphs feel authentic and relatable.”
    • “The way the characters evolve throughout the story adds depth to the narrative, making each decision feel impactful and meaningful.”
    • “I think the plot prevents the main character from having a wider arc. It feels like the climax of Tris's character development occurs significantly sooner than the actual climax of the game, which feels at odds with the game's heavy focus on Tris's emotional journey.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate the game's grinding system, noting that the absence of random encounters enhances the experience by allowing for more strategic and occasional engagement rather than relying on traditional JRPG mechanics. This approach is seen as a positive choice by the developers, particularly in managing character levels.

  • replayability
    2 mentions Positive Neutral Negative

    Players note that while their initial playtime is around 6.3 hours, there is potential for replayability, suggesting an average total playtime of about 10 hours. This indicates that the game offers enough content or variation to encourage multiple playthroughs.

    • “I only have 6.3 hours, but there is some replay value, so I'm sure it probably averages out at 10 hours.”
    • “I only have 6.3 hours, but there is some replay value as well, so I'm sure it probably averages out at 10 hours.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users acknowledge the presence of glitches in the game but express a willingness to overlook these issues due to the game's status as a passion project. This sentiment suggests that while stability may not be perfect, the game's charm and intent resonate strongly with players.

    • “There were some glitches, but knowing what the game is (a passion project), I can look past this and would rate it a 10/10. Though that is probably why I am not a game critic, lol.”
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5h Median play time
5h Average play time
3-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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DON'T GIVE UP: A Cynical Tale is a role playing game with comedy theme.

DON'T GIVE UP: A Cynical Tale is available on Nintendo Switch, PC, Mac OS, Windows and others.

On average players spend around 5 hours playing DON'T GIVE UP: A Cynical Tale.

DON'T GIVE UP: A Cynical Tale was released on September 16, 2019.

DON'T GIVE UP: A Cynical Tale was developed by trisbee.

DON'T GIVE UP: A Cynical Tale has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

DON'T GIVE UP: A Cynical Tale is a single player game.

Similar games include Small Saga, Iconoclasts, Neversong, Artis Impact, The Outbound Ghost and others.