- September 16, 2019
- trisbee
- 5h median play time
DON'T GIVE UP: A Cynical Tale
The fun combat and dialogue aren’t fun enough to make DON’T GIVE UP: A Cynical Tale stand out. It’s difficult not to compare a game that looks like this to Undertale, but even throwing that comparison out the window, this adventure is lacking.
Platforms
About
"DON'T GIVE UP: A Cynical Tale" is a humorous, pixel-art RPG about a jaded hero, Tristan, who sets out to save the world from impending doom. Along the way, he'll encounter quirky characters, face challenging battles, and uncover the power of friendship and self-belief. The game features a unique, text-based combat system and a satirical narrative that pokes fun at classic RPG tropes.











- The game features a deeply personal and relatable story that effectively addresses themes of mental illness, making it both engaging and thought-provoking.
- The combat system is unique and innovative, blending elements of action and rhythm, which adds a fun twist to the gameplay experience.
- The soundtrack is outstanding, enhancing the overall atmosphere of the game and contributing to its charm and emotional depth.
- The combat can feel clunky and unresponsive at times, leading to frustration during boss battles and making it difficult to enjoy the gameplay fully.
- The story suffers from pacing issues and plot holes, particularly towards the end, which can detract from the overall experience.
- Some players found the game to be overly linear, with limited exploration and side quests, leading to a repetitive gameplay experience.
story
59 mentions Positive Neutral NegativeThe game's story is praised for its deep emotional resonance and relatability, effectively exploring themes of mental health while balancing humor and seriousness. However, some players noted plot holes and a lack of character development towards the end, which detracted from the overall experience. Despite these criticisms, many found the narrative engaging and innovative, making it a worthwhile experience for fans of story-driven games.
“The story is really good, and I want to keep learning more about our main character and everyone else.”
“The entire experience tells you that the developer's focus was on storytelling, and not gameplay.”
“Don't Give Up explores a situation and set of feelings and frustrations that are all too common, and even though it's obviously the story of someone who is not me, the emotional situation is conveyed strongly enough that it resonates with me and almost certainly with many others.”
“The villain seemed interesting, but as soon as its intentions are revealed, I lost all hope for the game's story.”
“The story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the information on the characters is just left out.”
“Don't give up has an interesting premise, but in my opinion, it falls short halfway through the story.”