- July 2, 2020
- Broken Arrow Games
Don't Be Afraid: The First Toy
Platforms
About
Don't Be Afraid - The First Toy, is an introduction to the dramatic story of a boy kidnapped by a psychopath. Exploring the giant house of your torturer you will soon discover things worse than your childish nightmares. Take on the role of Jamie and see what phrase “The First Toy” actually means.






- The game offers a genuinely creepy atmosphere with effective jump scares and a well-executed horror experience.
- It's a short, free demo that provides a promising glimpse into the full game, showcasing interesting mechanics and a unique perspective as a child protagonist.
- Many players found the game to be engaging and fun, with a solid mix of puzzles and horror elements that kept them on edge.
- Some players experienced technical issues, including crashes and lag, which detracted from the overall experience.
- The voice acting and some graphical elements were criticized for being subpar, impacting immersion.
- The gameplay involved a lot of backtracking and could feel repetitive, with some puzzles being overly simplistic or confusing.
story
44 mentions Positive Neutral NegativeThe story of the game is a gripping and dramatic tale centered around a boy kidnapped by a psychopath, effectively introduced through a standalone prologue titled "The First Toy." Players appreciate the atmospheric sound design and graphics, which enhance the eerie narrative, though some find the storyline somewhat conventional or lacking depth. Overall, the story is well-received for its ability to evoke strong emotions and create a chilling experience, making it a compelling aspect of the game.
“The first toy is a must play-through before heading to the main full game as it gives you some backstory of what happened.”
“Immerse yourself in a story that isn't for the faint of heart, and will leave you looking at mannequins in a whole new light.”
“The atmosphere, 'scares' and story building are on point leaving you wanting to know more.”
“Now you may be thinking that this type of storyline is low-hanging fruit, but the way it is implemented really does leave you seething at the end, wishing for the death of the antagonist.”
“Literally no AI except for mannequins that just teleport to different places behind your back, no choices, typical story, no interesting or original mechanics for a horror game.”
“There are notes scattered all around the levels explaining the backstory, but this is very barebones here - it will probably be more exciting when we can put our hands on the final product.”