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Dolls Nest Game Cover

About Dolls Nest

Dolls Nest is a single player role playing shooter game with warfare, anime, post-apocalyptic and science fiction themes. It was developed by NITRO PLUS and was released on April 23, 2025. It received very positive reviews from players.

Dolls Nest is a 3D action game where you control a mecha girl as she explores the gigantic factory world of Hod on her journey to uncover the truth. Hod, the world which you inhabit, is a massive crater crawling with armored units. Broken machines and ruined buildings are strewn across its landscape. But fate can be cruel. You must scavenge the land for resources if you wish to survive in this rui…

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Looking for games like Dolls Nest? Here are top role playing shooter recommendations with a warfare, anime, post-apocalyptic and science fiction focus, selected from player-similarity data — start with The Surge 2, AI LIMIT or Ghost Song.

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Reviews

91%Audience ScoreBased on 769 reviews
gameplay67 positive mentions
optimization28 negative mentions

  • Unique blend of Armored Core-style mech combat with Demon's Souls-inspired exploration and level design, offering deep customization and satisfying gameplay.
  • Impressive atmosphere and worldbuilding reminiscent of BLAME!, with vast, interconnected megastructure environments that reward exploration.
  • Engaging soundtrack, excellent boss themes, and memorable music that enhances the overall mood and immersion.
  • Lack of polish and optimization issues cause frequent stuttering, crashes, and frame rate drops in some areas.
  • Unbalanced weapons and ammo system heavily restrict viable loadouts; melee combat is clunky with short range and slow swings.
  • Confusing level navigation due to absence of maps, similar corridors, and vague quest guidance make getting lost common and frustrating.
  • gameplay

    251 mentions Positive Neutral Negative
    27% positive mentions, 69% neutral mentions, 4% negative mentions

    The gameplay is a distinctive blend of classic Armored Core mech combat and Souls-like exploration and progression, offering deep customization, tactical movement, and challenging boss fights within intricately designed levels. While the core mechanics are solid and enjoyable, some reviewers note clunkiness, balance issues, and a lack of polish that occasionally hinder flow and accessibility. Overall, it provides a unique and rewarding experience for fans of mech games and souls-inspired titles seeking complex gameplay and immersive world exploration.

    • “The gameplay is a fusion of armored core combat where you zip and fly around your enemies but with the level design of a dark souls game.”
    • “The movement and combat feel very good, just enough clunkiness and restrictions starting out to feel the weight of your frame, but with enough mechanics and room for mastery, and reason for customization.”
    • “Every piece of gear changes your gameplay drastically, from jump height to move speed to lock-on distance, everything is very modular, and it's really fun to optimize builds, though it makes "fashion souls-ing" harder (I really wanted to be an actual tank for example, but I didn't vibe with the playstyle).”
    • “The inability to fly is a huge problem, and you will quickly be bored and frustrated by the “jump as high as you can and then glide for a bit” mechanic that, 4 hours in, serves no functional purpose whatsoever and only makes me miss the Armored Core controls that much more.”
    • “Maybe the gameplay hook was just around the corner but there wasn't really anything at the start of the game that pulled me in, the starting weapons feel weak and lack feedback, the movement is a more clunky version of Armored Core and the level design was just a big ruin.”
    • “At its worst, however, you're missing shots or swings that very clearly should've hit due to strange hitboxes, or fighting with a completely unmentioned turn speed mechanic tied to a stat that does not tell you it affects your turn speed (thanks handling).”
  • story

    194 mentions Positive Neutral Negative
    17% positive mentions, 77% neutral mentions, 6% negative mentions

    The story in this game follows a classic Souls-like approach: it is cryptic, delivered through sparse NPC interactions, item descriptions, and environmental cues, requiring players to piece together the lore themselves. While the lore and atmosphere are praised for being intriguing and dark, the narrative is often described as vague, nonsensical, or lacking depth, with quest objectives and progression sometimes confusing or obscure. Overall, the story enhances the game's mood and exploration but may feel underdeveloped or frustrating for those seeking a clearer, more explicit plot.

    • “The combat is great, the story and setting and characters are very enjoyable but require you to get more invested on your own.”
    • “The story and lore are great rewards in and of themselves.”
    • “It's not pushing you to feel sad, it shows you things and with context you get from item descriptions, environmental storytelling, and paying attention to what characters tell you, the realization hits you straight in your core.”
    • “The quests and their execution are done in the worst traditions of 'dark souls.' What was acceptable to do in a 2011 game is simply unacceptable to do in a 2025 game!”
    • “Some NPC quests are too obscure to solve without a guide; they ask for vague things (or maybe don't ask at all and you just need to 'know' that they need something) and move into random locations like in the middle of a level you finished 10 hours ago.”
    • “There is no quest log that tells you what to do; you are thrown into the game and are meant to die and learn as you go.”
  • music

    165 mentions Positive Neutral Negative
    41% positive mentions, 54% neutral mentions, 5% negative mentions

    The game's music is sparsely used, primarily reserved for boss fights and the hub area, featuring an acclaimed, Nier-inspired soundtrack that greatly enhances combat intensity and atmosphere. While the haunting, high-quality boss themes receive widespread praise and boost immersion, many note the lack of ambient or exploration music as a missed opportunity that leaves large parts of the world feeling empty and silent. Despite this, the soundtrack is considered a highlight and often motivates purchases, though its limited presence may not suit all players' tastes.

    • “The boss fights are well-designed as well, and they're accompanied by incredible music.”
    • “The soundtrack is fantastic and is mainly present during boss fights.”
    • “The brightest point of the game for me is the story and the soundtrack — they are truly impressive.”
    • “There is next to no music except for bosses, which amplifies the atmosphere.”
    • “The game doesn't have much of a soundtrack, until it comes time for a boss fight, during which you'll get to enjoy one of the game's impressive tracks; it really is a shame you don't get to hear much of it outside these battles.”
    • “I wish there was more music, which is almost exclusively reserved for boss fights.”
  • graphics

    121 mentions Positive Neutral Negative
    27% positive mentions, 66% neutral mentions, 7% negative mentions

    The game features a distinctive industrial-mecha aesthetic blending armored core and soulslike influences with anime-style "mecha musume" designs, delivering a unique, dystopian atmosphere reminiscent of Nihei's works and Blame!. While the visuals and customization options are praised for their style and worldbuilding, the graphics generally feel dated—comparable to PS2/PS3 era—and suffer from performance issues even on high-end hardware, leading to stuttering and occasional crashes. Despite these technical shortcomings, the art direction and atmospheric environments receive strong appreciation for enhancing the immersive experience.

    • “The visuals embrace a dystopian tone—gloomy, desolate, mysterious, and lonely—yet oddly captivating.”
    • “Dolls Nest has a beautiful sense of aesthetic - 3D artists at Nitro Plus have done an incredible job at capturing a sense of futuristic dilapidated cityscapes and rusty factories.”
    • “Considering the price, the graphics are actually very good, and the game is packed with a surprising level of care and detail.”
    • “For a game with such mid graphics, I had some FPS drops on 5070ti/FHD.”
    • “Unfortunately, the performance in one particular part of the game was rather atrocious on my AMD Radeon RX 6700 XT, but I was able to just turn down the graphics and slog through it.”
    • “My biggest issue is the awful optimization; the game will stutter on a capable machine even on lowest graphics.”
  • optimization

    90 mentions Positive Neutral Negative
    9% positive mentions, 60% neutral mentions, 31% negative mentions

    The game's optimization is generally poor, with frequent frame rate drops, stuttering, and significant performance issues especially in areas heavy with particle effects, water, and complex assets. Even high-end systems struggle in certain maps, indicating unoptimized map design and inefficient use of Unreal Engine 4 features. While patches have improved stability for some, the game still requires substantial optimization work to deliver consistent, smooth gameplay.

    • “Performance wise the game launched in a rough shape but after the recent patches it's run smoothly and without crashes.”
    • “Some areas definitely could use an optimization pass, and it's absolutely not a AAA release on par with heavyweight games, but for the price and the amount of content, I'm fully comfortable giving it a strong recommendation.”
    • “It's fun and challenging and I hope Nitroplus further improves the game with more contents and optimizations!”
    • “Unfortunately, the game is very poorly optimized, very consistently stuttering really badly at certain parts of the map and sometimes deloading the floor and getting you stuck, possibly permanently bricking your save depending on how it happens.”
    • “My biggest issue is the awful optimization, the game will stutter on a capable machine even on lowest graphics.”
    • “The performance is honestly downright awful.”
  • atmosphere

    60 mentions Positive Neutral Negative
    52% positive mentions, 43% neutral mentions, 5% negative mentions

    The game excels in creating a deeply atmospheric experience characterized by eerie, melancholic, and cyberpunk-inspired environments reminiscent of titles like Blame! and Dark Souls. Its sparse music, haunting sound design, and expansive, interconnected levels amplify a sense of mystery, solitude, and a cold, dystopian world. Overall, the atmosphere stands out as a core strength, immersing players in a unique, hauntingly beautiful exploration of a war-ravaged megastructure.

    • “The rattle of iron grates as you rush over them... the screams of some poor tortured soul echoing from leagues away... the breath-like hum of a dark, endless chasm underfoot... suffice it to say, if atmosphere is something you can find enjoyable, the game has it in spades.”
    • “Good story, classic Dark Souls patience-rewarding combat using Armored Core-style mechs, amazing atmosphere, good challenge on normal difficulty without becoming frustrating, no annoying parry rhythm game mechanics, and a soundtrack good enough I went and bought it to listen elsewhere.”
    • “There's a great selection of mech parts and weapons to play with, and the atmosphere and aesthetics are terrific; not since Dark Souls have I encountered anything with the sense of mystery and eerie solitude I experienced here.”
    • “There is next to no music except for bosses, which amplifies the atmosphere.”
    • “It's a shame; some ambient music would have helped the game's atmosphere.”
    • “The world feels slightly empty at times, but it does kind of add to the atmosphere.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by its charmingly cute and funny mecha designs, quirky character interactions, and amusing technical quirks. It blends a classic armored core style with a lighthearted, playful tone, often eliciting smiles through unexpected or inconsequential elements. The humor enhances the unique, enjoyable atmosphere without detracting from gameplay.

    • “There's a skill point system (or rather a "bonus stat" allocation system); I won't blame if you don't notice it, it's so hilariously inconsequential.”
    • “Edit: awesome environments, cool and sometimes funny encounters, and dotted with great characters.”
    • “I also can't think of many games on the market that's really doing what it's attempting with the nice blend of classic style Armored Core and souls-like exploration, all wrapped up in a unique, cute and funny, mecha musume aesthetic.”
  • character development

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Character development is praised for its strong and appealing mecha musume-style character designs, lore, and overall aesthetic, though some users desire more customization options like additional hair and face styles. Combat mechanics related to character growth have mixed feedback, with melee scaling well but certain weapon types and long-range combat feeling underwhelming or unbalanced. Overall, the character design and story elements are well-regarded despite niche appeal and some gameplay limitations.

    • “For art and character design, the game could use more character customization options like additional hair and face styles, but other than that, it is really good and cute.”
    • “The story, lore, aesthetic, character design, area design, writing (including English), UI, and music are all very, very good.”
    • “The character designs, lore, and music are all great.”
    • “Melee combat is awkward to use and only somewhat scales with character development, while many weapon categories, like long-range guns, are completely useless, making certain playstyles nonviable.”
    • “Character customization is limited; more options for hair and face styles are needed to enhance character development.”
    • “The character designs may not appeal to Western audiences, which affects player connection and overall engagement with character development.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as tedious due to limited build flexibility and slow-paced combat, making progression feel repetitive early on. However, some players find farming manageable and appreciate the large areas for strategic combat, reducing the impact of grind-related frustration.

    • “Just a few hours into the game I already felt it become tedious, which is a shame for a game which on paper sounded like something I would truly enjoy.”
    • “This game would be a lot less tedious to play if it actually supported trying out new things and being flexible in build crafting to handle the different challenges that each region presents.”
    • “Weapons hit like wet noodles making combat boring and tedious.”
  • replayability

    6 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The game offers high replayability through diverse mech builds, multiple quest routes, and at least two main endings, encouraging players to explore different playstyles. Its extensive customization, new game plus features, and rich lore contribute to an engaging experience worth revisiting. Overall, it provides substantial replay value for its price.

    • “Having a variety of mech builds, this game is highly replayable.”
    • “Good amounts of replayability, with different routes for different quests, plus two endings for the main game; at the very minimum it's worth a look.”
    • “For $20, you get a game that has endless customization, endless replayability, endlessly enjoyable combat, and a deep lore with plenty of interesting NPCs that have their own goals and ambitions.”
  • stability

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences occasional visual glitches, stutters, and camera loading delays, with some reports of crashes and freezes. Despite these stability issues, the bugs are generally mild and do not significantly impact overall gameplay.

    • “It's a bit buggy, the game crashes somewhat often, and large chunks of the map just seem to have been forgotten mid development.”
    • “It frequently freezes and stutters.”
    • “The game sometimes has some small visual glitches, like a stutter when entering a particularly large area or far away object loading a bit too late when turning the camera.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is intense and immersive, evoking a strong sense of nostalgia similar to playing Dark Souls for the first time, with a focus on exploration and tactical combat. However, frustrations arise from clunky melee mechanics and restrictive quest progression, which can detract from the overall emotional engagement.

    • “Exploring the ruins of once great civilizations, exhausting an NPC's dialogue to progress in their intricate quests, facing aggressive autosaves, and engaging in tactical combat that demands constant attention all combine to create an experience that made me feel like I was playing Dark Souls 1 for the first time all over again.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization approach frustrating, criticizing it for excessive ads that disrupt gameplay and evoke feelings of it being a potential cash grab rather than a genuine game. The experience is described as slow and tedious, heavily interrupted by ads.

    • “I can't even tell if the dev is serious or if this is another clone bad game cash grab, maybe money laundering?”
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Play Times

15h Median play time
14h Average play time
11-22h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dolls Nest is a role playing shooter game with warfare, anime, post-apocalyptic and science fiction themes. Common tags for Dolls Nest include trading, exploration, third person, souls-like, cute and others.

Dolls Nest is available on PC and Windows.

On average players spend around 14 hours playing Dolls Nest.

Dolls Nest was released on April 23, 2025.

Dolls Nest was developed by NITRO PLUS.

Dolls Nest has received very positive reviews from players. Most players liked Dolls Nest for its gameplay but disliked it for its optimization.

Dolls Nest is a single player game.

Similar games include The Surge 2, AI LIMIT, Ghost Song, Enotria: The Last Song, Mohrta and others.