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"Divine Favor" is a brief kinetic novel following Leon Montgomery's journey in Heaven after his death. Confused and in darkness, Leon must adapt to his new surroundings with the guidance of a kind old man's voice. The game offers a unique and introspective look at the afterlife, inviting players to reflect on their own beliefs and values.

  • PC
  • Windows

Reviews

66%
Audience ScoreBased on 23 reviews
story14 positive mentions
gameplay1 negative mentions
  • The game features stunning visuals and excellent sound design that enhance the haunting atmosphere.
  • It presents a thought-provoking narrative that explores deep themes of morality and existence in a unique way.
  • Despite its short length, the experience is impactful and leaves a lasting impression, making it a worthwhile exploration for fans of psychological horror.
  • The game is extremely short, with playtime averaging around five to ten minutes, which may not justify the cost for some players.
  • There is no gameplay or interactivity, making it feel more like a visual story than a traditional game.
  • Some players may find the lack of a clear narrative structure or resolution frustrating, as it can feel more like a bizarre interlude than a complete experience.
  • story36 mentions

    The story of "Divine Favour" explores complex themes of morality, presenting a narrative that challenges conventional perceptions by placing players in a world dominated by morally ambiguous beings. The experience is enhanced by striking visuals and evocative sound design, creating an unsettling atmosphere that encourages deep reflection. Overall, it is a concise yet impactful tale that lingers in the mind long after completion.

    • “The story of Divine Favour hinges on the idea that morality is an inherently human concept, and for this reason, the game successfully avoids rooting its horror in a malevolent force.”
    • “What is so expertly executed from a narrative standpoint is how the more visual cues we are given, the more our perception of the situation is deconstructed, the more foreign we realize the world of the story is, and the more we are taken out of the comfort of our presumptions.”
    • “The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere.”
    • “For the beginning section of the story, we are shown nothing but black - everything is up to our own imagination.”
    • “As the story progresses, the darkness is lifted and we are offered glimpses into what the world we've been placed in might actually be like beyond our imagination.”
    • “The story isn't meant to be long and extravagant, and it does what it intends to perfectly at the length it is.”
  • graphics6 mentions

    The graphics are described as stunning and impactful, enhancing the storytelling experience despite being used sparingly. The art, including backgrounds and textboxes, adds depth and an unsettling atmosphere to the narrative, making it more effective overall.

    • “Visuals are used sparingly, but this makes them all the more effective and impactful.”
    • “This is a story which could have very easily been effective without any visuals at all, but the art that is in it only elevates the experience and creates an even deeper air of unsettlement.”
    • “A short story, with stunning visuals; everything from the backgrounds, the type of textboxes, to the scrawled names is fantastic.”
  • atmosphere4 mentions

    The atmosphere of "Divine Favour" is highly praised for its evocative sound effects and subtle white noise, which together create a deeply existential experience. Reviewers note that the game's unique niche as a visual novel enhances its beautifully crafted ambiance, making it a compelling choice for those who appreciate atmospheric storytelling.

    • “The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere.”
    • “Divine Favour is quite a niche genre of visual novel, but for those who can appreciate what it does, it is a gorgeously atmospheric existential experience.”
  • gameplay2 mentions

    The gameplay has been criticized for lacking any interactive elements, with users noting that there is "absolutely zero gameplay." This suggests a significant disappointment in the game's engagement and mechanics.

    • “In hindsight, I should have known this, but there is absolutely zero gameplay.”
Positive mentions (%)Positive
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