- August 10, 2020
- Samantha Arehart
Divine Favor
Platforms
About
"Divine Favor" is a brief kinetic novel following Leon Montgomery's journey in Heaven after his death. Confused and in darkness, Leon must adapt to his new surroundings with the guidance of a kind old man's voice. The game offers a unique and introspective look at the afterlife, inviting players to reflect on their own beliefs and values.

- The game features stunning visuals and excellent sound design that enhance the haunting atmosphere.
- It presents a thought-provoking narrative that explores deep themes of morality and existence in a unique way.
- Despite its short length, the experience is impactful and leaves a lasting impression, making it a worthwhile exploration for fans of psychological horror.
- The game is extremely short, with playtime averaging around five to ten minutes, which may not justify the cost for some players.
- There is no gameplay or interactivity, making it feel more like a visual story than a traditional game.
- Some players may find the lack of a clear narrative structure or resolution frustrating, as it can feel more like a bizarre interlude than a complete experience.
story
36 mentions Positive Neutral NegativeThe story of "Divine Favour" explores complex themes of morality, presenting a narrative that challenges conventional perceptions by placing players in a world dominated by morally ambiguous beings. The experience is enhanced by striking visuals and evocative sound design, creating an unsettling atmosphere that encourages deep reflection. Overall, it is a concise yet impactful tale that lingers in the mind long after completion.
“The story of Divine Favour hinges on the idea that morality is an inherently human concept, and for this reason, the game successfully avoids rooting its horror in a malevolent force.”
“What is so expertly executed from a narrative standpoint is how the more visual cues we are given, the more our perception of the situation is deconstructed, the more foreign we realize the world of the story is, and the more we are taken out of the comfort of our presumptions.”
“The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere.”
“For the beginning section of the story, we are shown nothing but black - everything is up to our own imagination.”
“As the story progresses, the darkness is lifted and we are offered glimpses into what the world we've been placed in might actually be like beyond our imagination.”
“The story isn't meant to be long and extravagant, and it does what it intends to perfectly at the length it is.”