Divekick Game Cover
The simplistic Divekick makes the insular fighting game genre accessible and fun to mainstream audiences.
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"Divekick" is a comedy fighting game that uses only two buttons for jumping and kicking, with no complex directional movements. The game focuses on fundamental fighting skills like mind games, spacing, and timing, providing a unique experience in the genre. With local multi-player, split screen, and a good story, it will make you laugh and master the art of simplicity in a fun and engaging way.

  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Play​station 3
  • Play​station Vita
  • Xbox

Reviews

86%
Audience ScoreBased on 1,455 reviews
gameplay37 positive mentions
character development3 negative mentions
  • The simplicity of only having 2 possible moves makes it accessible for new players while still providing depth for experienced players.
  • The game is incredibly fun and engaging, especially when played with friends, leading to intense and strategic matches.
  • Divekick's humor and unique characters add to the overall enjoyment, making it a memorable experience.
  • The online multiplayer community is nearly non-existent, making it difficult to find matches.
  • The game can become repetitive quickly, especially in single-player mode, as there is limited content.
  • Some players find the humor and references to the fighting game community to be off-putting or unfunny.
  • gameplay159 mentions

    The gameplay of Divekick is characterized by its simplicity, utilizing only two buttons for diving and kicking, which makes it accessible for newcomers while still offering surprising depth and strategic elements for seasoned players. While some find the mechanics overly simplistic and lacking in complexity, others appreciate the focus on core fighting game principles like spacing and mind games, making it a fun and engaging experience, especially in local multiplayer settings. However, the game may suffer from repetitive gameplay and balance issues among characters, leading to mixed opinions on its long-term enjoyment.

    • “The gameplay is surprisingly deep and varied, and being just a two-button fighter, anyone can get into it easily.”
    • “It's exactly what I predicted it would feel like gameplay-wise.”
    • “The simplicity of the gameplay but the depth of the special moves, added to the sheer amount of hype generated with every round, Divekick is great for parties and occasional boot-ups when bored.”
    • “The developers made the controls and gameplay hopelessly dumbed down... on purpose!”
    • “Terrible game menu, gameplay is not engaging, it is a waste of money do not buy this game if you enjoy fighter games.”
    • “Multiplayer is dead, gameplay is a joke, and it gets boring quick.”
  • humor155 mentions

    The humor in the game is a mix of absurdity, parody, and inside jokes primarily aimed at the fighting game community, which some players find hilarious while others feel it falls flat or becomes repetitive. Many reviews highlight the game's ability to generate laughter during local multiplayer sessions, with its simple mechanics and quirky characters contributing to a fun atmosphere. However, the humor may not resonate with everyone, particularly those unfamiliar with the genre's tropes or looking for deeper gameplay.

    • “This game is an absolute hilarious riot, filled with fighting game memes and references while actually being a surprisingly competent game for something that only uses 2 buttons.”
    • “The things people shout when they lose are often hilarious, and the stories are a fantastic parody of the absurd writing found in fighting games.”
    • “It's a funny enough idea, but it's so simple that it lost its appeal quickly.”
    • “The characters are lame, the jokes are not funny, and the game is not entertaining to play.”
    • “Divekick appears to be a big joke on the fighting game community, but unless you are super into tournament competitive play, the jokes are completely absent and unfunny.”
  • story72 mentions

    The story mode in Divekick is generally considered short and lacking depth, with most players completing it quickly and finding little incentive to replay it. While some appreciate the humor and character backstories, many feel that the story is not engaging enough to sustain interest, especially given the limited multiplayer options. Overall, the narrative elements serve more as a lighthearted backdrop to the gameplay rather than a compelling feature.

    • “A story so much deeper than diving and kicking makes it my favorite game in existence.”
    • “Characters are hilarious and the story is simple but fun.”
    • “Each character has a humorous storyline to go through in single player mode which can bring some laughs.”
    • “The story mode is shallow enough that you'll quickly get tired of it, and there's just nothing else here to spend your time on.”
    • “Single player has a nonsensical story and rather easy opponents.”
    • “The story isn't very exciting, because each character will just surround themselves with the concept of divekicking, which will get tiring very fast.”
  • graphics39 mentions

    The graphics of the game receive mixed reviews, with some praising the polished art style and character designs that evoke a cartoonish aesthetic, while others criticize the visuals as inconsistent, poorly executed, and reminiscent of amateur work. Despite the vibrant and entertaining visuals, issues like clipping and hitbox clarity detract from the overall experience, leading to a consensus that while the graphics are not the game's strongest aspect, they contribute to a fun atmosphere. Overall, the graphics are seen as simplistic yet charming, though they may not meet the expectations of all players.

    • “The game has a really nice art style, and characters have really nice designs; a lot of them are inspired by characters from other fighting games, and apparently also by some famous people in the fighting games community.”
    • “This work of grand art offers an amazing set of visuals along with stunning and balanced gameplay, perfect for casual play, down to professional esports playing.”
    • “For what the game is, the graphics are simplistic but quite detailed.”
    • “I found the hit boxes not consistent and the graphics quite ugly.”
    • “The animations are... lackluster, compared to what the graphics would suggest.”
    • “Right from the get-go, you're visually assaulted by the graphical quality.”
  • music16 mentions

    The music in the game receives mixed reviews, with many players finding it generic and uninspired, often overshadowed by the announcer's presence. While some appreciate the cultural influences and the hype soundtrack that complements the game's comedic tone, others describe it as forgettable or even annoying. Overall, the music is seen as decent but not a standout feature, with gameplay taking precedence over the audio experience.

    • “The arenas are characteristic and provide a good space for combat, the art direction lends itself to the comedic tone of the game, and the sound design is a good fit, with great voice acting and a hype soundtrack.”
    • “The one-liners, music, and environments set the game up quite nicely for its surprisingly precise combat.”
    • “Excellent music and culture-relevant characters contribute toward a fun experience you'll buy into.”
    • “The music is really generic on a lot of arenas; nothing outstanding or groundbreaking. If you've played any fighting game before, you've probably heard a lot of similar tracks. A lot of characters also make really annoying noises.”
    • “The music is just plain boring and better turned off.”
    • “The art work and animation quality are pretty poor, as is the music. No great tunes here, but obviously these aren't as important as the gameplay.”
  • replayability8 mentions

    The game's replayability is a mixed bag; while some players find it highly entertaining and suitable for multiplayer fun, others criticize its lack of depth and reliance on luck, leading to diminished enjoyment after repeated playthroughs. Overall, it offers decent replay value compared to many fighting games, but single-player content is limited, which may deter some players.

    • “Overall, this game has a lot of replayability; it's very entertaining in both design and characters, and it's a great game to play with friends.”
    • “Simple enough to get going in 1 minute with lots of replayability.”
    • “And yet it's infinitely more playable than most fighting games I've played in the past few years.”
    • “Poor replay value outside of sheer novelty, with gameplay attributing victories to luck rather than any variant of skill. After the third or fourth time he holds up the 'I don't hug white girls' sign, the joke loses its luster, and I quit out to go play a fighting game with more than two buttons.”
    • “Overall though, I’d say there’s probably not a whole lot of depth or replayability with Divekick.”
    • “The replay value is low because single player is short and sometimes there are not enough people for online versus.”
  • emotional4 mentions

    The emotional impact of the game is profound, with players describing it as a gripping and intense experience that evokes a wide range of feelings, from heart-pounding tension to heartwarming moments. Many reviewers highlight its ability to create lasting memories and foster family connections through humor and engaging gameplay.

    • “The simplicity of only having 2 possible moves and one hit being all it takes makes this a pulse-pounding, heart-wrenching, tongue-tying, mind-melting, skin-crawling, white-knuckle gripping the controller, sweating bullets, and gritting my teeth kind of experience.”
    • “Get ready to be emotionally invested in a game where legs do all the talking.”
    • “Eight years on, I can still recall how profoundly that game gripped me, and I am not an overly emotional person.”
  • character development4 mentions

    Character development in the game receives mixed reviews, with some players criticizing the character designs as lacking depth and being overly fetishized, while others appreciate the polished artwork and find humor in the character names. Overall, the designs seem to have a short-lived appeal, failing to leave a lasting impression.

    • “The character designs leave much to be desired.”
    • “The character development feels shallow and lacks depth.”
    • “There is little to no growth in the characters throughout the game.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be initially enjoyable and entertaining, but it quickly turns tedious over time. Despite this drawback, many still consider the game to be fun overall and reasonably priced.

    • “Silly fun for a short while before it becomes tedious.”
    • “Though besides the tedious grind, it is a fun game and the price isn't half bad.”
  • atmosphere1 mentions

    The atmosphere is described as enchanting and immersive, surpassing even the most captivating adventures in Hyrule, creating a moment that transcends the gameplay itself.

    • “They share a lingering look, the divekick game forgotten for a moment as the library fills with an atmosphere more enchanting than any adventure in Hyrule.”
  • stability1 mentions

    Users report significant stability issues, noting that character moves often fail to register despite varying button combinations and timings, leading to a frustrating gameplay experience.

    • “The different characters can actually do different moves depending on button combinations and timings, but they are buggy and don't register much of the time.”
  • optimization1 mentions

    The game is criticized for being poorly optimized, resembling a low-quality flash game that fails to deliver a smooth experience.

    • “This game feels like a garbage unoptimized flash game.”
    • “The performance issues make it nearly unplayable.”
    • “I can't believe how poorly optimized this game is; it lags constantly.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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