Dice Hero: The Unoriginal Story
- March 3, 2023
- Denaton
In "Dice Hero: The Unoriginal Story," players navigate randomly generated worlds in a roguelike format, collecting dice, items, and blessings to power their attacks against monsters. Turn-based battles require players to strategically use their dice and items, with enemies also utilizing dice and blessings for their abilities. The game is heavily reliant on RNG, offering a variety of items with limited uses.
Reviews
- The game is enjoyable and can be completed in one session, making it a great option for casual play.
- It has a good core gameplay experience with potential for future updates and improvements.
- The developer is actively engaging with the community, which bodes well for future content and balance adjustments.
- The game suffers from balance issues, particularly in the later stages where certain enemies can make gameplay frustrating and tedious.
- There is a lack of variety in character abilities and build options, leading to repetitive gameplay.
- The RNG dependence can lead to frustrating encounters, especially if players do not have the right items or blessings to counter specific challenges.
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Gameplay offers a solid core experience, but players may encounter frustrating imbalances and a lack of meaningful variation, particularly in roguelike elements. Once item synergies are understood, character differentiation diminishes, and certain mechanics can feel unfair due to the absence of effective counter-strategies.
“If you can overlook occasional imbalances, there is a solid core gameplay experience waiting for you.”
“The gameplay mechanics are engaging and offer a unique challenge that keeps you on your toes.”
“The variety of strategies available in gameplay allows for a fresh experience with each playthrough.”
“Once you have figured out which items work, every character looks the same, and the roguelike aspects of gameplay don't throw much variation that matters.”
“Mechanics like 'you don't get your first turn' and 'all damage you deal is reduced to 1,' along with monsters retaliating with insane amounts of poison or thorns damage, when there are no counter-plays to this, is nonsense.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the game's replayability, noting that the developer's engagement with the community enhances the experience and encourages multiple playthroughs.
“The developer is in contact with the community, and the game offers a great degree of replayability.”
“Each playthrough feels fresh due to the diverse choices and outcomes available.”
“The random events and multiple story paths ensure that no two games are ever the same.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding in the last world to be excessively tedious and boring, overshadowing the positive aspects of the game.
“The last world is so horrendously boring and tedious that it makes everything good about this game irrelevant.”
“Grinding feels like a never-ending chore rather than an enjoyable part of the game.”
“The repetitive nature of grinding completely drains the fun out of the experience.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story in games like "Spell Rogue" and "Poker Quest" is often noted for its engaging and unique narratives that blend elements of strategy and chance, enhancing the overall gameplay experience. Players appreciate how these stories complement the mechanics, adding depth and intrigue to the gaming experience.