Dice Hero: The Unoriginal Story Game Cover

In "Dice Hero: The Unoriginal Story," players navigate randomly generated worlds in a roguelike format, collecting dice, items, and blessings to power their attacks against monsters. Turn-based battles require players to strategically use their dice and items, with enemies also utilizing dice and blessings for their abilities. The game is heavily reliant on RNG, offering a variety of items with limited uses.

  • PC
  • Web Browser
  • Windows

Reviews

66%
Audience ScoreBased on 32 reviews
replayability2 positive mentions
grinding2 negative mentions
  • The game is enjoyable and can be completed in one session, making it a great choice for casual play.
  • It has a good core gameplay experience with potential for future updates and improvements.
  • The developer is actively engaging with the community, which enhances the game's replayability and overall experience.
  • The balance of difficulty is inconsistent, with the final world being particularly frustrating and tedious.
  • Character differentiation is limited, leading to a lack of variety in gameplay and strategies.
  • The game can be heavily reliant on RNG, making certain encounters feel unfair and discouraging.
  • gameplay6 mentions

    Gameplay features a solid core that can be enjoyable if players can overlook some imbalances. However, once players identify effective items, character differentiation diminishes, and the roguelike elements fail to introduce significant variety. Certain mechanics, such as unavoidable damage penalties and lack of counter-play options, detract from the overall experience.

    • “If you can overlook occasional imbalances, there is a nice core gameplay experience waiting for you.”
    • “Once you have figured out which items work, every character looks the same and the roguelike aspects of gameplay don't throw much variation that matters.”
    • “Mechanics like 'you don't get your first turn' and 'all damage you deal is reduced to 1, also this monster will retaliate with insane amounts of poison or thorns damage' when there are no counter-plays to this is nonsense.”
  • replayability2 mentions

    Players appreciate the game's solid replayability, enhanced by the developer's active engagement with the community, which suggests ongoing updates and content that encourage repeated playthroughs.

    • “The developer is in contact with his community, and the game offers a great degree of replayability.”
  • grinding2 mentions

    Players find the grinding aspect of the game, particularly in the last world, to be excessively tedious and boring, overshadowing the positive elements of the overall experience.

    • “The last world is so horrendously boring and tedious it makes everything good about this game irrelevant.”
  • story2 mentions

    The story in games like Spell Rogue and Poker Quest is often noted for its engaging and unique narratives that blend elements of strategy and chance, providing players with a compelling backdrop for their gameplay experiences.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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