- January 16, 2019
- MrMegawatts
dev_me
Platforms
About
"Dev\_me" is a simulation game where you play as an indie game developer, managing your time and resources to meet basic needs, create games, and build a following. With a unique game topic system and skill-based character development, you'll face the challenges of working alone and decide whether to prioritize high-quality games or audience engagement. Your choices in programming, design, and marketing will significantly impact your success.






- The game has a charming art style and a relaxing atmosphere, making it enjoyable for casual play.
- There is potential for the game to improve with future updates, and the gameplay loop can be addictive for fans of tycoon games.
- Despite its limitations, some players find it fun and appreciate the constant stream of updates from the developers.
- The game suffers from a lack of content and depth, making it feel repetitive and grindy, especially in the early stages.
- Many players feel that the game is poorly balanced, with unrealistic rent increases and insufficient rewards for effort.
- There are concerns about the developer's commitment to the game, with some players feeling it has been abandoned or that updates are unlikely.
gameplay
12 mentions Positive Neutral NegativeOverall, the gameplay has received mixed reviews, with some players finding it addictive and satisfying due to its compelling upgrade mechanics and charming pixel art. However, many users criticize the lack of depth and variety, noting that the current gameplay loop can feel repetitive and punishing, particularly regarding the energy management system. Suggestions for improvement include adding random events, more affordable development options, and enhancing the overall gameplay experience to make it more engaging.
“The thumbs up is for the game's potential, and honestly the music and art are right up my alley, and considering they update regularly, I'm sure all the gameplay hiccups will get ironed out.”
“Has a very addictive gameplay loop, and it feels satisfying to upgrade things.”
“The pixel art is charming and the main gameplay loop is compelling enough that I'll probably keep playing.”
“Maybe random events, more opportunities to improve your developer (other than super expensive books—really, the book was more than my rent for like an hour of the game and you have to buy multiple books at that price), and some type of gameplay variation would be nice since the progress bar thing was kind of grating.”
“Developing a game consists of choosing how much time to dedicate to gameplay/story/soundtrack/graphics, followed by clicking on work on game development and some more waiting.”
“Some indication of skill learning in the main gameplay loop would be nice.”