- January 16, 2019
- MrMegawatts
dev_me
Platforms
About
"Dev\_me" is a simulation game where you play as an indie game developer, managing your time and resources to meet basic needs, create games, and build a following. With a unique game topic system and skill-based character development, you'll face the challenges of working alone and decide whether to prioritize high-quality games or audience engagement. Your choices in programming, design, and marketing will significantly impact your success.






- The game has a charming pixel art style and a compelling gameplay loop that can be enjoyable for casual play.
- It offers a laid-back experience that can be relaxing after a long day, making it suitable for fans of tycoon games.
- There is potential for improvement, and the developers have shown commitment to updates, which could enhance the game further.
- The game suffers from a lack of content and depth, making it feel repetitive and grindy, especially in the early stages.
- Many players have reported issues with balancing, particularly regarding rent increases and the difficulty of earning money, leading to frustration.
- There are concerns about the game's future, with indications that the developer may have abandoned it, leaving it in a barebones state.
- gameplay24 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with some players finding it addictive and satisfying, particularly enjoying the pixel art and upgrade mechanics. However, many criticize the lack of depth, repetitive tasks, and a frustrating energy management system that detracts from the overall experience. Suggestions for improvement include adding more gameplay variation, random events, and better balancing of the energy mechanic to enhance enjoyment.
“Has a very addictive gameplay loop, and it feels satisfying to upgrade things.”
“The pixel art is charming and the main gameplay loop is compelling enough that I'll probably keep playing.”
“The thumbs up is for the game's potential, and honestly the music and art are right up my alley, and considering they update regularly, I'm sure all the gameplay hiccups will get ironed out.”
“Maybe random events, more opportunities to improve your dev (other than super expensive books—really, the book was more than my rent for like an hour of the game and you have to buy multiple books at that price), and some type of gameplay variation would be nice since the progress bar thing was kind of grating.”
“Developing a game consists of choosing how much time to dedicate to gameplay/story/soundtrack/graphics, followed by clicking on work on game development and some more waiting.”
“Some indication of skill learning in the main gameplay loop would be nice.”